POV-Ray : Newsgroups : povray.binaries.images : Flying sheets Server Time
5 Oct 2024 14:15:42 EDT (-0400)
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From: kurtz le pirate
Subject: Re: Flying sheets
Date: 6 Sep 2024 03:15:39
Message: <66daac1b$1@news.povray.org>
On 05/09/2024 17:49, Bald Eagle wrote:
> kurtz le pirate <kur### [at] gmailcom> wrote:
> 
>> SDL is here ;)
> 
> Whoa - very nice.
> How are you doing that?  Screenshots, or are you using text {} objects...?

I used the simplest method (maybe not the best):
- Print the SDL code as a pdf
- Converting pages to jpeg
- UV mapping



I'd thought of using a "text texture"*. Too many things to manage
manually, such colors, line breaks...
Very complicated and requires a lot of code, so I gave up.



* : something like texture { pigment { object { text { ... } }

-- 
Kurtz le pirate
Compagnie de la Banquise


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From: Bald Eagle
Subject: Re: Flying sheets
Date: 6 Sep 2024 10:40:00
Message: <web.66db13458fc05e2b4573577725979125@news.povray.org>
kurtz le pirate <kur### [at] gmailcom> wrote:

> I used the simplest method (maybe not the best):
> - Print the SDL code as a pdf
> - Converting pages to jpeg
> - UV mapping

> I'd thought of using a "text texture"*. Too many things to manage
> manually, such colors, line breaks...
> Very complicated and requires a lot of code, so I gave up.

> * : something like texture { pigment { object { text { ... } }

Yes, I was just wondering - because someone had posted a scene where they had
sort of written their own parser and used that to create a scene with properly
color-formatted text of an SDL scene.

Still can't find the post or the render.


It would be nice to have a copy-paste utility to do such a thing, because yes -
it's complicated and requires a lot of code to do text properly in SDL.

Maybe an OpenOffice macro would be the way to go...
Or a spreadsheet...

- BW


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From: kurtz le pirate
Subject: Re: Flying sheets
Date: 7 Sep 2024 05:27:21
Message: <66dc1c79$1@news.povray.org>
On 06/09/2024 16:35, Bald Eagle wrote:

> Yes, I was just wondering - because someone had posted a scene where they had
> sort of written their own parser and used that to create a scene with properly
> color-formatted text of an SDL scene.

Yes, yes, I know exactly what you mean.


> Still can't find the post or the render.

Me neither :(





-- 
Kurtz le pirate
Compagnie de la Banquise


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