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Thomas de Groot <tho### [at] degroot org> wrote:
> Could, but not sure if it that would work. I thought about an
> image_pattern alternatively, but my feeling is that an object_pattern is
> the way to go.
Windows.
http://www.shelly.de/features.html
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"Bald Eagle" <cre### [at] netscape net> wrote:
or, you could do it the giant PITA way:
(still no internal segmentation)
Post a reply to this message
Attachments:
Download 'ammonitemarble.png' (116 KB)
Preview of image 'ammonitemarble.png'

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From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 23 Apr 2021 07:27:09
Message: <6082af0d$1@news.povray.org>
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Op 23-4-2021 om 02:16 schreef Bald Eagle:
> "Bald Eagle" <cre### [at] netscape net> wrote:
>
> or, you could do it the giant PITA way:
> (still no internal segmentation)
>
I should have some little and very ancient program which does this too.
I need to dig down to the very basements of my backed up files.
Otherwise, ShellyLib looks nice too. And your Pita baldeaglensis is a
excellent (except for the internal segmentation of course which is a
sine qua non for the marble.
--
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> I should have some little and very ancient program which does this too.
> I need to dig down to the very basements of my backed up files.
> Otherwise, ShellyLib looks nice too. And your Pita baldeaglensis is a
> excellent (except for the internal segmentation of course which is a
> sine qua non for the marble.
I'm thinking of doing the shell and the chambering all in one go with something
like the attached. It seems like a perfect use for the ovus {} object, if it
gets hollowed out with a rounded cone first. Then they'd all nest together.
Post a reply to this message
Attachments:
Download 'ammonitemarble.png' (50 KB)
Preview of image 'ammonitemarble.png'

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From: Paolo Gibellini
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 26 Apr 2021 09:10:13
Message: <6086bbb5@news.povray.org>
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Bald Eagle wrote on 23/04/2021 23:03:
> Thomas de Groot <tho### [at] degroot org> wrote:
>
>> I should have some little and very ancient program which does this too.
>> I need to dig down to the very basements of my backed up files.
>> Otherwise, ShellyLib looks nice too. And your Pita baldeaglensis is a
>> excellent (except for the internal segmentation of course which is a
>> sine qua non for the marble.
>
> I'm thinking of doing the shell and the chambering all in one go with something
> like the attached. It seems like a perfect use for the ovus {} object, if it
> gets hollowed out with a rounded cone first. Then they'd all nest together.
>
A lot of ways to explore.
We can also use fractal patterns maybe.
Paolo
Post a reply to this message
Attachments:
Download 'texture_20210426_86.png' (313 KB)
Download 'texture_20210426_83.png' (347 KB)
Preview of image 'texture_20210426_86.png'

Preview of image 'texture_20210426_83.png'

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From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 26 Apr 2021 10:50:19
Message: <6086d32b$1@news.povray.org>
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Op 26-4-2021 om 15:10 schreef Paolo Gibellini:
> Bald Eagle wrote on 23/04/2021 23:03:
>> Thomas de Groot <tho### [at] degroot org> wrote:
>>
>>> I should have some little and very ancient program which does this too.
>>> I need to dig down to the very basements of my backed up files.
>>> Otherwise, ShellyLib looks nice too. And your Pita baldeaglensis is a
>>> excellent (except for the internal segmentation of course which is a
>>> sine qua non for the marble.
>>
>> I'm thinking of doing the shell and the chambering all in one go with
>> something
>> like the attached. It seems like a perfect use for the ovus {}
>> object, if it
>> gets hollowed out with a rounded cone first. Then they'd all nest
>> together.
>>
>
> A lot of ways to explore.
> We can also use fractal patterns maybe.
>
> Paolo
Yes indeed, and especially the chamber sutures of some ammonites are
fractals like those you show here!
--
Thomas
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Paolo Gibellini <p.g### [at] gmail com> wrote:
> A lot of ways to explore.
> We can also use fractal patterns maybe.
Those came out beautifully!
With a more glassy material (agate?) those would make amzing final renders on
their own :)
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From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 27 Apr 2021 02:39:57
Message: <6087b1bd$1@news.povray.org>
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Op 26/04/2021 om 21:18 schreef Bald Eagle:
> Paolo Gibellini <p.g### [at] gmail com> wrote:
>
>> A lot of ways to explore.
>> We can also use fractal patterns maybe.
>
> Those came out beautifully!
>
> With a more glassy material (agate?) those would make amzing final renders on
> their own :)
>
Agreed! What are you waiting for, Paolo!? ;-)
--
Thomas
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From: Paolo Gibellini
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 28 Apr 2021 08:35:48
Message: <608956a4@news.povray.org>
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Thomas de Groot wrote on 27/04/2021 08:39:
> Op 26/04/2021 om 21:18 schreef Bald Eagle:
>> With a more glassy material (agate?) those would make amzing final
>> renders on
>> their own :)
>>
>
> Agreed! What are you waiting for, Paolo!? ;-)
>
Ugh... a first try.
Paolo
Post a reply to this message
Attachments:
Download 'texture_20210428_33.png' (324 KB)
Preview of image 'texture_20210428_33.png'

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From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 28 Apr 2021 10:58:59
Message: <60897833$1@news.povray.org>
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Op 28-4-2021 om 14:35 schreef Paolo Gibellini:
>
> Ugh... a first try.
>
Aaah... yes, I can imagine a 'marble' table top with such a texture,
probably as an artificial stone but with such an intriguing/hypnotic
texture. I like your colour choices btw; they work extremely well
indeed. I am not entirely certain about the normal though.
--
Thomas
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I know I have it ... somewhere. Way back someone had posted an animation of a
rotating pyramid, showing off sslt. It was a glassy agate kind of thing with a
great texture and amazing sslt finish.
I know Robert McGregor has done some very nice work employing sslt as well.
Maybe search the archives for sslt scenes and see what sorts of examples you can
find to get where you want faster.
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"Bald Eagle" <cre### [at] netscape net> wrote:
> I'm thinking of doing the shell and the chambering all in one go with something
> like the attached. It seems like a perfect use for the ovus {} object, if it
> gets hollowed out with a rounded cone first. Then they'd all nest together.
A quick cobbling together of an ovus with an ellipsoid subtracted away.
The shell itself renders fairly quickly, the difference to show the cross
section was _slow_ (6.5 min.)
Parameterizing this would be challenging, to get the spiral tightness and
spacing correct while keeping the chambers properly spaced and angled the right
way...
Post a reply to this message
Attachments:
Download 'ammonitemarble.png' (57 KB)
Preview of image 'ammonitemarble.png'

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From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 30 Apr 2021 07:54:40
Message: <608bf000$1@news.povray.org>
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Op 30-4-2021 om 03:25 schreef Bald Eagle:
> "Bald Eagle" <cre### [at] netscape net> wrote:
>
>> I'm thinking of doing the shell and the chambering all in one go with something
>> like the attached. It seems like a perfect use for the ovus {} object, if it
>> gets hollowed out with a rounded cone first. Then they'd all nest together.
>
> A quick cobbling together of an ovus with an ellipsoid subtracted away.
> The shell itself renders fairly quickly, the difference to show the cross
> section was _slow_ (6.5 min.)
>
> Parameterizing this would be challenging, to get the spiral tightness and
> spacing correct while keeping the chambers properly spaced and angled the right
> way...
>
Good try. Interested to see how this would show in a rock slab.
I found my old program: Helixir, from the 1990's. Saves mesh{} files but
not yet sure if it will do.
--
Thomas
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plane {z, 0
texture {
object {Shell
texture {T_Grnt1} // outside
texture {T_Grnt14} // inside
}
}
}
Post a reply to this message
Attachments:
Download 'ammonitemarble.png' (426 KB)
Preview of image 'ammonitemarble.png'

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From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 1 May 2021 02:14:31
Message: <608cf1c7$1@news.povray.org>
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Op 30/04/2021 om 23:32 schreef Bald Eagle:
> plane {z, 0
> texture {
> object {Shell
> texture {T_Grnt1} // outside
> texture {T_Grnt14} // inside
> }
> }
> }
>
ok... stylised ammonite ;-) Makes a nice pattern though; I would keep it
as such, but as an ammonite... not yet there (too high above the uncanny
valley).
--
Thomas
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From: Paolo Gibellini
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 3 May 2021 06:01:35
Message: <608fc9ff$1@news.povray.org>
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Bald Eagle wrote on 30/04/2021 23:32:
> plane {z, 0
> texture {
> object {Shell
> texture {T_Grnt1} // outside
> texture {T_Grnt14} // inside
> }
> }
> }
>
A nice work!
Paolo
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From: Paolo Gibellini
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 3 May 2021 06:01:54
Message: <608fca12$1@news.povray.org>
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Bald Eagle wrote on 28/04/2021 19:50:
> I know I have it ... somewhere. Way back someone had posted an animation of a
> rotating pyramid, showing off sslt. It was a glassy agate kind of thing with a
> great texture and amazing sslt finish.
>
> I know Robert McGregor has done some very nice work employing sslt as well.
> Maybe search the archives for sslt scenes and see what sorts of examples you can
> find to get where you want faster.
>
>
>
I will investigate...
Paolo
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From: Paolo Gibellini
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 3 May 2021 06:04:03
Message: <608fca93$1@news.povray.org>
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Thomas de Groot wrote on 28/04/2021 16:58:
> Op 28-4-2021 om 14:35 schreef Paolo Gibellini:
>>
>> Ugh... a first try.
>>
> Aaah... yes, I can imagine a 'marble' table top with such a texture,
> probably as an artificial stone but with such an intriguing/hypnotic
> texture. I like your colour choices btw; they work extremely well
> indeed. I am not entirely certain about the normal though.
>
The normal is not related with the content... is just a quick test ;-)
Paolo
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Paolo Gibellini <p.g### [at] gmail com> wrote:
> Bald Eagle wrote on 28/04/2021 19:50:
> > I know I have it ... somewhere.
Found it.
No idea when it's from, who made it, or where I got it.
Post a reply to this message
Attachments:
Download 'crystal_sss2.m1v.mpg' (387 KB)
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From: Paolo Gibellini
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 26 May 2021 03:10:11
Message: <60adf453$1@news.povray.org>
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Bald Eagle wrote on 26/05/2021 03:39:
> Paolo Gibellini <p.g### [at] gmail com> wrote:
>> Bald Eagle wrote on 28/04/2021 19:50:
>>> I know I have it ... somewhere.
>
>
> Found it.
> No idea when it's from, who made it, or where I got it.
>
It looks great,
Paolo
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From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 26 May 2021 03:16:48
Message: <60adf5e0$1@news.povray.org>
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Op 26-5-2021 om 03:39 schreef Bald Eagle:
> Paolo Gibellini <p.g### [at] gmail com> wrote:
>> Bald Eagle wrote on 28/04/2021 19:50:
>>> I know I have it ... somewhere.
>
>
> Found it.
> No idea when it's from, who made it, or where I got it.
>
It is good showcase.
--
Thomas
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"Bald Eagle" <cre### [at] netscape net> wrote:
> I know I have it ... somewhere. Way back someone had posted an animation of a
> rotating pyramid, showing off sslt. It was a glassy agate kind of thing with a
> great texture and amazing sslt finish.
.... and here it is.
I was looking for something completely different, and luckily the filename
caught my eye.
Post a reply to this message
Attachments:
Download 'crystal_sss2.pov.txt' (7 KB)
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From: Thomas de Groot
Subject: Re: Upgrading POV-Ray's include files#1:granites.inc-->granites21.inc
Date: 4 Jul 2021 02:38:25
Message: <60e15761@news.povray.org>
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Op 03/07/2021 om 23:42 schreef Bald Eagle:
> "Bald Eagle" <cre### [at] netscape net> wrote:
>> I know I have it ... somewhere. Way back someone had posted an animation of a
>> rotating pyramid, showing off sslt. It was a glassy agate kind of thing with a
>> great texture and amazing sslt finish.
>
> .... and here it is.
> I was looking for something completely different, and luckily the filename
> caught my eye.
>
Thanks indeed.
In the mean time, I used sslt on the bunny with beta 1.7. I shall post
it in p.b.i.
--
Thomas
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