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Rendering of fish and pipe flange parts. I'll post the scene file once I'm done
tweaking this.
Miller
Post a reply to this message
Attachments:
Download 'fish_14_oil_spill_b.jpg' (1294 KB)
Preview of image 'fish_14_oil_spill_b.jpg'

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On 08/03/2023 05:03, Mike Miller wrote:
> Rendering of fish and pipe flange parts. I'll post the scene file once I'm done
> tweaking this.
Fascinating ! With every new revision it's become better and better ...
I see that we are closing to my old dream - "Tales from Topographic
Oceans" very fast :)
I am in general like 'posterizing' and 'cartooning', because
photorealistic rendering, IMHO, is not so impressive, while we have
photography already.
Looking forward to exploring this scene, especially materials.
--
YB
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yesbird <sya### [at] gmail com> wrote:
> On 08/03/2023 05:03, Mike Miller wrote:
> > Rendering of fish and pipe flange parts. I'll post the scene file once I'm done
> > tweaking this.
>
> Fascinating ! With every new revision it's become better and better ...
> I see that we are closing to my old dream - "Tales from Topographic
> Oceans" very fast :)
>
> I am in general like 'posterizing' and 'cartooning', because
> photorealistic rendering, IMHO, is not so impressive, while we have
> photography already.
>
> Looking forward to exploring this scene, especially materials.
> --
> YB
I love the look of posterized. I ran the last image though a few filters. I do
the breakdown of light and shadow.
Post a reply to this message
Attachments:
Download 'fish_14_posterized.jpg' (873 KB)
Preview of image 'fish_14_posterized.jpg'

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hi,
"Mike Miller" <mil### [at] gmail com> wrote:
> I love the look of posterized. I ran the last image though a few filters. I do
> the breakdown of light and shadow.
agree, love "posterised", and it works well for this scene.
regards, jr.
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On 08/03/2023 08:59, Mike Miller wrote:
> I love the look of posterized. I ran the last image though a few filters. I do
> the breakdown of light and shadow.
Haha ! It turned into comics and lost details :). This reminds me one
of my old projects - FilterForge filter:
https://filterforge.com/filters/13084.html
--
YB
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"Mike Miller" <mil### [at] gmail com> wrote:
> Rendering of fish and pipe flange parts. I'll post the scene file once I'm done
> tweaking this.
> Miller
This is great (obviously not so much for the poor fish).
Seems your fish model has evolved nicely over the years.
Post a reply to this message
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Hi(gh)!
On 08.03.23 03:59, yesbird wrote:
> On 08/03/2023 05:03, Mike Miller wrote:
>> Rendering of fish and pipe flange parts. I'll post the scene file once
>> I'm done
>> tweaking this.
>
> Fascinating ! With every new revision it's become better and better ...
> I see that we are closing to my old dream - "Tales from Topographic
> Oceans" very fast :)
...but then the fish should be a Schindleria Praematurus, which it isn't!
See you in Khyberspace!
Yadgar
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yesbird <sya### [at] gmail com> wrote:
> On 08/03/2023 08:59, Mike Miller wrote:
> > I love the look of posterized. I ran the last image though a few filters. I do
> > the breakdown of light and shadow.
>
> Haha ! It turned into comics and lost details :). This reminds me one
> of my old projects - FilterForge filter:
> https://filterforge.com/filters/13084.html
> --
> YB
Yes! FilterForge - I love the illustration look.
We'd sometimes use the Piranesi Plugin for edge/and color effects on
architectural renderings. It stored edge and face information during rendering
that could be used in post.
Mike
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Le 2023-03-07 à 21:03, Mike Miller a écrit :
> Rendering of fish and pipe flange parts. I'll post the scene file once I'm done
> tweaking this.
> Miller
Oil spill ? That's no oil, oil floats on the water. What is that stuff
on the bottom ?
That said, great image.
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"Mike Miller" <mil### [at] gmail com> wrote:
> We'd sometimes use the Piranesi Plugin for edge/and color effects on
> architectural renderings. It stored edge and face information during rendering
> that could be used in post.
Thanks for Piranesi, I like. how sketchs are looking, will play with it
tomorrow.
--
YB
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Hi(gh)!
On 08.03.23 16:35, Alain Martel wrote:
> Oil spill ? That's no oil, oil floats on the water. What is that stuff
> on the bottom ?
Looks like mercury!
See you in Khyberspace!
Yadgar
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"yesbird" <nomail@nomail> wrote:
> "Mike Miller" <mil### [at] gmail com> wrote:
> > We'd sometimes use the Piranesi Plugin for edge/and color effects on
> > architectural renderings. It stored edge and face information during rendering
> > that could be used in post.
>
> Thanks for Piranesi, I like. how sketchs are looking, will play with it
> tomorrow.
> --
> YB
Have you looked at Lumion? I've used it for years to run quick fly throughs. The
HDI lighting and plant lib is nice - but pricy. The post effects are applied to
the rendered frame. Attached is a Revit model imported as FBX into Lumion. Bugs
are modeled in Sculptris. The FX layering is done in 'real-time' through the
camera view.
Post a reply to this message
Attachments:
Download 'lumion_pump_station.jpg' (1500 KB)
Preview of image 'lumion_pump_station.jpg'

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On 08/03/2023 22:50, Mike Miller wrote:
> Have you looked at Lumion? I've used it for years to run quick fly throughs. The
> HDI lighting and plant lib is nice - but pricy. The post effects are applied to
> the rendered frame. Attached is a Revit model imported as FBX into Lumion. Bugs
> are modeled in Sculptris. The FX layering is done in 'real-time' through the
> camera view.
Yes, I've seen it, it gives very good results for a serious price for
professional architectures. From time to time I'm scanning network for
news in CG, reading reviews, installing demos, just to be informed.
Yeahh .., it reminds me of the days, when I was working at Institute of
General Architecture Planning, before 'perestroyka' (country crash in
1992). I did similar things there, but using other, now outdated
software. Now CG is only my hobby, unfortunately, no one here wants to
pay for serious graphics projects, except gamedev, maybe, but I don't
like games.
You are happy, working with such interesting things :)
--
YB
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On 08/03/2023 15:06, Jörg "Yadgar" Bleimann wrote:
> ...but then the fish should be a Schindleria Praematurus, which it isn't!
This is other artwork, Mike's work is called
"Tales from Topographic of Ohio" :)
--
YB
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yesbird <sya### [at] gmail com> wrote:
> On 08/03/2023 22:50, Mike Miller wrote:
> > Have you looked at Lumion? I've used it for years to run quick fly throughs. The
> > HDI lighting and plant lib is nice - but pricy. The post effects are applied to
> > the rendered frame. Attached is a Revit model imported as FBX into Lumion. Bugs
> > are modeled in Sculptris. The FX layering is done in 'real-time' through the
> > camera view.
>
> Yes, I've seen it, it gives very good results for a serious price for
> professional architectures. From time to time I'm scanning network for
> news in CG, reading reviews, installing demos, just to be informed.
>
> Yeahh .., it reminds me of the days, when I was working at Institute of
> General Architecture Planning, before 'perestroyka' (country crash in
> 1992). I did similar things there, but using other, now outdated
> software. Now CG is only my hobby, unfortunately, no one here wants to
> pay for serious graphics projects, except gamedev, maybe, but I don't
> like games.
>
> You are happy, working with such interesting things :)
> --
> YB
I can't afford most of the softwares either. I suspended my Autodesk account
when I retired. I own an old version of Max and AutoCAD. I do miss Revit
modeling. All perimetric BIM.
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yesbird <sya### [at] gmail com> wrote:
> On 08/03/2023 15:06, Jörg "Yadgar" Bleimann wrote:
> > ...but then the fish should be a Schindleria Praematurus, which it isn't!
>
> This is other artwork, Mike's work is called
> "Tales from Topographic of Ohio" :)
> --
> YB
:)
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On 09/03/2023 01:29, Mike Miller wrote:
> I can't afford most of the softwares either. I suspended my Autodesk account
> when I retired. I own an old version of Max and AutoCAD. I do miss Revit
> modeling. All perimetric BIM.
Sorry, now I see that you are hard up too, I am out of job now, thanks
to present world situation.
--
YB
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Le 2023-03-08 à 12:45, Jörg "Yadgar" Bleimann a écrit :
> Hi(gh)!
>
> On 08.03.23 16:35, Alain Martel wrote:
>
>> Oil spill ? That's no oil, oil floats on the water. What is that stuff
>> on the bottom ?
>
> Looks like mercury!
>
> See you in Khyberspace!
>
> Yadgar
WAY worst than an oil spill.
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"Mike Miller" <mil### [at] gmail com> wrote:
> Rendering of fish and pipe flange parts. I'll post the scene file once I'm done
> tweaking this.
> Miller
Looks absolutely great! :)
yesbird <sya### [at] gmail com> wrote:
>
> I am in general like 'posterizing' and 'cartooning', because
> photorealistic rendering, IMHO, is not so impressive, while we have
> photography already.
I can relate some to this as well. Ofc, my highest respects and appreciation go
to everyone with those mad and otherworldly skills for creating jaw-dropping
photorealistic images, but personally - and especially in my own works - I tend
to prefer certain old-school, "lo-fi" and (early) 90's touch for looks and
technical execution, and "gamey", dreamy, abstract and surreal etc. when it
comes to the artistic side. I like to think it this way: why to limit ourselves
in simulating and replicating the boring reality, while we've got all the tools
and possibilities to take our creations far beyond the wildest dreams? :)
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"Pekka Aho" <kuu### [at] gmail com> wrote:
> I like to think it this way: why to limit ourselves
> in simulating and replicating the boring reality, while we've got all the tools
> and possibilities to take our creations far beyond the wildest dreams? :)
This is exactly what I mean, in painting world I'm prefer surrealism and
impressionism, now we have rendering, which extends our possibilities.
--
YB
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