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In article <388fdfd1@news.povray.org>, "Bob Hughes"
<per### [at] aol com?subject=PoV-News:> wrote:
> Another triumph. This particular render could presumably be approximated
> with
> normals and a gradient y texture map, but this seems to be the answer for
> doing anything with translucence hopefully.
No texture map would be needed, but heavy anti-aliasing would probably
have to be used. Normals are still more versatile, I have been trying to
think of ways to use patterns to make directional blurring.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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