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Op 16-5-2021 om 14:19 schreef jr:
> hi,
>
> Thomas de Groot <tho### [at] degroot org> wrote:
>> ...
>> I am just thinking aloud here, but I wonder /what/ makes the render time
>> quadruple? I shall make some test on my side too, because I don not
>> entirely understand the phenomenon.
>
> no idea whether this info is any help. the scene was, apart from added
> light_source, the same. both objects are a 'mesh2' type, the one on the right
> with ("weighted average") normal_vectors.
>
It is strange. The attached image is a simple scene with a mesh2 object
(twice). A first render with only one light source took 8m39s; a second,
with an added shadowless light, took 8m52s; a third render (attached)
with the second light /not/ shadowless, took 10m20s.
We are far from a quadruple render time... I have no idea.
--
Thomas
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Attachments:
Download 'granitetest.jpg' (78 KB)
Preview of image 'granitetest.jpg'

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hi,
Thomas de Groot <tho### [at] degroot org> wrote:
> ...
> It is strange. The attached image is a simple scene with a mesh2 object
> (twice). A first render with only one light source took 8m39s; a second,
> with an added shadowless light, took 8m52s; a third render (attached)
> with the second light /not/ shadowless, took 10m20s.
>
> We are far from a quadruple render time... I have no idea.
I wonder whether the normal vectors in the rightmost object somehow ..
interfere. no idea, have attached the code I use. nearly forgot - the
output_file_names in the ini file will need adjusting.
regards, jr.
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Attachments:
Download 'tdg_tst_beta.zip' (3 KB)
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