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From: David Fontaine
Subject: Re: POV-Fairies(more glowing light effects) - glowing lights3.jpg (1/1)
Date: 2 Sep 2000 15:00:31
Message: <39B14C09.69AFE6C7@faricy.net>
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I'm afraid you know as well as I do, Chris. This mission is too important for me
to allow you to jeapordize it.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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From: ryan constantine
Subject: Re: POV-Fairies(more glowing light effects) - glowing lights2.jpg (1/1)
Date: 2 Sep 2000 15:03:46
Message: <39B14F18.70571CD2@yahoo.com>
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isn't there a guy that usually ports your stuff to win? has he seen
your new patch? maybe someone should email him.
Chris Huff wrote:
>
> In article <39b11fdb@news.povray.org>, "Tony[B]"
> <ben### [at] panama c-com net> wrote:
>
> > <awed whisper> It's beautiful..... </awed whisper> Must... have... port...
> > to... Win...dows...
>
> There *is* a windows version of the original POV-AFX, but you will have
> to settle for the POV-Ray 2.2 feature set.
> http://www.geocities.com/TimesSquare/2143/povafx10.html
>
> --
> Christopher James Huff
> Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tag povray org, http://tag.povray.org/
>
> <><
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From: ryan constantine
Subject: Re: POV-Fairies(more glowing light effects) - glowing lights2.jpg (1/1)
Date: 2 Sep 2000 15:14:01
Message: <39B1517F.77CE31CA@yahoo.com>
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hey chris, how's it going? question: what kinds of parameters does
this glow thing have? could one make them look really really small?
like sparks? how fast do they render? can the centers be less white
(more saturated)? what about making the light a visible point with a
color but no glow halo? if they could look like sparks, and if it is
fast enough, it might be cool to set magnitude high, fade distance to
zero, and fade factor really high (so a few hundred of these don't wash
out the scene) and add these to one of the great explosion experiments
that have been done in the past. maybe use the particle emitter patch
to emitt these new 'light particles'. put the emitter in the center of
the explosion, make it go boom, and watch sparks fly, and die out at
approximately the same distance. what do you think? watch the death
star explosion for what i'm thinking of. not a whole lot of smoke or
flame, just a little, but with a lot of sparks.
Chris Huff wrote:
>
> A snapshot of what *really* goes on inside POV-Ray...
> A reflective sphere on a reflective, checkered plane...surrounded by 32
> colored lights with randomly varying colors and glow parameters.
>
> --
> Christopher James Huff
> Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tag povray org, http://tag.povray.org/
>
> <><
>
> [Image]
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On Fri, 01 Sep 2000 19:52:03 -0500, Chris Huff wrote:
>A snapshot of what *really* goes on inside POV-Ray...
>A reflective sphere on a reflective, checkered plane...surrounded by 32
>colored lights with randomly varying colors and glow parameters.
Now let's see it with photons :-)
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:03pm up 12 days, 2:21, 2 users, load average: 1.00, 1.00, 1.00
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From: ryan constantine
Subject: Re: POV-Fairies(more glowing light effects) - glowing lights2.jpg (1/1)
Date: 2 Sep 2000 19:39:34
Message: <39B18FAA.D34846DE@yahoo.com>
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sounds good to me
Chris Huff wrote:
>
> In article <39B14F18.70571CD2@yahoo.com>, ryan constantine
> <rco### [at] yahoo com> wrote:
>
> > isn't there a guy that usually ports your stuff to win? has he seen
> > your new patch? maybe someone should email him.
>
> Jeff Biermann has been doing the Windows ports, but right now, he
> doesn't have anything to port, since I haven't released it yet. I am
> still working on additional glow effects(I just finished turbulence, and
> am going to add more glow types), finishing the job of separating glows
> from light sources, and I plan to add his fog modifications before I
> release anything.
>
> --
> Christopher James Huff
> Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tag povray org, http://tag.povray.org/
>
> <><
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From: ryan constantine
Subject: Re: POV-Fairies(more glowing light effects) - glowing lights2.jpg (1/1)
Date: 2 Sep 2000 19:41:20
Message: <39B19012.999AB54@yahoo.com>
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excellent!
Chris Huff wrote:
>
> In article <39B1517F.77CE31CA@yahoo.com>, ryan constantine
> <rco### [at] yahoo com> wrote:
>
> > hey chris, how's it going? question: what kinds of parameters does
> > this glow thing have?
>
> Right now:
> light_source {
> glow {FLOAT_BRIGHTNESS
> glow_type |0|1|
> |turbulence|lambda|octaves|omega|
> }
> }
> I expect to have more parameters and glow types, a slightly different
> syntax, and a turbulence scale(which will be useable for everything that
> uses turbulence) soon.
>
> > could one make them look really really small? like sparks?
>
> Currently, the size depends solely on the brightness. I plan on adding
> additional ways to control the size.
>
> > how fast do they render?
>
> Very. Since they don't do actual volume sampling, like media, there are
> some shortcuts you can make.
>
> > can the centers be less white (more saturated)?
>
> Yes, that is due to oversaturation, reducing the brightness will reduce
> the white amount. I may attempt to optionally change this too.
>
> > what about making the light a visible point with a color but no glow
> > halo?
>
> I don't see the point in this...just use a looks_like object or a
> shadowless sphere with high ambient.
>
> > if they could look like sparks, and if it is fast enough, it might be
> > cool to set magnitude high, fade distance to zero, and fade factor
> > really high (so a few hundred of these don't wash out the scene) and
> > add these to one of the great explosion experiments that have been
> > done in the past.
>
> Yes, that is one other use of this patch. They are definitely fast
> enough: this scene has 32 of them, and took 1 minute to render on my 266
> G3. I suspect most of that was due to the lights, if multiple glows are
> used without lights it could be much faster. A few hundred would
> probably be no problem.
>
> > maybe use the particle emitter patch to emitt these new 'light
> > particles'. put the emitter in the center of the explosion, make it
> > go boom, and watch sparks fly, and die out at approximately the same
> > distance. what do you think? watch the death star explosion for
> > what i'm thinking of. not a whole lot of smoke or flame, just a
> > little, but with a lot of sparks.
>
> I have thought of doing this, it should be quite easy with the
> get_particle() function. I have been planning to do this as soon as I
> get glows outside of light_sources(which will probably be done in a few
> minutes).
>
> --
> Christopher James Huff
> Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tag povray org, http://tag.povray.org/
>
> <><
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Chris Huff wrote:
>
> A snapshot of what *really* goes on inside POV-Ray...
> A reflective sphere on a reflective, checkered plane...surrounded by 32
> colored lights with randomly varying colors and glow parameters.
One word:
"Disco."
-Xplo
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