POV-Ray : Newsgroups : povray.binaries.images : One of those twisted torii thingies - twisted_torus.jpg Server Time
2 Oct 2024 06:26:27 EDT (-0400)
  One of those twisted torii thingies - twisted_torus.jpg (Message 20 to 29 of 39)  
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From: Bob Hughes
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 2 Jul 2000 21:36:10
Message: <395fee0a@news.povray.org>
Very serpentine.  A few of these scattered about in a thing called a "snake
pit" would do fine with a little color change.  Also very realistic looking
too, wonder if it's the simplicity or the artist touch? ;-)

Bob


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From: Bill DeWitt
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 12:09:37
Message: <3960bac1@news.povray.org>
Since I spent 37.5 hours rendering this thing, I thought I would post it. It
is wallpaper size but compressed pretty small, hope it doesn't offend.


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Acoil03.jpg


 

From: Bob Hughes
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 12:35:05
Message: <3960c0b9@news.povray.org>
Very good, in both size and quality.  The black&white turbulent gradient for
the surroundings might be confusing to those who wouldn't realize it's not
actually a texture on the object itself, but then maybe they also wouldn't
think about that.  And if it is a texture on that, excuse me please  ;-)

Bob


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From: Bill DeWitt
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 15:41:27
Message: <3960ec67@news.povray.org>
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:3960c0b9@news.povray.org...
> Very good, in both size and quality.  The black&white turbulent gradient
for

I put it there to make the slightly lighter reflection in the original
image. But I scaled it wrong and when I saw the reflections I left it that
way.

BTW, here's the macro, excuse the clunkiness, it's salvaged from some of my
first efforts.

///////////////   Begin CIRCLECOIL   ///////////////////

#declare TURNS = 8;          // total number of sub-loops
#declare RADIUSX = .25;    // mess with these to make oblong CIRCLECOIL
#declare RADIUSZ = .25;    // or wider coils // minor radius of CIRCLECOIL
#declare MRADIUSX = 1.25; // major radius of CIRCLECOIL
#declare MRADIUSZ = 1.25; // major radius of CIRCLECOIL

#macro CIRCLECOIL ( TURNS, RADIUSX, RADIUSZ, MRADIUSX, MRADIUSZ )

blob {

#declare I = 0+clock;
#while ( I < 1+clock )
//
////////////  Sphere  /////////////////////////////////
sphere { < 0.0, 0.0, 0.0 > 0.5, 2
          scale < 0.5, 0.05, 0.5 >
          translate < sin(I*((2*TURNS)*pi))*RADIUSX,
                      0.0,
                      cos(I*((2*TURNS)*pi))*RADIUSZ >

          rotate    < 0.0, 0.0, 90-(I*360) >
          translate < sin(I*(2*pi))*MRADIUSX,
                      cos(I*(2*pi))*MRADIUSZ,
                      0.0 >
       }
///////////////////////////////////////  end Sphere

#declare I = I + 0.001; // decrease to make smoother but takes longer to
parse
#end

            } // end union CIRCLECOIL
 #end

object { CIRCLECOIL ( TURNS, RADIUSX, RADIUSZ, MRADIUSX, MRADIUSZ )
          rotate    < 90.0, 0.0, 0.0 >
          pigment   { rgb < 0.7, 0.8, 0.9 > }
          finish    { ambient 0.125 reflection 0.95 }
          } // end object


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From: Chris Huff
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 15:52:43
Message: <chrishuff-D9BA57.14525403072000@news.povray.org>
In article <3960ec67@news.povray.org>, "Bill DeWitt" 
<the### [at] earthlinknet> wrote:

>           translate < sin(I*((2*TURNS)*pi))*RADIUSX,
>                       0.0,
>                       cos(I*((2*TURNS)*pi))*RADIUSZ >

Why not just use something like this instead:

translate vrotate(z, y*turns*360)*< RADIUSX, 0, RADIUSZ>

Or store the RADIUSX and RADIUSZ values in a vector, and do this:

translate vrotate(z, y*turns*360)*RADIUS

If you don't want the y value to go to waste, use it for the number of 
turns. :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Bill DeWitt
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 18:03:44
Message: <39610dc0@news.povray.org>
"Chris Huff" <chr### [at] maccom> wrote :
>
> Why not just use something like this instead:
>
> translate vrotate(z, y*turns*360)*< RADIUSX, 0, RADIUSZ>

    Because I never did figure out vrotate.

    But I will not let that stop me from -using- what -you- figured out 8-)

--
I get paid to do -anything- while connected to the internet.
Please use my referral id to find out more
http://www.getpaid4.com/?billdewitt


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From: Tony[B]
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 19:02:22
Message: <39611b7e@news.povray.org>
> Since I spent 37.5 hours rendering this thing, I thought I would post it.
It
> is wallpaper size but compressed pretty small, hope it doesn't offend.

Not at all... very nice.


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From: Moon47
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 23:40:30
Message: <39600E32.E34A4FB1@earthlink.net>
A little from colomb a. a little from colomb b. ... =)

Bob Hughes wrote:

> Also very realistic looking
> too, wonder if it's the simplicity or the artist touch? ;-)
>
> Bob

Here is another... Sort of sea urchent like...?


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moby4.jpg


 

From: Moon47
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 23:49:41
Message: <3960105B.A6535679@earthlink.net>
Vector keywords give me a headache... I prefer the former... I understand the
math much better...

BTW. Thank you Bill... =)

Bill DeWitt wrote:

>     Because I never did figure out vrotate.
>
>     But I will not let that stop me from -using- what -you- figured out 8-)
>
> --
> I get paid to do -anything- while connected to the internet.
> Please use my referral id to find out more
> http://www.getpaid4.com/?billdewitt


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From: Bob Hughes
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 4 Jul 2000 00:34:27
Message: <39616953@news.povray.org>
"Moon47" <rdm### [at] earthlinknet> wrote in message
news:39600E32.E34A4FB1@earthlink.net...
|
| Here is another... Sort of sea urchent like...?

Hey, that's neat stuff.  Ever thought of uncurling or curling such things up
in an animation?  Yeah, you probably have....


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