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From: Skip Talbot
Subject: Re: reflective...tree...over checkered plane - silvertree_1_smaller.jpg [1/1]
Date: 15 Nov 2001 20:34:11
Message: <3bf46d13@news.povray.org>
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Very cool, definately wallpaper worthy
--
Skip
Lutz-Peter Hooge <lpv### [at] gmx de> wrote in message
news:MPG.165e7a1f10e53dd39896b5@news.povray.org...
> Ok, I just had to do a reflective **** over checkered plane thingy too,
> someday. ;-)
>
> I rendered with +aa0.2 +am2 but the horizon still had heavy artefacts, so
> I rerendered this area with aa0.0
>
> This was really slow, because of the media-sky (isn't there a way to
> optimize this? POV probably calculates the exactly same media value over
> and over again with each antialiasing-ray, but the only thing that
> changes is the color of the object in the background :-/ )
>
> Lutz-Peter
> PS: I adjusted contrast/sharpness in PSP
>
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From: Nekar Xenos
Subject: Re: reflective...tree...over checkered plane - silvertree_1_smaller.jpg [1/1]
Date: 16 Nov 2001 00:47:53
Message: <3bf4a889@news.povray.org>
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Beautiful =)
You won't be putting the code up by any chance will you? I'm interested in the
branching code for the tree and the media sky settings.
BTW, what's that iridescence-like thing in the sky behind the tree?
- Nekar
"Lutz-Peter Hooge" <lpv### [at] gmx de> wrote in message
news:MPG.165e7a1f10e53dd39896b5@news.povray.org...
> Ok, I just had to do a reflective **** over checkered plane thingy too,
> someday. ;-)
>
> I rendered with +aa0.2 +am2 but the horizon still had heavy artefacts, so
> I rerendered this area with aa0.0
>
> This was really slow, because of the media-sky (isn't there a way to
> optimize this? POV probably calculates the exactly same media value over
> and over again with each antialiasing-ray, but the only thing that
> changes is the color of the object in the background :-/ )
>
> Lutz-Peter
> PS: I adjusted contrast/sharpness in PSP
>
---
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Nekar Xenos scribis news:3bf4a889@news.povray.org:
> BTW, what's that iridescence-like thing in the sky behind the tree?
Looks like a gas giant to me. Knd of Saturn-ish.
--
Gis posta, Arto.
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From: Nekar Xenos
Subject: Re: reflective...tree...over checkered plane - silvertree_1_smaller.jpg [1/1]
Date: 16 Nov 2001 05:08:21
Message: <3bf4e595@news.povray.org>
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"Arthur Flint" <mra### [at] chesapeake net> wrote in message
news:Xns### [at] 204 213 191 226...
> Nekar Xenos scribis news:3bf4a889@news.povray.org:
> > BTW, what's that iridescence-like thing in the sky behind the tree?
>
> Looks like a gas giant to me. Knd of Saturn-ish.
> --
> Gis posta, Arto.
..or a giant butterfly...
--
- Nekar
http://nekar_xenos.tripod.com/metanoia/
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In article <3bf4e595@news.povray.org>, j-p### [at] citywalk co za says...
> ..or a giant butterfly...
LOL. Of course it is (or at least: is supposed to be) a (saturn-ish)
planet.
Lutz-peter
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In article <3bf4a889@news.povray.org>, j-p### [at] citywalk co za says...
> You won't be putting the code up by any chance will you? I'm interested in the
> branching code for the tree and the media sky settings.
I posted the scene-file to povray.binaries.scene-files
Lutz-Peter
PS: use the +k0.4 setting, otherwise you won't see the tree (it is
animatable)
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From: Nekar Xenos
Subject: Re: reflective...tree...over checkered plane - silvertree_1_smaller.jpg [1/1]
Date: 16 Nov 2001 09:21:05
Message: <3bf520d1@news.povray.org>
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Thanks!
--
- Nekar
http://nekar_xenos.tripod.com/metanoia/
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From: Mike Hough
Subject: Re: reflective...tree...over checkered plane - silvertree_1_smaller.jpg [1/1]
Date: 16 Nov 2001 13:20:52
Message: <3bf55904@news.povray.org>
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> BTW, what's that iridescence-like thing in the sky behind the tree?
Looks like Saturn to me.
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From: David Fontaine
Subject: Re: reflective...tree...over checkered plane - silvertree_1_smaller.jpg [1/1]
Date: 16 Nov 2001 18:10:10
Message: <3BF59DA1.10A00883@faricy.net>
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Cool, I like. Has that crisp lithography look.
Lutz-Peter Hooge wrote:
>
> This was really slow, because of the media-sky (isn't there a way to
> optimize this? POV probably calculates the exactly same media value over
> and over again with each antialiasing-ray, but the only thing that
> changes is the color of the object in the background :-/ )
Why not use fog?
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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In article <3BF59DA1.10A00883@faricy.net>, dav### [at] faricy net says...
> Why not use fog?
Because media looks a lot better.
The color/brightness of fog isn't dependent on the direction, it doesn't
tint the light etc. This makes it look much more boring und unnatural.
Lutz-Peter
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