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In article <3AC4CFC9.C901DE8F@inapg.inra.fr>, tra### [at] inapg inra fr says...
> This could be the main culprit. I have found that a few (and even small)
> objects with ior used with radiosity could make a computer weep. I don't
> know about a whole pane...
If I just outcomment the "interior" part of the glass texture I get 1
PPS. But still with low quality radiosity...
If I disable the whole glass stuff -> ~12 PPS
with better quality its all 0 pps.
I fear there are simply too much slow things in this scene for radiosity.
Lutz-Peter
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From: Christoph Hormann
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 14:23:08
Message: <3AC4DD18.3699943D@gmx.de>
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Gilles Tran wrote:
>
> One at least, uploaded there on a temporary basis (others will come... someday
> ;-)).
> http://www.oyonale.com/temp/classroom.jpg
>
Thanks, it looks quite realistic, the only thing i find a bit strange is
the missing bluish touch near the window, that would result from a blue
sky outside. If you add a blue sky for getting that, this could strongly
influence the whole lighting situation, even more because of the increased
brightness.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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From: Christoph Hormann
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 14:39:11
Message: <3AC4E0DE.6AB9CF83@gmx.de>
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Lutz-Peter Hooge wrote:
>
> If I just outcomment the "interior" part of the glass texture I get 1
> PPS. But still with low quality radiosity...
> If I disable the whole glass stuff -> ~12 PPS
> with better quality its all 0 pps.
> I fear there are simply too much slow things in this scene for radiosity.
>
That comes near what i would expect, maybe try default radiosity settings
except recursion_limit 1, that would be faster than the values Gilles
suggested, but of course also lower quality.
'brightness' should not have any influence on speed BTW.
Furthermore you could try to optimize things, if the background mountains
are an isosurface, try a heightfield instead, if the water is an
isosurface, use only a normal statement.
And of course patience :-), 1 digit PPS rates or even 0 PPS are nothing
seldom when working with radiosity.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Yet another wonderful image, but does her left arm intersect with her chest?
Kev
--
http://perso.libertysurf.co.uk/kevin.ellis
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