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10 Aug 2024 03:22:46 EDT (-0400)
  glass horse (Message 3 to 12 of 22)  
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From: Rafal 'Raf256' Maj
Subject: Re: glass horse
Date: 1 Dec 2004 07:04:16
Message: <Xns95B28543F23EBraf256com@203.29.75.35>
ing### [at] tagpovrayorg news:Xns95B24DA442DDCseed7@news.povray.org

> First model I made with Silo, the texture was an accident. Took 60 hours 
> to render.

Neat :) And texture is very nice.

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: =Bob=
Subject: Re: glass horse
Date: 1 Dec 2004 08:40:45
Message: <41adc9dd@news.povray.org>
"ingo" <ing### [at] tagpovrayorg> wrote in message
news:Xns95B24DA442DDCseed7@news.povray.org...
: First model I made with Silo, the texture was an accident. Took 60 hours
: to render.

Beautiful! How good/bad was working with Silo? About
how long did it take to create the model?
=Bob=


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From: Jim Charter
Subject: Re: glass horse
Date: 1 Dec 2004 09:03:02
Message: <41adcf16$1@news.povray.org>
ingo wrote:
> First model I made with Silo, the texture was an accident. Took 60 hours 
> to render.
> 
> Bigger image:
> http://members.home.nl/seed7/glass_horse.png
> 
> 
> Ingo
> 
> 
love it.  the whole piece, modelling and texturing, has an expressive 
ease. a sense of relatively simple means resulting in a visually rich 
image. though i am not too surprised.  you don't seem to post much but 
visits to your site have always reminded me that you are talented and 
well informed with images as well as programming.


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From: ingo
Subject: Re: glass horse
Date: 1 Dec 2004 12:19:46
Message: <Xns95B2BA5D42381seed7@news.povray.org>
in news:41ad9988$1@news.povray.org Jacquier Marc wrote:

> Flemming's discovery of penicilin, Roetgen's discovery of X-rays...
> the list of nice accidents is endless and yet you add it an item :-)

:)

The cause of the accident, it inherited one layer of the texture in this 
scene.

Ingo


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From: Eli
Subject: Re: glass horse
Date: 1 Dec 2004 12:24:03
Message: <41adfe33$1@news.povray.org>
Silo RULES


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From: ingo
Subject: Re: glass horse
Date: 1 Dec 2004 12:25:13
Message: <Xns95B2BB60F6DC1seed7@news.povray.org>
in news:41adc9dd@news.povray.org =Bob= wrote:

> How good/bad was working with Silo? About
> how long did it take to create the model?
> 

It's the first modeller I feel confident with, I used sPatch a lot but 
it's to mouse intensive. Silo uses about 90% less mouse clicks. 

The model was doneove a period of two months due lack of time. Tha base of 
it was done in half an hour and then I worked on it for a few minute off 
and on. Total creation time, an hour and a halve I think, including 
figuring out how Silo works.

Ingo


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From: ingo
Subject: Re: glass horse
Date: 1 Dec 2004 12:37:21
Message: <Xns95B2BD6EDB86Fseed7@news.povray.org>
in news:41adcf16$1@news.povray.org Jim Charter wrote:

> love it.  the whole piece, modelling and texturing, has an expressive 
> ease. a sense of relatively simple means resulting in a visually rich 
> image.

Thanks.
What I aimed for during modelling was to not create a perfect realistic 
horse, but a slight abstracion of it. Kind of like what a horse could 
look like in a somewhat 'naive' painting or a cave painting.

It could be an interesting experiment to try and abstract a horse as far 
as possible, but without turning it into some stick figure .... mmm.

> though i am not too surprised.  you don't seem to post much but 
> visits to your site have always reminded me that you are talented and 
> well informed with images as well as programming.

Thanks again. Sadly I have way too little time and, to be honest, not 
enough persistence to do more in 3D. There's too many other interesting 
stuff.

Ingo


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From: ingo
Subject: Re: glass horse
Date: 1 Dec 2004 12:39:10
Message: <Xns95B2BDBDF20B4seed7@news.povray.org>
in news:Xns95B28543F23EBraf256com@203.29.75.35 Rafal 'Raf256' Maj wrote:

> Neat :) And texture is very nice.
> 

Thanks.

Ingo


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From: ingo
Subject: Re: glass horse
Date: 1 Dec 2004 12:41:57
Message: <Xns95B2BE36BDD66seed7@news.povray.org>
in news:41adfe33$1@news.povray.org Eli wrote:

> Silo RULES 
> 

VET KOEL MAN.

Only their POV-Ray export could improve a bit, everything is put in one 
file. That's not funny when the file sizes grow. An export like PoseRAy 
would be nicer, sepparate files for mesh, scene and textures.

Ingo


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From: Eli
Subject: Re: glass horse
Date: 1 Dec 2004 12:49:56
Message: <41ae0444@news.povray.org>
> VET KOEL MAN.

netjes, ouwe!  :-D


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