POV-Ray : Newsgroups : povray.binaries.images : tatooine Server Time
28 Apr 2024 17:32:54 EDT (-0400)
  tatooine (Message 21 to 30 of 37)  
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From: Robert McGregor
Subject: Re: tatooine
Date: 22 Jan 2021 00:45:01
Message: <web.600a653d1bd91ba087570eab0@news.povray.org>
Ash Holsenback <no### [at] spamcom> wrote:
> hey thanks again thomas... took some playing but i finally got it. i
> replaced the disc i was using as the ground with a mesh i made in
> blender. pushed and pulled the surface in a couple of places then
> smoothed. i have it now with a downward slope towards the camera

This looks really cool, nice mood and details


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From: Thomas de Groot
Subject: Re: tatooine
Date: 22 Jan 2021 02:35:37
Message: <600a8049$1@news.povray.org>
Op 22/01/2021 om 06:25 schreef Robert McGregor:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Let me just lift a little tip of the concealing veil :-) This is how the
>> final pattern looks like (with addition of some scattered stones).
> 
> Wow, this looks really amazing Thomas!
> 

Thanks Robert. And it is so simple to implement! I came very late to 
pigment_patterns, but I am going to use it more and more in future. 
Admittedly, you have to tweak the code repeatedly until you get it 
exactly as you want, but it is worth the effort indeed.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: tatooine
Date: 22 Jan 2021 02:38:30
Message: <600a80f6@news.povray.org>
Op 22/01/2021 om 03:41 schreef Ash Holsenback:
> On 1/20/21 7:58 AM, Ash Holsenback wrote:
>> On 1/20/21 3:02 AM, Thomas de Groot wrote:
>>> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>>>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>>>> I use a pigment_pattern controlling several image_maps of stony 
>>>>> grounds. The pigment_pattern itself is also a stony ground 
>>>>> image_map. Then uv_mapped on a mesh, but an appropriate 
>>>>> height_field would also do.
>>>>
>>>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>>>
>>>
>>> Let me just lift a little tip of the concealing veil :-) This is how 
>>> the final pattern looks like (with addition of some scattered stones).
>>>
>>
>> nice... thank you sir
> 
> hey thanks again thomas... took some playing but i finally got it. i 
> replaced the disc i was using as the ground with a mesh i made in 
> blender. pushed and pulled the surface in a couple of places then 
> smoothed. i have it now with a downward slope towards the camera

Oh yes! This is perfect. Well done indeed!

-- 
Thomas


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From: Thomas de Groot
Subject: Re: tatooine
Date: 22 Jan 2021 02:43:10
Message: <600a820e$1@news.povray.org>
Op 22/01/2021 om 06:25 schreef Robert McGregor:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Let me just lift a little tip of the concealing veil :-) This is how the
>> final pattern looks like (with addition of some scattered stones).
> 
> Wow, this looks really amazing Thomas!
> 

Fun thing about this particular image: the basic image_maps I 
downloaded, have - for some of them - a copyright ghost-printed 
diagonally across the images. Embedded into the pigment_pattern, that 
print disappears and is incorporated into the final result. :-)

-- 
Thomas


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From: BayashiPascal
Subject: Re: tatooine
Date: 22 Jan 2021 05:00:00
Message: <web.600aa1961bd91ba06396ca3e0@news.povray.org>
And for those who were wondering what to do this week-end the challenge becomes:
lets reverse-engineer this image and find out what was written in the copyright
! ;-)


Thomas de Groot <tho### [at] degrootorg> wrote:
> Fun thing about this particular image: the basic image_maps I
> downloaded, have - for some of them - a copyright ghost-printed
> diagonally across the images. Embedded into the pigment_pattern, that
> print disappears and is incorporated into the final result. :-)
>
> --
> Thomas


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From: Alain Martel
Subject: Re: tatooine
Date: 22 Jan 2021 10:07:23
Message: <600aea2b@news.povray.org>

> On 1/21/21 7:08 AM, BayashiPascal wrote:
>> I like it very much, especially the texture of the walls and the sky.
>> May I suggest some swirling sand in the atmosphere?
> 
> good idea... this is going to be an abandoned camp so i think a couple 
> of jawa's here and there (scrounging) and some tumbleweeds too
> 

Tumbleweeds ? There are no tumbleweeds on Tatooine.


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From: Ash Holsenback
Subject: Re: tatooine
Date: 22 Jan 2021 15:53:15
Message: <600b3b3b$1@news.povray.org>
On 1/22/21 10:07 AM, Alain Martel wrote:

>> On 1/21/21 7:08 AM, BayashiPascal wrote:
>>> I like it very much, especially the texture of the walls and the sky.
>>> May I suggest some swirling sand in the atmosphere?
>>
>> good idea... this is going to be an abandoned camp so i think a couple 
>> of jawa's here and there (scrounging) and some tumbleweeds too
>>
> 
> Tumbleweeds ? There are no tumbleweeds on Tatooine.

lol... you're certain of that are ya!!!!


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From: Ash Holsenback
Subject: Re: tatooine
Date: 22 Jan 2021 15:56:04
Message: <600b3be4@news.povray.org>
On 1/17/21 11:08 AM, Ash Holsenback wrote:
> inspired me to start roughing out a scene

making some progress... and /yes/ i'm looking for tumbleweeds


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Attachments:
Download 'tatooine.jpg' (435 KB)

Preview of image 'tatooine.jpg'
tatooine.jpg


 

From: Thomas de Groot
Subject: Re: tatooine
Date: 23 Jan 2021 02:33:03
Message: <600bd12f$1@news.povray.org>
Op 22/01/2021 om 21:56 schreef Ash Holsenback:
> On 1/17/21 11:08 AM, Ash Holsenback wrote:
>> inspired me to start roughing out a scene
> 
> making some progress... and /yes/ i'm looking for tumbleweeds
> 

/maybe/ you can do something with this? The weed but not the tumble :-)


-- 
Thomas


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Attachments:
Download 'micha riser.7z.zip' (3 KB)

From: Ash Holsenback
Subject: Re: tatooine
Date: 23 Jan 2021 07:55:50
Message: <600c1cd6@news.povray.org>
On 1/23/21 2:33 AM, Thomas de Groot wrote:
> Op 22/01/2021 om 21:56 schreef Ash Holsenback:
>> On 1/17/21 11:08 AM, Ash Holsenback wrote:
>>> inspired me to start roughing out a scene
>>
>> making some progress... and /yes/ i'm looking for tumbleweeds
>>
> 
> /maybe/ you can do something with this? The weed but not the tumble :-)
> 
> 

====~


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