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Once again th Reversi board. Left out the stones this time, because I
have something special in mind for them (now to find out what that
was...)
The base of the board is a simple granite color map, while the tiles are
a modified version of T_Stone18.
Comments and criticism are alway welcome.
Phoenix
--
eag### [at] telekabelnl http://users.telekabel.nl/eagle
------------------------------------------------------------------------
The POV-Ray VFAQ: http://iki.fi/warp/povVFAQ.html
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Attachments:
Download 'game.jpg' (32 KB)
Preview of image 'game.jpg'
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Hmmm. pretty nice. But there's still something about it that makes it look not
quite like the squares are part of the board. More like they are on top of it.
It might have to do with the roundness of them (superelipsoids, right?).
It might just be the angle, etc, but they seem to have a feeling of going
concave before intersecting the base. Kind of like this.
-----------\
\
/
-----------/-----------------
When I'm expecting to see this:
-----------\
\
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------------+----------------
Phoenix wrote:
> Once again th Reversi board. Left out the stones this time, because I
> have something special in mind for them (now to find out what that
> was...)
>
> The base of the board is a simple granite color map, while the tiles are
> a modified version of T_Stone18.
>
> Comments and criticism are alway welcome.
>
> Phoenix
>
> --
> eag### [at] telekabelnl http://users.telekabel.nl/eagle
> ------------------------------------------------------------------------
> The POV-Ray VFAQ: http://iki.fi/warp/povVFAQ.html
>
> ------------------------------------------------------------------------
> [Image]
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'T was on Sun, 28 Feb 1999 18:48:30 -0800,
that Jon A. Cruz wrote:
> Hmmm. pretty nice. But there's still something about it that makes it look not
> quite like the squares are part of the board. More like they are on top of it.
> It might have to do with the roundness of them (superelipsoids, right?).
The board consists solely of superellipsoids which I cut using
difference. I suspect the concave thing to be an angle and lighting
problem, because the tiles are *way* in the base.
I'm *bad* when lighting is concerned... :-|
Phoenix
--
eag### [at] telekabelnl http://users.telekabel.nl/eagle
------------------------------------------------------------------------
The POV-Ray VFAQ: http://iki.fi/warp/povVFAQ.html
Post a reply to this message
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