POV-Ray : Newsgroups : povray.binaries.images : Another post_process: find_edges - find_edges.jpg (1/1) Server Time
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From: Chris Huff
Subject: Re: find_edges take two - find_edges2.jpg (1/1) - find_edges2b.jpg (1/1)
Date: 26 Apr 2000 14:05:18
Message: <chrishuff_99-4D7A6F.13081826042000@news.povray.org>


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From: Chris Huff
Subject: Re: Blinky. re:Find Edges (67k b/u)
Date: 26 Apr 2000 15:44:50
Message: <chrishuff_99-306E88.14474926042000@news.povray.org>
In article <39072692@news.povray.org>, "David Heys" <sou### [at] gcinet> 
wrote:

> This feature looks like it's got possibilities. If I gave you the 
> code, could you try doing this fella with your edging patch? I'd be 
> interested to see how it compares to the cumbersome process I used in 
> Photoshop to make the second image.

Go ahead and e-mail me the code(or upload it to one of the groups here), 
and I will try it out.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: Chris Huff
Subject: Re: find_edges take two - find_edges2.jpg (1/1) - find_edges2b.jpg (1/1)
Date: 26 Apr 2000 15:46:38
Message: <chrishuff_99-B05AC4.14493826042000@news.povray.org>


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From: Mr  Art
Subject: Re: find_edges take two - find_edges2.jpg (1/1) - find_edges2b.jpg (1/1) - tree.jpg (1/1)
Date: 26 Apr 2000 16:20:51
Message: <39074FBC.F8456885@gci.net>
Still too cool. I can see all kinds of stuff
I would want to try this on. Can't wait for
the release.
Mr. Art

Chris Huff wrote:
> 
> In article <39066C1E.84AE671B@gci.net>, "Mr. Art" <mr.### [at] gcinet>
> wrote:
> 
> > This is just too cool. Press on with the work.
> > I would love to see a tree rendered this way.
> 
> Here you go...
> Sorry about the tree, I didn't feel like messing with a full-blown plant
> macro so I just wrote a simple one-use thing...and notice the lines are
> still not anti-aliased. I am working on that.
> 
> --
> Christopher James Huff - Personal e-mail: chr### [at] yahoocom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://chrishuff.dhs.org/
> TAG Web page: http://tag.povray.org/
> 
>  [Image]


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From: Chris Huff
Subject: Re: Blinky. re:Find Edges (67k b/u) - blinky.jpg (1/1)
Date: 26 Apr 2000 17:36:12
Message: <chrishuff_99-E4CC1A.16390226042000@news.povray.org>
In article <39072692@news.povray.org>, "David Heys" <sou### [at] gcinet> 
wrote:

> Hey Chris,
> 
> This feature looks like it's got possibilities. If I gave you the 
> code, could you try doing this fella with your edging patch? I'd be 
> interested to see how it compares to the cumbersome process I used in 
> Photoshop to make the second image.

Here it(he?) is using my patch:

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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Attachments:
Download 'blinky.jpg' (11 KB)

Preview of image 'blinky.jpg'
blinky.jpg


 

From: Bob Hughes
Subject: Re: Blinky. re:Find Edges (67k b/u) - blinky.jpg (1/1)
Date: 26 Apr 2000 18:20:26
Message: <39076baa@news.povray.org>
It may be strange (and yes, I'm talking about these 2 renders) but I can see
how the word "cartoon" isn't completely accurate for describing this effect.
From what I've seen so far this process wouldn't be totally confined to that
realm with certain artist skills at the controls.
I know, I'm sounding like I don't like cartoons or something; sorry, never
meant that to be.

Bob

"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-E4CC1A.16390226042000@news.povray.org...
| In article <39072692@news.povray.org>, "David Heys" <sou### [at] gcinet>
| wrote:
|
| > Hey Chris,
| >
| > This feature looks like it's got possibilities. If I gave you the
| > code, could you try doing this fella with your edging patch? I'd be
| > interested to see how it compares to the cumbersome process I used in
| > Photoshop to make the second image.
|
| Here it(he?) is using my patch:
|
| --
| Christopher James Huff - Personal e-mail: chr### [at] yahoocom
| TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
| Personal Web page: http://chrishuff.dhs.org/
| TAG Web page: http://tag.povray.org/
|
|


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From: TonyB-FSU
Subject: Re: Blinky. re:Find Edges (67k b/u) - blinky.jpg (1/1)
Date: 26 Apr 2000 19:28:48
Message: <39077bb0@news.povray.org>
Are you saying that this could be used for other types of images, such as
drawings, like CAD kinda stuff?


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From: Nathan Kopp
Subject: Re: Another post_process: find_edges - find_edges.jpg (1/1)
Date: 26 Apr 2000 19:46:19
Message: <39077fcb@news.povray.org>
TonyB <ben### [at] panamac-comnet> wrote...
> >Could you be more specific about the parts that need work?
> >The one thing I see is the poor control of line thickness, I have a
> >couple ideas for counteracting that, but I haven't tried any of them yet.
>
> I was reffering to that, and to the lack of lines between the spheres at
the
> points they touch.
>

Shouldn't that have been taken care of by the normal edge detection?

-Nathan


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From: Nathan Kopp
Subject: Re: Another post_process: find_edges - find_edges.jpg (1/1)
Date: 26 Apr 2000 20:01:35
Message: <3907835f$1@news.povray.org>
Nathan Kopp <Nat### [at] Koppcom> wrote...
> 
> Shouldn't that have been taken care of by the normal edge detection?

Of course by "normal" I mean "surface normal" intead of "standard".  :-)

-Nathan


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From: Nathan Kopp
Subject: Re: Another post_process: find_edges - find_edges.jpg (1/1)
Date: 26 Apr 2000 20:06:47
Message: <39078497@news.povray.org>
Chris Huff <chr### [at] yahoocom> wrote...
> In article <3906bb97@news.povray.org>, Warp <war### [at] tagpovrayorg>
> wrote:
>
> >   You should figure out how to make the lines antialiased.
>
> It might also be possible to smooth out the lines by checking to see how
> close a point is to the threshold values.

I would suggest this.  Instead of having a 'hard' thershold, have a 'soft'
one, probably with a linear falloff over a user-specified range.

-Nathan


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