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kurtz le pirate <kur### [at] freefr> wrote:
> On 26/12/2024 17:58, jr wrote:
> > hi,
>
> > and I can't stop looking at it. thanks. [insert superlatives here] :-). since
> > you, with the "maths" and all did find it difficult to achieve, there'd be .. no
> > hope for me, anyway, so, would you consider making the code/object public ?
>
> The code ? Yes, of course !
>
> The source is attached to this post.
> Have fun ;)
I've now modified this file so that it runs a bit faster.
See the attached SDL file.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
Post a reply to this message
Attachments:
Download 'prettyball_1_at_klp_tok.pov.txt' (4 KB)
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"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> kurtz le pirate <kur### [at] freefr> wrote:
> > On 26/12/2024 17:58, jr wrote:
> > > hi,
> >
> > > and I can't stop looking at it. thanks. [insert superlatives here] :-). since
> > > you, with the "maths" and all did find it difficult to achieve, there'd be .. no
> > > hope for me, anyway, so, would you consider making the code/object public ?
> >
> > The code ? Yes, of course !
> >
> > The source is attached to this post.
> > Have fun ;)
>
> I've now modified this file so that it runs a bit faster.
> See the attached SDL file.
Here it is again. This time with Kurtz name spelled correctly. Sorry about that.
There's also some other minor changes.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
Post a reply to this message
Attachments:
Download 'prettyball_1_at_klp_tok.pov.txt' (4 KB)
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hi,
"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> ...
> > > The code ? Yes, of course !
> > > The source is attached to this post.
> > > Have fun ;)
> >
> > I've now modified this file so that it runs a bit faster.
> > See the attached SDL file.
>
> Here it is again. This time with Kurtz name spelled correctly. Sorry about that.
> There's also some other minor changes.
thanks, will you post code for the "candy-stripe" version too ? tia.
regards, jr.
Post a reply to this message
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kurtz le pirate <kur### [at] freefr> wrote:
>...
> _ ____ _ _
> | | / __ \| | | |
> | | | | | | | | |
> | | | | | | | | |
> | |___| |__| | |____ |_|
> |______\____/|______| (_)
>
>
>
> I made a mistake and uploaded the wrong file.
> I now put the code for "MeshTorus".
>...
Attached is my rewritten version.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
Post a reply to this message
Attachments:
Download 'meshtorus_at_klp_tok.pov.txt' (6 KB)
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"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > ...
> > > > The code ? Yes, of course !
> > > > The source is attached to this post.
> > > > Have fun ;)
> > >
> > > I've now modified this file so that it runs a bit faster.
> > > See the attached SDL file.
> >
> > Here it is again. This time with Kurtz name spelled correctly. Sorry about that.
> > There's also some other minor changes.
>
> thanks, will you post code for the "candy-stripe" version too ? tia.
See my recent post to povray.binaries.scene-files.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
Post a reply to this message
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On 28/12/2024 15:34, Tor Olav Kristensen wrote:
>
> I've now modified this file so that it runs a bit faster.
A bit ?
Indeed, it's three times faster. Really impressive.
Bravo
--
kurtz le pirate
compagnie de la banquise
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On 29/12/2024 22:10, Tor Olav Kristensen wrote:
> Attached is my rewritten version.
Also three times faster.
But, why this declaration : #declare tau = 2*pi; ?
--
kurtz le pirate
compagnie de la banquise
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hi,
kurtz le pirate <kur### [at] freefr> wrote:
> On 28/12/2024 15:34, Tor Olav Kristensen wrote:
> > I've now modified this file so that it runs a bit faster.
> A bit ?
> Indeed, it's three times faster. Really impressive.
looking at the 'prettyball' image, the object's three "components", has me
wonder (naively) if that is a 3D version of the "triply periodic minimal
surface" patterns that Bald Eagle played with some months ago. is the
prettyball "related" ?
again, thank you, both.
regards, jr.
Post a reply to this message
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kurtz le pirate <kur### [at] freefr> wrote:
> On 29/12/2024 22:10, Tor Olav Kristensen wrote:
>
> But, why this declaration : #declare tau = 2*pi; ?
>
I noticed that too. It is probably there for v3.7 users; the 3.8 betas now have
a built-in 'tau' keyword.
Post a reply to this message
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"Kenneth" <kdw### [at] gmailcom> wrote:
> kurtz le pirate <kur### [at] freefr> wrote:
> > On 29/12/2024 22:10, Tor Olav Kristensen wrote:
> >
> > But, why this declaration : #declare tau = 2*pi; ?
> >
> I noticed that too. It is probably there for v3.7 users; the 3.8 betas now have
> a built-in 'tau' keyword.
Yes, that's why. I'm still at v3.7.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
Post a reply to this message
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