POV-Ray : Newsgroups : povray.binaries.images : uv-mapped 3D isomaze Server Time
17 Aug 2024 08:15:52 EDT (-0400)
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From: Slime
Subject: Re: uv-mapped 3D isomaze
Date: 2 Nov 2001 17:37:49
Message: <3be3203d$1@news.povray.org>
Can you show us the function you're using? This is really cool.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


news:4fk5ut03as9oornt9r39hncts4pm48jcsc@4ax.com...
> On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
> > Maybe a  diamond-shaped function pigment or something like cells rotate
45 deg
> > and squashed. Then add a normal...
>
> something like this ?
>
> ABX
> --
> #declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb
1}}
> union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{
//ABX
>
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)
}
> contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient
1}}//POV35
>
>


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From: Halbert
Subject: Re: uv-mapped 3D isomaze
Date: 2 Nov 2001 19:33:31
Message: <3be33b5b$1@news.povray.org>
We would love for you to share your maze3d function with the rest of the
class. :)



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From: sulfugor
Subject: Re: uv-mapped 3D isomaze
Date: 3 Nov 2001 02:19:59
Message: <3be39a9f@news.povray.org>

<4fk5ut03as9oornt9r39hncts4pm48jcsc@4ax.com>...
>On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
>> Maybe a  diamond-shaped function pigment or something like cells rotate
45 deg
>> and squashed. Then add a normal...
>
>something like this ?
>

WOW !  this looks fantastic ! it really looks like the swarming arms of some
alien creature
Will any source be posted ? maybe this will bring me back to pov after being
3 years idle :)



>ABX
>--
>#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb
1}}
>union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient
}}isosurface{ //ABX
>function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1
)}
>contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient
1}}//POV35
>
>


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From: Nekar Xenos
Subject: Re: uv-mapped 3D isomaze
Date: 3 Nov 2001 02:34:43
Message: <3be39e13@news.povray.org>

news:4fk5ut03as9oornt9r39hncts4pm48jcsc@4ax.com...
> On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
> > Maybe a  diamond-shaped function pigment or something like cells rotate 45
deg
> > and squashed. Then add a normal...
>
> something like this ?
>
Wow!

Though for a snake it would need smaller scales and some specular. Great for an
alien creature!

- Nekar



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From: Peter Popov
Subject: Re: uv-mapped 3D isomaze
Date: 3 Nov 2001 05:34:25
Message: <3oh7ut8v93rfppdodrhv6kufml0ebtp33i@4ax.com>

<abx### [at] babilonorg> wrote:

>something like this ?

Wow! Very Matrix-ish!

Source... if it's not a problem? And what about the render time?

(can you guess I am thinking about changing my wallpaper -- and mine
hasn't even finished rendering yet... Sigh! When am I going to get
*that* good?)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Fabien Mosen
Subject: Re: uv-mapped 3D isomaze
Date: 3 Nov 2001 13:41:04
Message: <3BE439A1.75B956AA@skynet.be>

> 
> On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza> wrote:
> > Maybe a  diamond-shaped function pigment or something like cells rotate 45 deg
> > and squashed. Then add a normal...
> 
> something like this ?

Woaw !  Does it takes long to render ?  I mean : an animated flytrough
could look fantastic.

Fabien.


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From:
Subject: Re: uv-mapped 3D isomaze
Date: 5 Nov 2001 02:59:43
Message: <tlhcutco4038eu8t9h5st4ka7tc0ml05b7@4ax.com>
On Fri, 2 Nov 2001 17:36:00 -0500, "Slime" <noo### [at] hotmailcom> wrote:
> Can you show us the function you're using? This is really cool.

I try to write little tutorial with images about it.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From:
Subject: Re: uv-mapped 3D isomaze
Date: 5 Nov 2001 03:08:09
Message: <gohcutkfn657r7bquu3864vaklnb6u10tj@4ax.com>
On Sat, 03 Nov 2001 12:33:08 +0200, Peter Popov <pet### [at] vipbg> wrote:

> >something like this ?
>
> Wow! Very Matrix-ish!

:-)

> Source... if it's not a problem?

I'll make little turorial.

> And what about the render time?

around two hours with this deformed surface on PII 233 with NT and POV 3.5;

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From:
Subject: Re: uv-mapped 3D isomaze
Date: 5 Nov 2001 05:17:57
Message: <onpcutct31qk1h3gb3038mittepn71ba9m@4ax.com>
On Sat, 03 Nov 2001 19:38:25 +0100, Fabien Mosen <fab### [at] skynetbe> wrote:
> Woaw !  Does it takes long to render ?  I mean : an animated flytrough
> could look fantastic.

I wait for animation with rotation of the camera since friday. 30 minutes per
frame 160x120.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From:
Subject: Re: uv-mapped 3D isomaze
Date: 5 Nov 2001 09:46:06
Message: <bg9dutomnq2j41cvlfk884plsml5o1tt1t@4ax.com>
On Fri, 2 Nov 2001 19:37:02 -0500, "Halbert" <hal### [at] compudrivelcom> wrote:

> We would love for you to share your maze3d function with the rest of the
> class. :)

tutorial just sended to povray.text.tutorial

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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