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From: Rafal 'Raf256' Maj
Subject: [SCC3] Underwater Plant - 2 attachments
Date: 26 Feb 2004 21:29:16
Message: <Xns949C236C116F1raf256com@203.29.75.35>
Any coments welcommed.
Verstion 4 is probably the final (or perhaps someone have sugestions how to 
improve :) and has 252 bytes (I quess I can reduce it by 1-2 more bytes).


Took 7 minutes to render on 2 GHz in 800x600 with +a0.01 +am2 +r3
  Finite objects:        65537
  Infinite objects:          0
  Light sources:             0
Peak memory used:         145,724,598 bytes
  Total Time:    0 hours  7 minutes  7 seconds (427 seconds)
Render averaged 1188.16 PPS over 480000 pixels


btw, version 1 has only 16384 objects and renders in just 34 seconds in 
same settings.

About 2-3 hours to "invent" and code all scenes + render.

-- 
http://www.raf256.com/3d/pov
http://www.raf256.com/3d/image/a00119/


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Attachments:
Download 'plant.v1.jpg' (8 KB) Download 'plant.v4.post1.jpg' (77 KB)

Preview of image 'plant.v1.jpg'
plant.v1.jpg

Preview of image 'plant.v4.post1.jpg'
plant.v4.post1.jpg


 

From: Skip Talbot
Subject: Re: [SCC3] Underwater Plant - 2 attachments
Date: 26 Feb 2004 21:42:20
Message: <403eae8c$1@news.povray.org>
Reminds me of the plant generator in El-Fish.  Did you ever play that
game/simulation?

Skip


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From: Dan P
Subject: Re: [SCC3] Underwater Plant - 2 attachments
Date: 26 Feb 2004 22:11:05
Message: <403eb549@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns949C236C116F1raf256com@203.29.75.35...
>
> Any coments welcommed.
> Verstion 4 is probably the final (or perhaps someone have sugestions how
to
> improve :) and has 252 bytes (I quess I can reduce it by 1-2 more bytes).

I really respect people who try to make these things themselves instead of
ripping macros. It shows dedication and confidence that is rare these days.
Great stuff!


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From: Rafal 'Raf256' Maj
Subject: Re: [SCC3] Underwater Plant - 2 attachments
Date: 26 Feb 2004 22:11:14
Message: <Xns949C2A8BAF302raf256com@203.29.75.35>
sta### [at] uiucedu news:403eae8c$1@news.povray.org

> Reminds me of the plant generator in El-Fish.  Did you ever play that
> game/simulation?

Hmm Im not shure... I was playing with some fish tank simulator for windows 
long time ago.

Btw, there are two images in previous post, and I also put the final(?) 
image here - http://www.raf256.com/3d/image/a00119/, in .png version since 
.jpg doesnt like my image (it blures red hot-spots too much in 
compression).


-- 
http://www.raf256.com/3d/


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From: Tim Nikias v2 0
Subject: Re: [SCC3] Underwater Plant - 2 attachments
Date: 27 Feb 2004 05:27:35
Message: <403f1b97$1@news.povray.org>
> Any coments welcommed.

Can you animate it? If so, post an animation please! :-)

That aside, looks great. Maybe something could be done to increase the size
of the stems, it somehow looks like you're trying to attach several sheets
of paper together - at their corners. ;-)

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de


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From: ABX
Subject: Re: [SCC3] Underwater Plant - 2 attachments
Date: 27 Feb 2004 05:39:49
Message: <pd4u30trn7h62n4mca067l8tjhdh9dtbha@4ax.com>
On 26 Feb 2004 21:29:16 -0500, "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> Verstion 4 is probably the final

I have a feeling I have seen it already.
Are you aware of entries posted in previous rounds?
http://www.povray.org/ftp/pub/short/short/ks2_800.JPG

ABX


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From: Hugo Asm
Subject: Re: [SCC3] Underwater Plant - 2 attachments
Date: 27 Feb 2004 06:14:22
Message: <403f268e@news.povray.org>
Impressive!!! Wow!  :o)

Regards,
Hugo


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From: Rafal 'Raf256' Maj
Subject: Re: [SCC3] Underwater Plant - 2 attachments
Date: 27 Feb 2004 09:16:02
Message: <Xns949C9B37EFB0raf256com@203.29.75.35>
dan### [at] yahoocom news:403eb549@news.povray.org

> I really respect people who try to make these things themselves
> instead of ripping macros. It shows dedication and confidence that is
> rare these days. Great stuff!


Thnaks :)


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Rafal 'Raf256' Maj
Subject: Re: [SCC3] Underwater Plant - 2 attachments
Date: 27 Feb 2004 09:17:27
Message: <Xns949C9B760EF2raf256com@203.29.75.35>
tim.nikias (@) nolights.de news:403f1b97$1@news.povray.org

> Can you animate it? If so, post an animation please! :-)

Generaly - yes :)
FOr SCC.... yes ;) but I must i.e. bet rid of background or some plant 
colors to have extra space for "+clock" :]

> That aside, looks great. Maybe something could be done to increase the
> size of the stems, it somehow looks like you're trying to attach
> several sheets of paper together - at their corners. ;-)

..hmm I do not understand? (poor english)


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Rafal 'Raf256' Maj
Subject: Re: [SCC3] Underwater Plant - 2 attachments
Date: 27 Feb 2004 09:22:06
Message: <Xns949C9C3FCA926raf256com@203.29.75.35>
abx### [at] abxartpl news:pd4u30trn7h62n4mca067l8tjhdh9dtbha@4ax.com

> I have a feeling I have seen it already.

It's a standard L-tree like fractal

> Are you aware of entries posted in previous rounds?
> http://www.povray.org/ftp/pub/short/short/ks2_800.JPG

Nice, this image represents full "paprotka fraktalna" (how do You spell in 
english name of this plant... hmm... green, quite old, was popular even in 
Dinosours times, now mostly in africa, or in plant pods in smaller 
version)... "fern" or "maidenhair" according to my dictionary.

My macro ofcourse was writen from scratch, I have some simplifier versin of 
it probably (1l -> 4l,  from 1 elment You get 4 each 2x smaller, left 
branch, right branch, near-forward and far-forward, I had set 8 as 
recursive depth limit). And it has few special effects added (the first 
version of image, attached in 1st post is the standart l-tree)

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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