POV-Ray : Newsgroups : povray.binaries.images : Fertile Hills WIP, take 4 Server Time
18 Aug 2024 10:18:58 EDT (-0400)
  Fertile Hills WIP, take 4 (Message 1 to 10 of 10)  
From: Nikodemus Siivola
Subject: Fertile Hills WIP, take 4
Date: 17 May 2001 05:37:54
Message: <3b039bf2@news.povray.org>
Still the same problems with the light, hf and textures, but now with a
road and
a fence. Unfortunately the tree masks the perspective enhancing effect of
the road and the fence going over the hills...

Suggestions?

 -- Nikodemus


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From: David Fontaine
Subject: Re: Fertile Hills WIP, take 4
Date: 17 May 2001 17:02:20
Message: <3B043B26.9767DCF4@faricy.net>
Nikodemus Siivola wrote:
> 
> Still the same problems with the light, hf and textures, but now with a
> road and
> a fence. Unfortunately the tree masks the perspective enhancing effect of
> the road and the fence going over the hills...
> 
> Suggestions?

Why not move the tree up the road a bit (towards the viewer)?

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Steve
Subject: Re: Fertile Hills WIP, take 4
Date: 17 May 2001 19:06:54
Message: <slrn9g8kol.k0b.steve@zero-pps.localdomain>
On Thu, 17 May 2001 12:35:23 +0300, Nikodemus Siivola wrote:
>Still the same problems with the light, hf and textures, but now with a
>road and
>a fence. Unfortunately the tree masks the perspective enhancing effect of
>the road and the fence going over the hills...

It's looking good, what David suggests with the tree might be interesting. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 11:20pm  up 105 days, 8 min,  2 users,  load average: 2.64, 2.00, 1.59


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From: Thomas Lake
Subject: Re: Fertile Hills WIP, take 4
Date: 17 May 2001 20:07:53
Message: <3b0467d9$1@news.povray.org>
David suggested moving the tree up the road. What about moving it to the top
of the hill on the cemetery. I don't know if this would add or detract from
the feeling you want to create, but it might work.


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From: Nikodemus Siivola
Subject: Re: Fertile Hills WIP, take 4
Date: 18 May 2001 06:12:04
Message: <3b04f574@news.povray.org>
Thank you for the comments...

Moved the tree a bit... to the right and towards the viewer. Better, but
not by much. Will try some other positions later. but right now I have
become disgusted with the macros I use for the road and the fence, and will
redo them. Maybe then I'll be able to give the road proper banks.

  -- Nikodemus


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From: Sander
Subject: Re: Fertile Hills WIP, take 4
Date: 19 May 2001 05:26:37
Message: <MPG.15705ab4a58da11e989782@NEWS.POVRAY.ORG>
In article <3b04f574@news.povray.org>, Nikodemus Siivola says...
> Thank you for the comments...
> 
> Moved the tree a bit... to the right and towards the viewer. Better, but
> not by much. Will try some other positions later. but right now I have
> become disgusted with the macros I use for the road and the fence, and will
> redo them. Maybe then I'll be able to give the road proper banks.
> 
I like the overall image very much: it has IMO a lot of potential. The 
only thing that strikes me is the fact that it seems a bit bleak. Some 
mist is nice, but it seems to be enveloped in a light fog, everywhere 
the same.
Just my 2 eurocents...
-- 
Regards,  Sander


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From: Nikodemus Siivola
Subject: Re: Fertile Hills WIP, take 4
Date: 19 May 2001 08:47:36
Message: <3b066b68@news.povray.org>
> I like the overall image very much: it has IMO a lot of potential. The

Thanks!

> only thing that strikes me is the fact that it seems a bit bleak. Some
> mist is nice, but it seems to be enveloped in a light fog, everywhere
> the same.

The bleakness is intentional, though I am sort of tempted to take the sunny
approach. Might be a nice contrast. :)

Next: Rework the road.

 - Nikodemus


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From: David Fontaine
Subject: Re: Fertile Hills WIP, take 4
Date: 22 May 2001 23:25:13
Message: <3B0B2C41.9E232A3@faricy.net>
Hmm... I don't know.  I kinda like the tree overhanging the fence.  At
any rate I think it should stay on its current side of the road; on one
side is life and the other death.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Nikodemus Siivola
Subject: Re: Fertile Hills WIP, take 4
Date: 23 May 2001 11:06:05
Message: <3b0bd1dd$1@news.povray.org>
> Hmm... I don't know.  I kinda like the tree overhanging the fence.  At
> any rate I think it should stay on its current side of the road; on one
> side is life and the other death.

...I guess that's one interpretation. The theme I have in mind has more to
do with the cycle of life and death, though. :)

Well, a drastic remake is in the works... I am making a set of spline and
mesh macros to create a better road and fence. Expect an update in a week
or so.

 - Nikodemus


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From: David Fontaine
Subject: Re: Fertile Hills WIP, take 4
Date: 23 May 2001 23:13:30
Message: <3B0C7B04.2A128DBD@faricy.net>
Nikodemus Siivola wrote:
> 
> > Hmm... I don't know.  I kinda like the tree overhanging the fence.  At
> > any rate I think it should stay on its current side of the road; on one
> > side is life and the other death.
> 
> ...I guess that's one interpretation. The theme I have in mind has more to
> do with the cycle of life and death, though. :)

Well, whatever, I was making the symbolic "interpretation" fit my
spatial idea, not vice-versa.  The point was just that I like the tree
on its current side of the road.  :-)

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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