![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Sunday afternoon distraction
--
klp
Post a reply to this message
Attachments:
Download 'cube.jpg' (82 KB)
Preview of image 'cube.jpg'
![cube.jpg](/povray.binaries.images/attachment/%3Ckurtzlepirate-C8574D.18315324042011%40news.povray.org%3E/cube.jpg?ttop=443866&toff=2000&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: Goa'uld technology activated - cube.jpg (1/1)
Date: 25 Apr 2011 03:34:51
Message: <4db5241b$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Excellent indeed!
I am interested in the media characteristics. Its aspect is much better than
what I tried to achieve in my Paris night scene.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
In article <4db5241b$1@news.povray.org>,
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Excellent indeed!
>
> I am interested in the media characteristics. Its aspect is much better than
> what I tried to achieve in my Paris night scene.
thanks thomas.
media is very basic. here is my code :
sphere {
0, 1
pigment { rgbt 1 }
hollow
interior {
media {
emission 0.05
density {
spherical density_map {
[0.0 color Black ]
[1.0 color Coral*2 ]
}
}
}
}
scale 16
}
hope this help.
--
klp
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: Goa'uld technology activated - cube.jpg (1/1)
Date: 26 Apr 2011 03:06:56
Message: <4db66f10$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thanks. Similar to mine, but in your case it works much better :-( Oh
well, my investigation is not over :-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: Goa'uld technology activated - cube.jpg (1/1)
Date: 26 Apr 2011 03:06:56
Message: <4db66f10$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thanks. Similar to mine, but in your case it works much better :-( Oh
well, my investigation is not over :-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
In article <4db66f10$1@news.povray.org>,
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Thanks. Similar to mine, but in your case it works much better :-( Oh
> well, my investigation is not over :-)
from my experience, I found that effects (media, radiosity,...) are
dependent on the "dimensions" of the scene.
--
klp
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: Goa'uld technology activated - cube.jpg (1/1)
Date: 28 Apr 2011 03:15:22
Message: <4db9140a@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"kurtz le pirate" <kur### [at] yahoo fr> schreef in bericht
news:kurtzlepirate-12D080.19425127042011@news.povray.org...
>
> from my experience, I found that effects (media, radiosity,...) are
> dependent on the "dimensions" of the scene.
Yes indeed. A useful trick for scattering media - which you probably know -
is to divide the scattering color by the amount of scale used for the media
container. That way it always looks the same, whatever the size is.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: Goa'uld technology activated - cube.jpg (1/1)
Date: 28 Apr 2011 03:15:22
Message: <4db9140a@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"kurtz le pirate" <kur### [at] yahoo fr> schreef in bericht
news:kurtzlepirate-12D080.19425127042011@news.povray.org...
>
> from my experience, I found that effects (media, radiosity,...) are
> dependent on the "dimensions" of the scene.
Yes indeed. A useful trick for scattering media - which you probably know -
is to divide the scattering color by the amount of scale used for the media
container. That way it always looks the same, whatever the size is.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |