POV-Ray : Newsgroups : povray.binaries.images : Fluorapophyllite-(K) Server Time
16 Jun 2024 15:56:32 EDT (-0400)
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From: Bald Eagle
Subject: Re: Fluorapophyllite-(K)
Date: 24 Oct 2021 17:05:00
Message: <web.6175ca784f1e127b1f9dae3025979125@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> The environment makes use of a hdri map and a spotlight. The render
> makes use of a, non-optimal, stochastic setting, which explains the
> grainy aspect. However, I am still experimenting.

I'd like to see a cleaner render - without the really grainy stuff, and a nice
clean, smooth background.  But I like the crystal - it looks pretty cool.   Does
the software export vertice information?
Thinking that maybe any calculation runs can be saved to some sort of include
file.

-BW


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From: Paolo Gibellini
Subject: Re: Fluorapophyllite-(K)
Date: 24 Oct 2021 18:08:52
Message: <6175d974$1@news.povray.org>
Il 24/10/2021 15:28, Thomas de Groot ha scritto:
 > Continuing Sam's investigations on crystal shapes and materials, and
 > using KrystalShaper as the primary crystal builder.
 >
 > This is a crystal of apophyllite. The coloured variety is
 > Fluorapophyllite-(K).
 >
 > [...]

The crystal is very realistic, and I agree with Bald Eagle, a different 
background could increase this realism.

Another thing: the crystal is vertical and gives a strange feeling to be 
unaffected by the gravity... have you thought of adding a rock or 
something else as a base?


Paolo


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From: Thomas de Groot
Subject: Re: Fluorapophyllite-(K)
Date: 25 Oct 2021 02:28:07
Message: <61764e77$1@news.povray.org>
Op 24/10/2021 om 23:04 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>> The environment makes use of a hdri map and a spotlight. The render
>> makes use of a, non-optimal, stochastic setting, which explains the
>> grainy aspect. However, I am still experimenting.
> 
> I'd like to see a cleaner render - without the really grainy stuff, and a nice
> clean, smooth background.  But I like the crystal - it looks pretty cool.   Does
> the software export vertice information?

The software exports a set of intersected planes (which are used here) 
/and/ a set of unioned cylinders representing the ribs. Vertice info can 
be derived from those last, obviously. I have not looked seriously at 
that part of the code.

> Thinking that maybe any calculation runs can be saved to some sort of include
> file.

Oh yes indeed. A lot of streamlining can be made on the code. Not sure 
if I want to go all that way though, but I shall post a scene file when 
I have cleaned up the whole mess. For the time being I am content with 
trying to obtain as 'realistic' a crystal as possible.


-- 
Thomas


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From: Thomas de Groot
Subject: Re: Fluorapophyllite-(K)
Date: 25 Oct 2021 02:30:52
Message: <61764f1c$1@news.povray.org>
Op 24/10/2021 om 15:56 schreef Mr:
> 
> This looks so promissing! Thanks for sharing!
> 
> 
Well, yes. It is a change from granites. ;-) But I have /no/ intentions 
to turn this into a monster macro!

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Fluorapophyllite-(K)
Date: 25 Oct 2021 02:34:23
Message: <61764fef$1@news.povray.org>
Op 25/10/2021 om 00:08 schreef Paolo Gibellini:
> The crystal is very realistic, and I agree with Bald Eagle, a different 
> background could increase this realism.
> 
> Another thing: the crystal is vertical and gives a strange feeling to be 
> unaffected by the gravity... have you thought of adding a rock or 
> something else as a base?
> 

Jaime did that indeed (adding a rock) and I probably shall do the same, 
possibly all posed on some dark velvet cloth...

-- 
Thomas


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From: MichaelJF
Subject: Re: Fluorapophyllite-(K)
Date: 25 Oct 2021 02:47:58
Message: <6176531e$1@news.povray.org>
> The crystal is very realistic, and I agree with Bald Eagle, a different 
> background could increase this realism.
> 
> Another thing: the crystal is vertical and gives a strange feeling to be 
> unaffected by the gravity... have you thought of adding a rock or 
> something else as a base?
> 
> 
> Paolo
> 
I understand the image as a very nice technical demonstration of shaping 
and texturing gems. A base would hide some of the caustics. I think I 
will have a look into this issue. I played a bit with photons too.

Best regards
Michael


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From: Thomas de Groot
Subject: Re: Fluorapophyllite-(K)
Date: 25 Oct 2021 04:21:59
Message: <61766927$1@news.povray.org>
Op 25/10/2021 om 08:47 schreef MichaelJF:
>> The crystal is very realistic, and I agree with Bald Eagle, a 
>> different background could increase this realism.
>>
>> Another thing: the crystal is vertical and gives a strange feeling to 
>> be unaffected by the gravity... have you thought of adding a rock or 
>> something else as a base?
>>
>>
>> Paolo
>>
> I understand the image as a very nice technical demonstration of shaping 
> and texturing gems. A base would hide some of the caustics. I think I 
> will have a look into this issue. I played a bit with photons too.
> 
Correct. My primary purpose was to demonstrate the crystal by itself, 
without the - secondary - scene additions.

It is my understanding that part of the caustics would probably remain 
visible on a supporting rock. Jaime's images show them iirc.

-- 
Thomas


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From: Samuel B 
Subject: Re: Fluorapophyllite-(K)
Date: 26 Oct 2021 19:10:00
Message: <web.61788a934f1e127bcb705ca46e741498@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Continuing Sam's investigations on crystal shapes and materials, and
> using KrystalShaper as the primary crystal builder.
>
> This is a crystal of apophyllite. The coloured variety is
> Fluorapophyllite-(K).
> (...)

Hey Thomas, it looks good!

I agree with Bald Eagle that a cleaner render would be nice, but of course that
would drive up the render time, should you wish to increase the number of
samples. I mean, you're using scattering media + caustics, and we all know how
that goes.

How long did this take to render? The file name says 004d, so I really hope it
wasn't 4 days ':/

I'd like to discover a cheap and realistic way to add internal fractures to
mineral renders. Apophyllite is one of those minerals prone to being found in a
fractured state. I have two ideas in mind, but both are rather expensive: 1)
height fields intersecting not only each other, but also the crystal shape
(which is itself an intersection); or 2) isosurfaces. Both can be very, very
slow. Sometimes I wish media had an ior block.

Is there an online POV-Ray render farm anywhere? :P

Apophyllite is one of those minerals I'd love to find. Since it occurs in basalt
vesicles, one might think it'd be everywhere, but finding any mineral-bearing
cavities is already a challenge...

Sam


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From: Thomas de Groot
Subject: Re: Fluorapophyllite-(K)
Date: 27 Oct 2021 02:45:36
Message: <6178f590@news.povray.org>
Op 27/10/2021 om 01:09 schreef Samuel B.:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Continuing Sam's investigations on crystal shapes and materials, and
>> using KrystalShaper as the primary crystal builder.
>>
>> This is a crystal of apophyllite. The coloured variety is
>> Fluorapophyllite-(K).
>> (...)
> 
> Hey Thomas, it looks good!
> 
Thanks Sam! It turned out rather well indeed. It is a bit out of the way 
in terms of colours, but I liked the wikipedia example too much to let 
it pass.

> I agree with Bald Eagle that a cleaner render would be nice, but of course that
> would drive up the render time, should you wish to increase the number of
> samples. I mean, you're using scattering media + caustics, and we all know how
> that goes.
> 
I was indeed fully aware of the grainy render, and - at this stage - it 
was on purpose for experimentation's sake, as otherwise I would loose 
way to much time waiting for the render to finish before starting the 
next try. As always, a project starts rendering fast and gradually slows 
down along the way when better settings and more stuff are added.

> How long did this take to render? The file name says 004d, so I really hope it
> wasn't 4 days ':/
> 
Oh no! That is the version number ;-) This render was pretty fast: less 
than an hour iirc.

> I'd like to discover a cheap and realistic way to add internal fractures to
> mineral renders. Apophyllite is one of those minerals prone to being found in a
> fractured state. I have two ideas in mind, but both are rather expensive: 1)
> height fields intersecting not only each other, but also the crystal shape
> (which is itself an intersection); or 2) isosurfaces. Both can be very, very
> slow. Sometimes I wish media had an ior block.
> 
Ah... yes indeed. I have not considered your first method, but 
considered the isosurface one. However, I also cringe at the implied 
render time.

Another thing I would like to do is model more asymmetric crystals, like 
they occur in nature. The KrystalShaper models are too perfect for our 
grubby little hands. :-) Maybe by carefully manipulating the set of 
planes in the intersection, or working directly on a mesh2 model 
converted back to .obj for instance, and load it up in our favourite 
modeller...

> Is there an online POV-Ray render farm anywhere? :P
> 
That would be nice.

> Apophyllite is one of those minerals I'd love to find. Since it occurs in basalt
> vesicles, one might think it'd be everywhere, but finding any mineral-bearing
> cavities is already a challenge...
> 
Yes, you will need a bit of luck I guess.

-- 
Thomas


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From: MichaelJF
Subject: Re: Fluorapophyllite-(K)
Date: 27 Oct 2021 05:44:06
Message: <61791f66$1@news.povray.org>
Am 27.10.2021 um 08:45 schrieb Thomas de Groot:
> Another thing I would like to do is model more asymmetric crystals, like 
> they occur in nature. The KrystalShaper models are too perfect for our 
> grubby little hands. :-) Maybe by carefully manipulating the set of 
> planes in the intersection, or working directly on a mesh2 model 
> converted back to .obj for instance, and load it up in our favourite 
> modeller...
> 
IIRC you're using Silo, but I have no idea if Silo can handle this kind 
of plane intersections. Blender can load the WRL data. But as I noticed 
these intersecting planes I wondered about the photons. Usually infinite 
objects are not recommended as photon targets.

Best regards
Michael


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