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In article <13h4ntoqh23uulmovh4j7a4jo4q6flrj51@4ax.com>, Richard
Morehouse says...
>
> i did a gamma correction on this one
>
> Richard
>
Hi Richard, I realize that my remark on the brightness wasn't completely
correct: the candles did have pixels with near maximum brightness :)
But I agree that your second image has its advantages. The floors I've
seen in churches were never white/red: only white/black, and only in one
Unitarian Church IIRC. The veins in the marble are perhaps a little too
conspicuous.
And now for the various objects that belong in a church :-))
--
Regards, Sander
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On Wed, 08 Aug 2001 18:21:29 -0500, Richard Morehouse wrote...
> Here is my first attempt at a pov scene.
>
> Source is in povray.binaries.scene-files
>
> Any comments?
Umm... Where are the buttresses? 'Cos the pillars in between the
windows don't look anywhere near strong enough to support the roof
load...
Otherwise, quite nice, if a little dark on my system.
Bye for now,
Jamie.
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On Wed, 08 Aug 2001 18:21:29 -0500, Richard Morehouse wrote:
>Here is my first attempt at a pov scene.
>
>Source is in povray.binaries.scene-files
>
>Any comments?
A great image, but a few criticisisms, there seems to be
too much contrast in the colours used in the marble tiles,
they look a bit harsh.
And the outside view isn't all that clear, it looks asthough
the church has been plunged into a bath of green water.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:49am up 26 days, 13:52, 2 users, load average: 1.38, 1.15, 1.04
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In article <13h4ntoqh23uulmovh4j7a4jo4q6flrj51@4ax.com>, Richard
Morehouse says...
>
> i did a gamma correction on this one
>
> Richard
>
Oh, and did you use much less compression on the 2nd jpg?? It was 3x as
large as the first one !
--
Regards, Sander
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yeah, water would work :)
a marble would be good, but less constrasting colors.
>
> what would you suggest for a floor texture?
> wood?
> marble?
>
> for a laugh if I removed the floor the congregation would have to
> tread water. there's about 40 feet of water under the church. :)
>
> Richard
>
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Richard Morehouse wrote:
> Here is my first attempt at a pov scene.
>
> Source is in povray.binaries.scene-files
>
> Any comments?
>
> Richard
>
> [Image]
For your first attempt, its impressive :) Upon
close examination, the benches could use rounded edges,
and the cieling doesn't seem quite right... But everything
else is excellent! Good work!
...Chambers
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Richard Morehouse wrote:
> what would you suggest for a floor texture?
> wood?
> marble?
>
> for a laugh if I removed the floor the congregation would have to
> tread water. there's about 40 feet of water under the church. :)
>
> Richard
Look in the various stone include files (they come with POV), they
contain some excellent textures.
...Chambers
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Steve wrote:
> A great image, but a few criticisisms, there seems to be
> too much contrast in the colours used in the marble tiles,
> they look a bit harsh.
>
> And the outside view isn't all that clear, it looks asthough
> the church has been plunged into a bath of green water.
On that same line, perhaps having most of the lighting
come from a bright sun, with the rays streaming through
the windows would give you the lighting you need without
brightening anything inside the church? That would clear up
the view outside, as well as lighting the inside...
...Chambers
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Sander <san### [at] stols com> wrote:
>In article <13h4ntoqh23uulmovh4j7a4jo4q6flrj51@4ax.com>, Richard
>Morehouse says...
>>
>> i did a gamma correction on this one
>>
>> Richard
>>
>Oh, and did you use much less compression on the 2nd jpg?? It was 3x as
>large as the first one !
probably so it was 3 in the morning here after all. I was kinda bleary
eyed. :)
Regards, RM
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Richard Morehouse <ric### [at] earthlink net> wrote:
Thanks for the input on the results.
has anyone looked at the source code I posted in P.B.S-F
Regards. RM
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