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Here are two new images, testing glow sources which are not attached to
light sources...bored of it yet?
Neither image uses has any light sources.
lights1.jpg one has 6 circles of 36 glows(216 total), and 2 frame level
objects. I forgot to get the rest of the render information, but it took
about 2 minutes to render.
lights2.jpg has a total of 512 glows, 1 frame level object, and took 2
minutes 46.0 seconds to render.
The processor used was a 266MHz G3, POV was set to lowest priority.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Attachments:
Download 'lights1.jpg' (16 KB)
Download 'lights2.jpg' (12 KB)
Preview of image 'lights1.jpg'
Preview of image 'lights2.jpg'
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I am thrilled and delighted... Praise the Lord for having created the Huff
and giving him all of this talent. Hail the Huff for giving it freely to
others! For he's a jolly good POVer! And nobody can deny it!
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In article <39b1b015@news.povray.org>, "Tony[B]"
<ben### [at] panamac-comnet> wrote:
> I am thrilled and delighted... Praise the Lord for having created the Huff
> and giving him all of this talent. Hail the Huff for giving it freely to
> others! For he's a jolly good POVer! And nobody can deny it!
Note that I did not create the real guts of the glow effect, Marcos
Fajardo gets the credit for that. All I did was convert his glowing
lights patch to MegaPOV based sources, cleaning the code up a bit in the
process, separate the glow effect from light sources, and add optional
turbulence. The math behind the effect comes straight from his POV-AFX
patch.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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I really like the first one. What's great is how the different glows blend
with each other so well. There's a ton of things you'd normally use media
for where glows could be substituted.
-Mike
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From: David Heys
Subject: Re: More glow stuff - attached files (1/1)
Date: 2 Sep 2000 23:24:17
Message: <39b1c461@news.povray.org>
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It'd be real interesting to see how/if the glows would be affected by
radiosity.
Also, can the glow take on non-spherical shapes? Thinking about a recent
music video featuring some old, retired superheroes. Glowing kryptonite and
such would be very interesting.
David
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In article <39b1c461@news.povray.org>, "David Heys" <sou### [at] gcinet>
wrote:
> It'd be real interesting to see how/if the glows would be affected by
> radiosity.
They won't be affected by radiosity, but they will probably affect
radiosity.
> Also, can the glow take on non-spherical shapes? Thinking about a
> recent music video featuring some old, retired superheroes. Glowing
> kryptonite and such would be very interesting.
They currently can't even do spherical shapes, just point sources. I
plan to attempt to add different shapes, though.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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From: David Heys
Subject: Re: More glow stuff - attached files (1/1)
Date: 3 Sep 2000 00:48:05
Message: <39b1d805@news.povray.org>
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> They won't be affected by radiosity, but they will probably affect
> radiosity.
<bleh>
One glass of wine (o.k., a large glass) and my semantics get blown out of
the water.
<grin>
> They currently can't even do spherical shapes, just point sources. I
> plan to attempt to add different shapes, though.
Cool. :{)
David
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Stop immediately, whatever you are doing, and make this thing available. :)
Grim
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Chris Huff wrote:
>
> Here are two new images, testing glow sources which are not attached to
> light sources...bored of it yet?
> Neither image uses has any light sources.
> lights1.jpg one has 6 circles of 36 glows(216 total), and 2 frame level
> objects. I forgot to get the rest of the render information, but it took
> about 2 minutes to render.
> lights2.jpg has a total of 512 glows, 1 frame level object, and took 2
> minutes 46.0 seconds to render.
> The processor used was a 266MHz G3, POV was set to lowest priority.
>
When christmas comes, we will probably start decorating *everything* with those
glows :-)
I would really like to see how they affect radiosity.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Hi Chris!
Very nice glow effects!
Now that you've shown us the basics, try showing us how they work in certain
specific situations.
How does it look when reflected/refracted in a non-planar surface, such as a
sphere?
How does it look when located extremely close to a surface? (Is only part of
the glow visible, as it should?)
How does it look just when it is moving behind an object?
As other mentioned, how will it look with radiosity? ...media? ...fog?
I look forward to seeing more!
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated July 23)
/ Also visit http://www.povrayusers.org
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