POV-Ray : Newsgroups : povray.binaries.images : isobubbles Server Time
16 Aug 2024 22:13:48 EDT (-0400)
  isobubbles (Message 1 to 4 of 4)  
From:
Subject: isobubbles
Date: 29 Nov 2001 02:44:17
Message: <fnpb0u87q8fuome5fruo6tp2mf83jsoprp@4ax.com>
Here is one complicated isosurface. Unfortunatelly it took six days to trace
with 3.5. I planned add turbulences to deform spheres but I wonder is it worth.
Perhaps with next beta.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From: Marc-Hendrik Bremer
Subject: Re: isobubbles
Date: 29 Nov 2001 03:37:31
Message: <3c05f3cb@news.povray.org>
Uhm, why didn't you take regular spheres? Looks nice, the way it is - but
without the turbulence, I think there should be faster ways to achieve this
look.

Marc-Hendrik


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From: Data
Subject: Re: isobubbles
Date: 29 Nov 2001 05:14:31
Message: <3c060a87@news.povray.org>
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3c05f3cb@news.povray.org...
> Uhm, why didn't you take regular spheres? Looks nice, the way it is - but
> without the turbulence, I think there should be faster ways to achieve
this
> look.
>
> Marc-Hendrik
>
Hrm, that look is exactly what I wanted last year when I made those damn
apple cider sprites.


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From:
Subject: Re: isobubbles
Date: 30 Nov 2001 03:24:31
Message: <udge0u8tsevcas2024mdgmrs0ueehl8kns@4ax.com>
On Thu, 29 Nov 2001 09:38:46 +0100, "Marc-Hendrik Bremer"
<Mar### [at] t-onlinede> wrote:
> Uhm, why didn't you take regular spheres?

I did it for fun, speed checking, and to not power off at the night :-)

ABX 
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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