POV-Ray : Newsgroups : povray.binaries.images : Glow effect + turbulence(3 images about 20K each) - attached files (1/1) Server Time
1 Oct 2024 13:21:46 EDT (-0400)
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From: Tony[B]
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 21:58:34
Message: <39b1b04a@news.povray.org>
>the reason for leaving the proximity pattern out is that
> I am currently right in the middle of totally rewriting it.

For the better, I trust... Will it be faster?


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From: Chris Huff
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 22:09:13
Message: <chrishuff-7CD467.21105102092000@news.povray.org>
In article <39b1b04a@news.povray.org>, "Tony[B]" 
<ben### [at] panamac-comnet> wrote:

> For the better, I trust... Will it be faster?

Sometimes. I am changing it to allow some shapes to have their own 
proximity calculation function instead of the sampling method, but some 
shapes will still require the old kind. I am also thinking of possible 
ways to make adaptive sampling for the sampling method.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: David Fontaine
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 22:24:10
Message: <39B1B405.D1D2B484@faricy.net>
The second one would be good for city lights in rain...
The first one looks nebulesque... perhaps a bunch of them all over
illuminating a spaceship :-)

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


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From: MikeH
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 23:01:56
Message: <39B1BF04.A3F62822@aol.com>
If you need help making a windows version, I got VC++ 6 ready to go.

I could give you my source changes for new bicubic patch uv mapping as well if
you're interested.

-Mike


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