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Hi all,
Still busy with my 5-year project! A different view of the interior of 
brighten the finished image a little as it came out too dark, but it 
looks much better than without R. It is a view that appears on a picture 
postcard I bought over there... At least, I try to let it look like 
that.
The lights trouble me the most; lots of the texture is still too even; I 
know, I know.
What do you think?
-- 
Regards,  Sander
 
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Not bad!  It appears kinda uniform at first, but it doesn't seem to
detract.  I notice a lot of subtelties in the light and shadow that aren't
readily apparent, I think they help.
--
David Fontaine  <dav### [at] faricy net>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/
 
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From: Tony[B] 
Subject: Re: Mezquita revisited - A14329aR3.jpg [1/1] 
Date: 29 Mar 2001 18:31:31 
Message: <3ac3c5d3@news.povray.org> 
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That's a beautiful render, Sander...
 
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From: Mick Hazelgrove 
Subject: Re: Mezquita revisited - A14329aR3.jpg [1/1] 
Date: 30 Mar 2001 03:03:29 
Message: <3ac43dd1@news.povray.org> 
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Wonderful - wish I had the patience to do all the CSG needed for interiors.
Mick
 
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From: Christoph Hormann 
Subject: Re: Mezquita revisited - A14329aR3.jpg [1/1] 
Date: 30 Mar 2001 03:24:31 
Message: <3AC442BF.28F75BD9@gmx.de> 
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Sander wrote:
> 
> Hi all,
> 
> Still busy with my 5-year project! A different view of the interior of
> brighten the finished image a little as it came out too dark, but it
> looks much better than without R. It is a view that appears on a picture
> postcard I bought over there... At least, I try to let it look like
> that.
> The lights trouble me the most; lots of the texture is still too even; I
> know, I know.
> What do you think?
Nice, there seems to be a lot of light coming from above in the
background, is that wanted?
If the render is too dark, just increase the ambient of the light emitting
objects.
Christoph
-- 
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/
 
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From: Peter Warren 
Subject: Re: Mezquita revisited - A14329aR3.jpg [1/1] 
Date: 30 Mar 2001 06:09:44 
Message: <3ac46978@news.povray.org> 
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Sander,
Never one to criticize your work,
especially looking at it in 16 colors.
Still, I wonder...
what is at the end of the tunnel?
Only the best,
Peter
war### [at] hotmail com
Sander wrote in message ...
 
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On Thu, 29 Mar 2001 22:03:05 +0200, Sander <san### [at] stols com> wrote:
<image>
>Still busy with my 5-year project! A different view of the interior of 
<snip>
>What do you think?
The lighting seems very realistic to me Sander. 
I like the timescale!  A little too much polish on the floor though :-)
It needs some sort of focus point to give more interest and scale to the scene.  I
take it
that this is how it really looks, so you can't add a sculpture - perhaps you could add
a
dreaded poser figure or two ?
David
----------------------
dav### [at] hamiltonite com
http://hamiltonite.com/
 
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Thank you all for the encouraging words!
There is some help I would like to have with radiosity: I post the same 
scene with and without R. What causes the change in colour and why does 
the +R image look so flat? 
Settings: 
<code begin>
global_settings
  { 
  assumed_gamma 2.2 
  ambient_light color rgb .25
      ini_option "+QR"
      radiosity {
        pretrace_start  1/16
        pretrace_end    1/128
        count          35
        nearest_count   5   
        error_bound     1.8 
        recursion_limit 3
        low_error_factor .5
        gray_threshold  0.0
        minimum_reuse   0.015
        brightness      1
        adc_bailout     0.01/2
        normal on
      }
  }
<code end>
Just a low-quality R to start with.
Is it the assumed_gamma? or the ambient_light?
-- 
Regards,  Sander
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Attachments: 
Download 'M_R_R.jpg' (52 KB)
 
  
Preview of image 'M_R_R.jpg'
   
   
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in <MPG### [at] NEWS POVRAY ORG> Sander wrote:
>What causes the change in colour and why does 
>the +R image look so flat? 
>Settings: 
 <snip code>
>Just a low-quality R to start with.
>Is it the assumed_gamma? or the ambient_light?
 The use of ambient_light makes the scene look flat as it brightens it. 
You can probably delete it when using radiosity.
 Also have a look at the diffuse values in the finish of your textures, 
it determines the basic brightnes of a texture when using radiosity. 
 You use an assumed_gamma of 2.2, together with the preset 
display_gamma of 2.2 this results in an image with a gamma of 1. A 
gamma 1 picture will look somewhat dark on a gamma 2.2 monitor.  It may 
be that you compensated this by using stronger lights (value bigger 
than 1) and the ambient_light.
 When you set the assumed_gamma to 1, the image will have a gamma of 
2.2. This will look more natural on your monitor. You may have to 
reduce light intensities. 
Ingo
-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/
 
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On Thu, 29 Mar 2001 22:03:05 +0200, Sander wrote:
>What do you think?
I think awesome!
-- 
Cheers
Steve              email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee  0 pps. 
web http://www.zeropps.uklinux.net/
or  http://start.at/zero-pps
  1:17am  up 60 days,  2:01,  2 users,  load average: 1.06, 1.02, 1.04
 
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