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From: Thomas de Groot
Subject: Re: Logo Planet + triplanar mapping (wip)
Date: 17 Jan 2024 11:49:38
Message: <65a80522@news.povray.org>
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And here is a first view of the logo with triplanar mapping (and other
background changes).
Still wip scene of course...
--
Thomas
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Attachments:
Download 'logoplanet_triplanar.png' (832 KB)
Preview of image 'logoplanet_triplanar.png'
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hi,
Thomas de Groot <tho### [at] degrootorg> wrote:
> And here is a first view ...
"Just turn your eyeballs into craters ..." ;-)
(could that device be Hawkwind's long sought for "Orgone Accumulator" ?)
regards, jr.
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Op 17-1-2024 om 18:19 schreef jr:
> hi,
>
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> And here is a first view ...
>
> "Just turn your eyeballs into craters ..." ;-)
>
Thanks! I am very happy to have triplanar mapping available within
POV-Ray now. Could solve some issues I had in the past.
>
> (could that device be Hawkwind's long sought for "Orgone Accumulator" ?)
>
LOL yes, might well be indeed...
[now playing: Hawkwind - "Orgone Accumulator" from Space Ritual album]
...ancient memories... ;-)
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> And here is a first view of the logo with triplanar mapping (and other
> background changes).
>
> Still wip scene of course...
>
> [...]
>
> Thanks! I am very happy to have triplanar mapping available within
> POV-Ray now. Could solve some issues I had in the past.
It's coming right along! I like the idea of the moon-textured P exterior around
the planet.
I forgot to mention it (and you probably already know this), but triplanar
mapping doesn't play well with hard edges. I can't really see a problem in your
image due to the shadows on the inside of the round shape, but discontinuities
are likely there.
SAm
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Op 19-1-2024 om 00:54 schreef Samuel B.:
> It's coming right along! I like the idea of the moon-textured P exterior around
> the planet.
>
Thanks Sam, yes, this triplanar mapping is what was needed here.
Different little ideas I got at night while not sleeping I want to
try/implement into the next version.
> I forgot to mention it (and you probably already know this), but triplanar
> mapping doesn't play well with hard edges. I can't really see a problem in your
> image due to the shadows on the inside of the round shape, but discontinuities
> are likely there.
>
No problem here and, possibly, not even a real problem if visible: I can
imagine that craters would not line-up over hard edges like here. I have
not decided yet if the inside of the crescent should not get a different
texture though...
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 19-1-2024 om 00:54 schreef Samuel B.:
> > It's coming right along! I like the idea of the moon-textured P exterior around
> > the planet.
> >
> Thanks Sam, yes, this triplanar mapping is what was needed here.
> Different little ideas I got at night while not sleeping I want to
> try/implement into the next version.
What is it with not being able to sleep as well over time? Less endogenous
melatonin?
> > I forgot to mention it (and you probably already know this), but triplanar
> > mapping doesn't play well with hard edges. I can't really see a problem in your
> > image due to the shadows on the inside of the round shape, but discontinuities
> > are likely there.
> >
> No problem here and, possibly, not even a real problem if visible: I can
> imagine that craters would not line-up over hard edges like here.
Right, that makes sense. The only way that would happen is if the impacts blew
holes through the edges, but making that work wouldn't be easy...
> I have not decided yet if the inside of the crescent should not get a different
> texture though...
>
> --
> Thomas
Like what? Something half molten? Or crumbly?
Sam
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Op 22/01/2024 om 02:10 schreef Samuel B.:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 19-1-2024 om 00:54 schreef Samuel B.:
>>> It's coming right along! I like the idea of the moon-textured P exterior around
>>> the planet.
>>>
>> Thanks Sam, yes, this triplanar mapping is what was needed here.
>> Different little ideas I got at night while not sleeping I want to
>> try/implement into the next version.
>
> What is it with not being able to sleep as well over time? Less endogenous
> melatonin?
>
Oh no! nothing as dramatic! :-) I sleep very well indeed (eight to nine
hours on an average night) which, at my age, is rather exceptional.
However, and I think that many experience the same, I may wake up at
night with an idea/solution for something I have been working on during
the previous day(s).
>>> I forgot to mention it (and you probably already know this), but triplanar
>>> mapping doesn't play well with hard edges. I can't really see a problem in your
>>> image due to the shadows on the inside of the round shape, but discontinuities
>>> are likely there.
>>>
>> No problem here and, possibly, not even a real problem if visible: I can
>> imagine that craters would not line-up over hard edges like here.
>
> Right, that makes sense. The only way that would happen is if the impacts blew
> holes through the edges, but making that work wouldn't be easy...
>
Correct, but I am not modelling the Real World, as you probably may have
noticed by now... :-)
>> I have not decided yet if the inside of the crescent should not get a different
>> texture though...
>
> Like what? Something half molten? Or crumbly?
>
Not sure yet. The ideas are in flux...
--
Thomas
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Il 17/01/2024 17:49, Thomas de Groot ha scritto:
> And here is a first view of the logo with triplanar mapping (and other
> background changes).
>
> Still wip scene of course...
>
A very nice improvement of the scene, Thomas!
Just a question: the detail of the planet seems different respect the
detail of the rusted P of the logo. Is it intended?
Paolo
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Op 28/01/2024 om 19:06 schreef Paolo Gibellini:
> Il 17/01/2024 17:49, Thomas de Groot ha scritto:
>> And here is a first view of the logo with triplanar mapping (and other
>> background changes).
>>
>> Still wip scene of course...
>>
>
> A very nice improvement of the scene, Thomas!
> Just a question: the detail of the planet seems different respect the
> detail of the rusted P of the logo. Is it intended?
>
> Paolo
Totally different textures and, I should say, totally different
modelling. The planet is Sam Benge's work: RidgedMFPlanetB.pov in his
post here "Ridged Multifractal Planet", in October 2023.
--
Thomas
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Il 29/01/2024 08:36, Thomas de Groot ha scritto:
> Op 28/01/2024 om 19:06 schreef Paolo Gibellini:
>> Il 17/01/2024 17:49, Thomas de Groot ha scritto:
>>> And here is a first view of the logo with triplanar mapping (and
>>> other background changes).
>>>
>>> Still wip scene of course...
>>>
>>
>> A very nice improvement of the scene, Thomas!
>> Just a question: the detail of the planet seems different respect the
>> detail of the rusted P of the logo. Is it intended?
>>
>> Paolo
>
> Totally different textures and, I should say, totally different
> modelling. The planet is Sam Benge's work: RidgedMFPlanetB.pov in his
> post here "Ridged Multifractal Planet", in October 2023.
>
Oh, i see. Thanks,
Paolo
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