>the reason for leaving the proximity pattern out is that> I am currently right in the middle of totally rewriting it.
For the better, I trust... Will it be faster?
In article <39b1b04a@news.povray.org>, "Tony[B]"
<ben### [at] panamac-comnet> wrote:
> For the better, I trust... Will it be faster?
Sometimes. I am changing it to allow some shapes to have their own
proximity calculation function instead of the sampling method, but some
shapes will still require the old kind. I am also thinking of possible
ways to make adaptive sampling for the sampling method.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
The second one would be good for city lights in rain...
The first one looks nebulesque... perhaps a bunch of them all over
illuminating a spaceship :-)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
If you need help making a windows version, I got VC++ 6 ready to go.
I could give you my source changes for new bicubic patch uv mapping as well if
you're interested.
-Mike