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Just a quick one.
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// Persistence of Vision Ray Tracer Scene Description File
// File: blackchess.pov
// Vers: 3.6
// Desc: Radiosity Scene Template
// Date: 17/10/2005
// Auth: ingo?
//
#version 3.6;
#declare Radiosity=on;
global_settings {
assumed_gamma 1.0
#if (Radiosity)
radiosity {
pretrace_start 0.08
pretrace_end 0.04
count 35
nearest_count 5
error_bound 1.8
recursion_limit 3
low_error_factor .5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
}
#end
}
#default {
texture {
pigment {rgb 1}
#if (Radiosity)
finish {
ambient 0.0
diffuse 0.6
specular 0.3
}
#else
finish {
ambient 0.3
diffuse 0.6
specular 0.3
}
#end
}
}
// from glasschess in advanced scenes
#include "chesspiece1.inc"
global_settings {
assumed_gamma 1.0
}
camera {
location <0.0, 1, -17.0>
look_at <0.56, 1, 0.0>
angle 11
}
light_source {
<-500, 5, 750>
rgb 20
}
#declare Chessmat = material {
texture {
pigment {rgb 0.05}
finish {
specular 0.4
roughness 0.001
}
}
}
object {
Koning
rotate <0,.3,0>
material {Chessmat}
}
object {
Paard
rotate <0,-190,0>
translate <0.25,0,-1>
material {Chessmat}
}
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Ingo
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