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This is my latest image.
It is far from being complete, but I though I could use some suggestions.
It took 22 hours to render... Is there any way I could make the media be
traced faster? (although I use MegaPOv, I never used media type 2 or 3...
would that help?)
I know the image is dark, I wanted to add a "mood"
Thank you in advance...
Andre de Avillez
P.S. the artifacts in the media are because of the jpeg. the actual image
is very smooth...
Post a reply to this message
Attachments:
Download 'maqb.jpg' (21 KB)
Preview of image 'maqb.jpg'
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Nice.
I see your shot glasses pic on the wall :-) What's that on the desk? A
landscape model?
--
___ _______________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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David Fontaine <dav### [at] faricynet> wrote in message
news:38C97437.676D4269@faricy.net...
> Nice.
Thanks
> I see your shot glasses pic on the wall :-) What's that on the desk? A
> landscape model?
Yeah. I'm going to put a metal frame around it, and maybe put some
supplies on the side (knifes, glue, etc..)
Andre
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>
> > I see your shot glasses pic on the wall :-) What's that on the desk? A
> > landscape model?
>
> Yeah. I'm going to put a metal frame around it, and maybe put some
> supplies on the side (knifes, glue, etc..)
>
> Andre
>
>
the water is too blue. maybe blue pebbles in the bottom and just clear
water.
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In article <38c97f53@news.povray.org>, "Ross Litscher"
<lit### [at] osuedu> wrote:
> the water is too blue. maybe blue pebbles in the bottom and just clear
> water.
Umm, it looks to me like it is supposed to be a painted carved foam
topographic map type model-that isn't real water, and isn't supposed to
look like it. At least, that is what I see when I look at it...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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> Umm, it looks to me like it is supposed to be a painted carved foam
> topographic map type model-that isn't real water, and isn't supposed to
> look like it. At least, that is what I see when I look at it...
Exactly (did I spell that right?)
I want to make it look like a model of a landscape, not a miniature real
one...
I'll try the pebles anyway, and see how it goes.
BTW, does anyone know of a good tutorial for isosurfaces?
Andre
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I'd say you are off to a very good start on creating a "moody" sceen.
Very good work. Looking forward to seeing the finish sceen.
Ken Matassa
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In article <38c9ac82@news.povray.org>, "Andre" <nania> wrote:
> BTW, does anyone know of a good tutorial for isosurfaces?
Just about the only one out there is this:
http://members.aol.com/stbenge/iso/iso_tutorial.html
I have been working on an isosurface tutorial, but it isn't exactly
beginner level. It mostly just explains how the isosurface works.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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On Fri, 10 Mar 2000 13:40:45 -0600, Andre wrote:
Just needs a bit more clutter.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
5:53pm up 1:39, 3 users, load average: 1.00, 0.99, 0.91
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Andre wrote:
>
> This is my latest image.
>
> It is far from being complete, but I though I could use some suggestions.
>
> It took 22 hours to render... Is there any way I could make the media be
> traced faster? (although I use MegaPOv, I never used media type 2 or 3...
> would that help?)
>
Try using method 3 and lowering the intervals and samples
*waaayyy* down (say intervals 1 samples 5, 5) add a little
jitter (no more than 0.1) and if the media doesn't satisfie
you, try playing with aa_level and aa_depth...
Jerome
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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