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I'm going to change floor, make nicer sky, and maybe visulise light_sources
(using media).
All comments (alsow 'negative' :), are welcomed
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Attachments:
Download 'iso2a.png' (213 KB)
Preview of image 'iso2a.png'
![iso2a.png](/povray.binaries.images/attachment/%3CXns92611AE978787raf256com%40204.213.191.226%3E/iso2a.png?ttop=443840&toff=8950&preview=1)
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"Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote in
news:Xns### [at] 204 213 191 226
Bounding boxes.......On Bounding threshold: 1
Light Buffer.........On Vista Buffer.........On Draw Vista Buffer...Off
Antialiasing........Off
Pixels: 384000 Samples: 384000 Smpls/Pxl: 1.00
Rays: 44349306 Saved: 2092493 Max Level: 7/256
Ray->Shape Intersection Tests Succeeded Percentage
Fractal 213256244 76280286 35.77
Plane 110632588 28787532 26.02
Sphere 213256244 186693749 87.54
Bounding Box 110632588 107854389 97.49
Vista Buffer 1154400 1154400 100.00
----------------------------------------------------------------------------
Calls to Noise: 0 Calls to DNoise: 10
----------------------------------------------------------------------------
Shadow Ray Tests: 173777630 Succeeded: 37713985
Reflected Rays: 20795524
Number of photons shot: 23169782
Surface photons stored: 5401746
Priority queue insert: 64566460
Priority queue remove: 28947456
##########> btw. what is this ?
Gather function called: 354880
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 327704
Peak memory used: 108314897 bytes
#########> grr - I REALY must buy 512 ram :/
----------------------------------------------------------------------------
Time For Photon: 0 hours 43 minutes 47.0 seconds (2627 seconds)
Time For Trace: 0 hours 37 minutes 20.0 seconds (2239 seconds)
Total Time: 1 hours 21 minutes 6.0 seconds (4866 seconds)
POV-Ray finished
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Rafal 'Raf256' Maj wrote:
>I'm going to change floor, make nicer sky, and maybe visulise light_sources
>(using media).
>
>All comments (alsow 'negative' :), are welcomed
>
Nice, but it needs some anti-aliasing.
btw, 100MB memory used isn't much. My current scene uses about 250. I've had
a scene that used about 700MB (see machine, see machine eat swap file...)
Gail
--
Excuse me, but I'm in the middle of fifteen things, all of them annoying
-- Lt Cmdr Susan Ivanova, Babylon 5
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That looks really cool. Those relected photons on the floor form patterns
that remind me of some fractals and IFS's that you can generate using a
program called Atriatix.
Rafal 'Raf256' Maj wrote:
>I'm going to change floor, make nicer sky, and maybe visulise light_sources
>(using media).
Go for it. It looks cool how it is, but It might be neat to have a HF for a
floor, or have it look like it's resting on a piilow.
-Ben Scheele
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"Ben Scheele" <lsc### [at] aol com> wrote in
news:web.3d573b0a40e2367c29996ee00@news.povray.org
> Rafal 'Raf256' Maj wrote:
>>I'm going to change floor, make nicer sky, and maybe visulise
>>light_sources (using media).
> Go for it. It looks cool how it is, but It might be neat to have a HF
> for a floor, or have it look like it's resting on a piilow.
pillow - yes, great idea :) I must try it - maybe there is some function
looking like pillow in functions.inc ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
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From: Marc-Hendrik Bremer
Subject: Re: julia+photons [wip] - 1 attachment
Date: 12 Aug 2002 04:28:34
Message: <3d5771b2@news.povray.org>
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"Rafal 'Raf256' Maj" <raf### [at] raf256 com> schrieb im Newsbeitrag
news:Xns### [at] 204 213 191 226...
> pillow - yes, great idea :) I must try it - maybe there is some function
> looking like pillow in functions.inc ?
Try f_pillow perhaps?
Marc-Hendrik
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