POV-Ray : Newsgroups : povray.binaries.images : something for ya... Server Time
17 Aug 2024 10:19:58 EDT (-0400)
  something for ya... (Message 1 to 10 of 10)  
From: Dan Byers
Subject: something for ya...
Date: 23 Oct 2001 18:55:13
Message: <B7FB6048.A67%goofygrafx@aol.com>
enjoy...

-- 
dan
http://hometown.aol.com/goofygrafx


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Attachments:
Download 'birthing800.jpg' (395 KB)

Preview of image 'birthing800.jpg'
birthing800.jpg


 

From: Rick [Kitty5]
Subject: Re: something for ya...
Date: 23 Oct 2001 19:09:48
Message: <3bd5f8bc@news.povray.org>
> enjoy...

looks for intersecting dice, fails to spot any - impressed :)


--
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
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From: Mahalis
Subject: Re: something for ya...
Date: 23 Oct 2001 19:28:39
Message: <3bd5fd27$1@news.povray.org>
Kewl- nice lighting, excellent textures, yada yada... :-) How'd you do the
domino floor?

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Dan Byers" <goo### [at] aolcom> wrote in message
news:B7FB6048.A67%goo### [at] aolcom...
> enjoy...
>
> --
> dan
> http://hometown.aol.com/goofygrafx
>
>


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From: Dan Byers
Subject: Re: something for ya...
Date: 23 Oct 2001 19:58:12
Message: <B7FB6F1F.A6B%goofygrafx@aol.com>
> From: "Mahalis" <don### [at] fakeycom>
> Newsgroups: povray.binaries.images
> Date: Tue, 23 Oct 2001 19:30:19 -0400
> Subject: Re: something for ya...
> 
> Kewl- nice lighting, excellent textures, yada yada... :-) How'd you do the
> domino floor?

here's the source (or part of it anyways):
//--------------------- source starts here
#declare boxWide = 5;
#declare boxTall = .5;
#declare cutOutWide = boxWide*.85;
#declare cutOutThick = boxTall*.25;
#local theHole = boxWide*.5;
 
#declare cutOut =
union {
    cylinder { x* cutOutWide, -x* cutOutWide, cutOutThick }
    sphere { x* cutOutWide, cutOutThick }
    translate y*boxTall
}

#declare One = 
torus { cutOutWide*.25, cutOutThick translate y*boxTall }

#declare Two = 
union {
    torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,theHole>
}    
    torus { cutOutWide*.25, cutOutThick translate
<-theHole,boxTall,-theHole> }
}

#declare Three = 
union {
    torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,theHole>
}    
    torus { cutOutWide*.25, cutOutThick translate
<-theHole,boxTall,-theHole> }
    torus { cutOutWide*.25, cutOutThick translate y*boxTall }
}

#declare Four = 
union {
    torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,theHole>
}    
    torus { cutOutWide*.25, cutOutThick translate
<-theHole,boxTall,-theHole> }
    torus { cutOutWide*.25, cutOutThick translate <-theHole,boxTall,theHole>
}    
    torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,-theHole>
}    
}

#declare Five = 
union {
    torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,theHole>
}    
    torus { cutOutWide*.25, cutOutThick translate
<-theHole,boxTall,-theHole> }
    torus { cutOutWide*.25, cutOutThick translate <-theHole,boxTall,theHole>
}    
    torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,-theHole>
}    
    torus { cutOutWide*.25, cutOutThick translate y*boxTall }
}

#declare Six = 
union {
    torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,theHole>
}    
    torus { cutOutWide*.25, cutOutThick translate
<-theHole,boxTall,-theHole> }
    torus { cutOutWide*.25, cutOutThick translate <-theHole,boxTall,theHole>
}    
    torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,-theHole>
}    
    torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,0> }
    torus { cutOutWide*.25, cutOutThick translate <-theHole,boxTall,0> }
}

#macro myBox() 
difference {
    box {
        <-boxWide,-boxTall,-boxWide >,< boxWide,boxTall,boxWide >
    }
    object { cutOut translate z* cutOutWide }
    object { cutOut translate z* cutOutWide rotate y*90 }
    object { cutOut translate z* cutOutWide rotate y*180}
    object { cutOut translate z* cutOutWide rotate y*270}
    #local flag = int(rand( seed13 )*6);
    #switch( flag )
        #case( 0 )
        object { One }
        #break
        #case( 1 )
        object { Two }
        #break
        #case( 2 )
        object { Three }
        #break
        #case( 3 )
        object { Four }
        #break
        #case( 4 )
        object { Five }
        #break
        #case( 5 )
        object { Six }
        #break
    #end
}
#end
//------------------------------ source ends here

... not the super-science way of doing things, but what the hell... :)

-- 
dan
http://hometown.aol.com/goofygrafx


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From: Dan Byers
Subject: Re: something for ya...
Date: 23 Oct 2001 20:00:39
Message: <B7FB6FB1.A6C%goofygrafx@aol.com>
> From: "Rick [Kitty5]" <ric### [at] kitty5com>
> Newsgroups: povray.binaries.images
> Date: Wed, 24 Oct 2001 00:00:30 +0100
> Subject: Re: something for ya...
> 
> looks for intersecting dice, fails to spot any - impressed :)
> 

thank you kindly... oh, and apologies for the file size - my stupid computer
told me it was only going to be 300-some odd kilobytes, but it lied to me
again, as usual... :)
-- 
dan
http://hometown.aol.com/goofygrafx


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From: Ross Litscher
Subject: Re: something for ya...
Date: 23 Oct 2001 21:59:36
Message: <3bd62088@news.povray.org>
Thats due to the encoding used in newsgroups. Theres some formula so you can
estimate how big it really will be. i don't know what it is offhand though.


"Dan Byers" <goo### [at] aolcom> wrote in message news:B7FB6FB1.A6C%

> thank you kindly... oh, and apologies for the file size - my stupid
computer
> told me it was only going to be 300-some odd kilobytes, but it lied to me
> again, as usual... :)
> --
> dan
> http://hometown.aol.com/goofygrafx
>


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From: Lenny [VB]
Subject: Re: something for ya...
Date: 23 Oct 2001 23:55:01
Message: <01c15c3f$ab75be80$07d35982@lenny.kabel.utwente.nl>
Dan Byers <goo### [at] aolcom> wrote in article
<B7FB6048.A67%goo### [at] aolcom>...
> enjoy...
> 
> -- 
> dan
> http://hometown.aol.com/goofygrafx

YAHTZEE!

-- 
Lennard "Lenny" van Ingen
lenny_SPAMSUX_@vestingbar.nl
UIN: 87008669


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From: Steve
Subject: Re: something for ya...
Date: 24 Oct 2001 02:15:43
Message: <slrn9tc03o.eju.steve@zero-pps.localdomain>
On Tue, 23 Oct 2001 17:58:33 -0500, Dan Byers wrote:

>enjoy...

It took an age to download as it's on the big side, but a 
beautiful image. 


--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:41am  up 15 days, 15:22,  1 user,  load average: 1.18, 1.28, 1.34


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From: Jon A  Cruz
Subject: Re: something for ya...
Date: 24 Oct 2001 02:42:07
Message: <3BD6624B.695BF680@geocities.com>
Ross Litscher wrote:

> Thats due to the encoding used in newsgroups. Theres some formula so you can
> estimate how big it really will be. i don't know what it is offhand though.

4/3rds


--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html


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From: Jon A  Cruz
Subject: Re: something for ya...
Date: 29 Oct 2001 01:22:08
Message: <3BDCF4FF.3051DA5B@geocities.com>
Anton Sherwood wrote:

> "Jon A. Cruz" wrote:
> > 4/3rds
>
> ... because it has six meaningful bits to a byte rather than eight,
> right?

Kinda.

It's because Base-64 encoding takes in three 8-bit bytes at a time and
outputs 4 printable characters at a time.

--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html


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