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From: Thomas de Groot
Subject: Re: Granites Intermezzo - using crackle solid pattern
Date: 6 May 2021 04:37:03
Message: <6093aaaf$1@news.povray.org>
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Op 5-5-2021 om 18:12 schreef Mr:
> This sure looks good. I guess my trouble with this scale and contrast/definition
> is that I must be loosing track of what context the current image you show is
> made for, and thus probably do not have in mind the proper type of real photo
> referenced granite occurence. Once we can play with parameters and get these
> various photo references side by side with the renders thing will certainly look
> fine and more versatile than if made with just one average reference.
>
The whole thing is a mess at the moment of course ;-) I need to assess
now /how/ and /what/ I want to make controls for. A macro architecture
of course and enough parameters to play with.
> If will it or does it already have configuration presets? something along : 1
> Raw outside (worn out with slightly blurry patches) 2 raw inside (same pigment,
> neater, and with normal bump) 3 polished: same as before without bump and with
> slight mirror reflection?
>
No yet totally present as such but to be part of that macro I mentioned.
I hope to start with the cleaning-up now as I guess I have ironed out
all the problems at this moment.
> What troubles me, with the scale is that initial picture I saw ad red flakes
> around 1cm size while this frosted has rather 1mm... can the first one still be
> made easily?
>
No idea to be frank. But I keep it in my mind as one of the options.
--
Thomas
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From: Thomas de Groot
Subject: Re: Granites Intermezzo - using crackle solid pattern
Date: 6 May 2021 04:39:41
Message: <6093ab4d$1@news.povray.org>
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Op 5-5-2021 om 19:50 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I think this is a perfect alternative to all the preceding!
>>
>> The basic pigment_pattern used for the mineral grains as well as for the
>> mask controlling the size distribution through the rock, is crackle
>> solid.
>
> That's working out just as nicely.
> IIRC, crackle solid has different "metrics" and you can get the adjacent cell
> effect like you're showing, but also a sort of pavers-and-mortar effect.
>
I believe so, but I prefer not to use the pavers-and-mortar effect. Less
natural feeling.
> These are all looking good, and it will be really nice if there's a way to mix /
> blend some of the different patterns and texture_maps, or even the same pattern
> at different scales.
>
Indeed. Part of the work in progress. ;-)
--
Thomas
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hi,
Thomas de Groot <tho### [at] degrootorg> wrote:
> ...
> The whole thing is a mess at the moment of course ;-) I need to assess
> now /how/ and /what/ I want to make controls for. A macro architecture
> of course and enough parameters to play with.
with the many posts I read, (sorry) I seem to have lost track of 'why'. whether
it is "simply" a general modernisation, or bringing the code[*] up-to-date for
3.8 and the shiny, new (SDL) toys. if the latter, then you're spoilt for
choice. :-)
[*] much of new, I assume.
regards, jr.
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Thomas de Groot <tho### [at] degrootorg> wrote:
> I believe so, but I prefer not to use the pavers-and-mortar effect. Less
> natural feeling.
I only mention it because the opening image of this thread has the natural
examples which have quartz veining that is suggestive of this type of
patterning.
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From: Thomas de Groot
Subject: Re: Granites Intermezzo - using crackle solid pattern
Date: 6 May 2021 07:41:14
Message: <6093d5da$1@news.povray.org>
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Op 6-5-2021 om 11:08 schreef jr:
> hi,
>
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> ...
>> The whole thing is a mess at the moment of course ;-) I need to assess
>> now /how/ and /what/ I want to make controls for. A macro architecture
>> of course and enough parameters to play with.
>
> with the many posts I read, (sorry) I seem to have lost track of 'why'. whether
> it is "simply" a general modernisation, or bringing the code[*] up-to-date for
> 3.8 and the shiny, new (SDL) toys. if the latter, then you're spoilt for
> choice. :-)
>
> [*] much of new, I assume.
>
The latter, I am afraid. The whole project has taken a life of is own. :-)
--
Thomas
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From: Thomas de Groot
Subject: Re: Granites Intermezzo - using crackle solid pattern
Date: 6 May 2021 07:43:45
Message: <6093d671$1@news.povray.org>
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Op 6-5-2021 om 12:21 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> I believe so, but I prefer not to use the pavers-and-mortar effect. Less
>> natural feeling.
>
> I only mention it because the opening image of this thread has the natural
> examples which have quartz veining that is suggestive of this type of
> patterning.
>
No, that is different. Veins can run randomly through the rock and are
of another order. We are coming to that later on.
--
Thomas
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Op 29/04/2021 om 17:56 schreef jr:
> (am interested to see it being used other than in a demo/reference image)
Thomas de Groot <tho### [at] degrootorg> wrote:
> I certainly agree with that. something is planned in that way.
I will gladly volunteer the stone crosses in my current animation project as a
showcase for this astounding texture! (Currently using T_Stone20.)
If you're not ready to release the final code yet then feel free to send the
prototype code to isn### [at] domainch where the domain is protonmail.
I feel compelled to admit that I'm so entranced by this texture that I don't
want to wait! I also understand if you prefer not to release a WIP out into the
world.
Kind regards,
Dave Blandston
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Op 08/05/2021 om 07:37 schreef Dave Blandston:
> Op 29/04/2021 om 17:56 schreef jr:
>> (am interested to see it being used other than in a demo/reference image)
>
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I certainly agree with that. something is planned in that way.
>
> I will gladly volunteer the stone crosses in my current animation project as a
> showcase for this astounding texture! (Currently using T_Stone20.)
>
> If you're not ready to release the final code yet then feel free to send the
> prototype code to isn### [at] domainch where the domain is protonmail.
>
> I feel compelled to admit that I'm so entranced by this texture that I don't
> want to wait! I also understand if you prefer not to release a WIP out into the
> world.
>
> Kind regards,
> Dave Blandston
>
Done! I sent you the prototype code.
I do not take responsibility for PC's taking fire, earthquakes, and
crumbling crosses under excessive granite weight. :-)
--
Thomas
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Op 08/05/2021 om 08:46 schreef Thomas de Groot:
> Done! I sent you the prototype code.
>
Oho... bounced back with following message:
Message not delivered
Your message couldn't be delivered to isn### [at] domainch because the
remote server is misconfigured. See the technical details below for more
information.
The response from the remote server was:
550 relay not permitted
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Oho... bounced back with following message:
It looks like part of the address may have been obscured and/or scrambled
somewhere along the way. I'll break it up to stymie the system. The first part
should be isnomore then the circled a symbol then the domain which is protonmail
then a dot then the letters ch. I also just took the opportunity to update my
profile with the e-mail address so hopefully that will help.
Kind regards,
Dave Blandston
POV-Ray rebel: proudly using gamma 2.2 since POV-Ray had gamma
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