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Op 8-2-2023 om 12:50 schreef Kenneth:
> I feel like I am standing right there on that majestic mountain. What a
> beautiful and sublime image! I do remember your earlier versions too, which were
> quite impressive.
>
> I especially like what appears to be a hint of wind-blown snow in the air, in
> front of one of your more distant craggy peaks, with the sunlight giving it a
> hazy look there. It certainly adds to the scale of the scene, its vastness, and
> the overall feeling of cold solitude. And realism!
>
somehow, the used media here is a tad less visible than in the original.
Maybe switching the scene from POV-Ray version 3.6 to 3.8 may have
something to do with it.
> The textures are superb too.
>
Aah, those have been a real pita! I have struggled for several months to
finally get something acceptable.
> This image will go into my folder of 'extraordinary POV-ray renders'. Excellent
> work.
>
Thank you indeed, Kenneth!
--
Thomas
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Op 8-2-2023 om 13:05 schreef s.day:
> Hi Thomas,
>
> This is a huge improvement, the old image was nice but this one is great, the
> detail in the foreground is fantastic, the snow looks great and the texture
> improvements really add to the scene.
>
> It was well worth revisiting.
>
Thank you Sean. At the time I was rather satisfied with the old image
although textures and foreground kept me uncertain, but I did not know
exactly how to tackle them.
--
Thomas
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It's funny what jumps out to you in the posts.
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> I often have to reinvent my own wheels...
>
I just got tired of doing just that making tires. So I wrote code that made all
the tires I'll every need. If I can remember where I where I put it.
Very Nice picture, I'm definitely that code!
Have Fun!!
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Op 08/02/2023 om 21:19 schreef Leroy:
>
> It's funny what jumps out to you in the posts.
>
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>>
>> I often have to reinvent my own wheels...
>>
>
> I just got tired of doing just that making tires. So I wrote code that made all
> the tires I'll every need. If I can remember where I where I put it.
>
> Very Nice picture, I'm definitely that code!
>
> Have Fun!!
>
LOL, yes, I think that most of us have that same experience.
--
Thomas
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I love this image Thomas, very nicely done sir!
Thomas de Groot <tho### [at] degrootorg> wrote:
> I have the intention to write a HowTo about this scene, especially as -
> since 2009 - I have learned quite a lot of new tricks which I then
> applied here. I am really thinking about a "Robert McGregor" kind of
> explanation. I am sure it can indeed be of benefit to others, if not for
> remembering myself on how to do certain things! I often have to reinvent
> my own wheels... ;-/
I would also like to see a "me" kind of explanation of this image, as I could
certainly benefit from some new insights :)
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region - revisited
Date: 11 Feb 2023 02:49:40
Message: <63e74894@news.povray.org>
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Op 11/02/2023 om 02:52 schreef Robert McGregor:
> I would also like to see a "me" kind of explanation of this image, as I could
> certainly benefit from some new insights :)
>
Working on it. ;-)
--
Thomas
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Am 07.02.2023 um 10:11 schrieb Thomas de Groot:
> Hi,
> Last December, looking for something else, I cam across my scene from 2009:
>
>
https://news.povray.org/povray.binaries.images/thread/%3C4b1bcc05%40news.povray.org%3E/?ttop=439213&toff=2250
>
> At the time, Christian Froeshlin suggested towards the end of that
> thread, to use a sub-heightfield to account for better details on the
> foreground. He kindly provided code to achieve this. For some reason, I
> never got around to get acquainted with the code and the project was put
> on hold.
>
> So, I started experimenting and I finally came up with two macros, one
> for "pure" functions, and one for height_field map-based functions
> (which need to be slightly cropped around the edges).
>
> I applied this last macro to my scene, excluded the scattering of rocks
> (I was not happy with those anyway), and took the opportunity to improve
> several awkward coding aspects of the scene, in particular the textures.
> The final result is this.
>
> If somebody is interested, I can provide the macros of course.
Indeed a very nice and realistic image. I only hope your bird of prey
will find a marmot behind the ridge.
Best regards
Michael
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region - revisited
Date: 12 Feb 2023 02:16:28
Message: <63e8924c$1@news.povray.org>
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Op 11/02/2023 om 20:38 schreef MichaelJF:
> Indeed a very nice and realistic image. I only hope your bird of prey
> will find a marmot behind the ridge.
>
There are lots and lots of fat marmots over there! They were in the
scene just before the snapshot was taken, but then they spotted the
eagle and hid. :-)
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Hi,
> Last December, looking for something else, I cam across my scene from 2009:
>
>
https://news.povray.org/povray.binaries.images/thread/%3C4b1bcc05%40news.povray.org%3E/?ttop=439213&toff=2250
>
> At the time, Christian Froeshlin suggested towards the end of that
> thread, to use a sub-heightfield to account for better details on the
> foreground. He kindly provided code to achieve this. For some reason, I
> never got around to get acquainted with the code and the project was put
> on hold.
>
> So, I started experimenting and I finally came up with two macros, one
> for "pure" functions, and one for height_field map-based functions
> (which need to be slightly cropped around the edges).
>
> I applied this last macro to my scene, excluded the scattering of rocks
> (I was not happy with those anyway), and took the opportunity to improve
> several awkward coding aspects of the scene, in particular the textures.
> The final result is this.
> ...
Fascinating image!
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region - revisited
Date: 13 Feb 2023 02:48:05
Message: <63e9eb35@news.povray.org>
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Op 12/02/2023 om 21:19 schreef Tor Olav Kristensen:
> Fascinating image!
>
thanks indeed Tor.
I am working on a HowTo which most probably will also generate a bunch
of recommendations/improvements from the community. ;-)
--
Thomas
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