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From: GrimDude
Subject: Re: Radiosity test question - radtest.jpg (0/1)
Date: 9 Sep 2000 02:15:00
Message: <39b9d564@news.povray.org>
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You know you have been tracing too long when you mentally tear every image,
object, and thing down to Pov primitives, which is what I did when I saw
your image.
The pipe thingie looks as though it were extruded along an imperfect path. I
could extrude along a spline, but I would probably use a union of primitives
and a torus (or two). Blobs could be used as well.
I model complex objects with a modeller myself, but this scene has a simpler
look to it. No offense intended. The colors and composition make the image
worthwhile!
Grim
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On Sat, 9 Sep 2000 01:38:09 -0500, "GrimDude" <gri### [at] netzero com>
wrote:
>You know you have been tracing too long when you mentally tear every image,
>object, and thing down to Pov primitives, which is what I did when I saw
>your image.
>
>The pipe thingie looks as though it were extruded along an imperfect path. I
>could extrude along a spline, but I would probably use a union of primitives
>and a torus (or two). Blobs could be used as well.
>
>I model complex objects with a modeller myself, but this scene has a simpler
>look to it. No offense intended. The colors and composition make the image
>worthwhile!
>
>Grim
>
No offence taken...the scene was *definitely* not an example of my
modeling skills. I was simply doing a radiosity test, trying to figure
out what setting do worked. The colors were chosen cause they would
bleed nicely from one to another so I could actually see the radiosity
working. The pipes curve was not imperfect, I think that it was that I
didn't use set Rhino to use enough poly's for the export. Either that
or it was a radiosity issue....I guess I could simply spotlight it (no
rad) and re-render and see if it shows up again. Might it be a
(flipped) normal problem? blah blah blah need caffeine. Thanks for the
feedback.
---Oldstench---
Avoid herd mentality.
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Oldstench wrote in message <6p7hrskl39ducrkr3k3fb6t0h9rtbr6nch@4ax.com>...
>BTW I am interested in seeing how you would code that tube thingy.
sphere_sweep{
b_spline_sphere_sweep
4,
<0,0,0>, 1
<2,0,0>, 1
<0,0,4>, 1
<2,0,4>, 1
}
+ appropriate CSG to make the end caps
Mark
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