|
|
|
|
|
|
| |
| |
|
|
From: Bob Hughes
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 2 Jul 2000 21:36:10
Message: <395fee0a@news.povray.org>
|
|
|
| |
| |
|
|
Very serpentine. A few of these scattered about in a thing called a "snake
pit" would do fine with a little color change. Also very realistic looking
too, wonder if it's the simplicity or the artist touch? ;-)
Bob
Post a reply to this message
|
|
| |
| |
|
|
From: Bill DeWitt
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 12:09:37
Message: <3960bac1@news.povray.org>
|
|
|
| |
| |
|
|
Since I spent 37.5 hours rendering this thing, I thought I would post it. It
is wallpaper size but compressed pretty small, hope it doesn't offend.
Post a reply to this message
Attachments:
Download 'Acoil03.jpg' (78 KB)
Preview of image 'Acoil03.jpg'
|
|
| |
| |
|
|
From: Bob Hughes
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 12:35:05
Message: <3960c0b9@news.povray.org>
|
|
|
| |
| |
|
|
Very good, in both size and quality. The black&white turbulent gradient for
the surroundings might be confusing to those who wouldn't realize it's not
actually a texture on the object itself, but then maybe they also wouldn't
think about that. And if it is a texture on that, excuse me please ;-)
Bob
Post a reply to this message
|
|
| |
| |
|
|
From: Bill DeWitt
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 15:41:27
Message: <3960ec67@news.povray.org>
|
|
|
| |
| |
|
|
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:3960c0b9@news.povray.org...
> Very good, in both size and quality. The black&white turbulent gradient
for
I put it there to make the slightly lighter reflection in the original
image. But I scaled it wrong and when I saw the reflections I left it that
way.
BTW, here's the macro, excuse the clunkiness, it's salvaged from some of my
first efforts.
/////////////// Begin CIRCLECOIL ///////////////////
#declare TURNS = 8; // total number of sub-loops
#declare RADIUSX = .25; // mess with these to make oblong CIRCLECOIL
#declare RADIUSZ = .25; // or wider coils // minor radius of CIRCLECOIL
#declare MRADIUSX = 1.25; // major radius of CIRCLECOIL
#declare MRADIUSZ = 1.25; // major radius of CIRCLECOIL
#macro CIRCLECOIL ( TURNS, RADIUSX, RADIUSZ, MRADIUSX, MRADIUSZ )
blob {
#declare I = 0+clock;
#while ( I < 1+clock )
//
//////////// Sphere /////////////////////////////////
sphere { < 0.0, 0.0, 0.0 > 0.5, 2
scale < 0.5, 0.05, 0.5 >
translate < sin(I*((2*TURNS)*pi))*RADIUSX,
0.0,
cos(I*((2*TURNS)*pi))*RADIUSZ >
rotate < 0.0, 0.0, 90-(I*360) >
translate < sin(I*(2*pi))*MRADIUSX,
cos(I*(2*pi))*MRADIUSZ,
0.0 >
}
/////////////////////////////////////// end Sphere
#declare I = I + 0.001; // decrease to make smoother but takes longer to
parse
#end
} // end union CIRCLECOIL
#end
object { CIRCLECOIL ( TURNS, RADIUSX, RADIUSZ, MRADIUSX, MRADIUSZ )
rotate < 90.0, 0.0, 0.0 >
pigment { rgb < 0.7, 0.8, 0.9 > }
finish { ambient 0.125 reflection 0.95 }
} // end object
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3960ec67@news.povray.org>, "Bill DeWitt"
<the### [at] earthlinknet> wrote:
> translate < sin(I*((2*TURNS)*pi))*RADIUSX,
> 0.0,
> cos(I*((2*TURNS)*pi))*RADIUSZ >
Why not just use something like this instead:
translate vrotate(z, y*turns*360)*< RADIUSX, 0, RADIUSZ>
Or store the RADIUSX and RADIUSZ values in a vector, and do this:
translate vrotate(z, y*turns*360)*RADIUS
If you don't want the y value to go to waste, use it for the number of
turns. :-)
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
Post a reply to this message
|
|
| |
| |
|
|
From: Bill DeWitt
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 18:03:44
Message: <39610dc0@news.povray.org>
|
|
|
| |
| |
|
|
"Chris Huff" <chr### [at] maccom> wrote :
>
> Why not just use something like this instead:
>
> translate vrotate(z, y*turns*360)*< RADIUSX, 0, RADIUSZ>
Because I never did figure out vrotate.
But I will not let that stop me from -using- what -you- figured out 8-)
--
I get paid to do -anything- while connected to the internet.
Please use my referral id to find out more
http://www.getpaid4.com/?billdewitt
Post a reply to this message
|
|
| |
| |
|
|
From: Tony[B]
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 19:02:22
Message: <39611b7e@news.povray.org>
|
|
|
| |
| |
|
|
> Since I spent 37.5 hours rendering this thing, I thought I would post it.
It
> is wallpaper size but compressed pretty small, hope it doesn't offend.
Not at all... very nice.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
A little from colomb a. a little from colomb b. ... =)
Bob Hughes wrote:
> Also very realistic looking
> too, wonder if it's the simplicity or the artist touch? ;-)
>
> Bob
Here is another... Sort of sea urchent like...?
Post a reply to this message
Attachments:
Download 'moby4.jpg' (8 KB)
Preview of image 'moby4.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Vector keywords give me a headache... I prefer the former... I understand the
math much better...
BTW. Thank you Bill... =)
Bill DeWitt wrote:
> Because I never did figure out vrotate.
>
> But I will not let that stop me from -using- what -you- figured out 8-)
>
> --
> I get paid to do -anything- while connected to the internet.
> Please use my referral id to find out more
> http://www.getpaid4.com/?billdewitt
Post a reply to this message
|
|
| |
| |
|
|
From: Bob Hughes
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 4 Jul 2000 00:34:27
Message: <39616953@news.povray.org>
|
|
|
| |
| |
|
|
"Moon47" <rdm### [at] earthlinknet> wrote in message
news:39600E32.E34A4FB1@earthlink.net...
|
| Here is another... Sort of sea urchent like...?
Hey, that's neat stuff. Ever thought of uncurling or curling such things up
in an animation? Yeah, you probably have....
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |