POV-Ray : Newsgroups : povray.binaries.images : tatooine Server Time
9 Oct 2026 19:32:42 EDT (-0400)
  tatooine (Message 1 to 37 of 37)  
From: Ash Holsenback
Subject: tatooine
Date: 17 Jan 2021 11:08:49
Message: <60046111$1@news.povray.org>
well... i've been watching the mandalorian. the very cool story boards 
in the end credits are very cool... inspired me to start roughing out a 
scene


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From: Norbert Kern
Subject: Re: tatooine
Date: 17 Jan 2021 14:30:03
Message: <web.60048f361bd91ba04d4aa4600@news.povray.org>
Ash Holsenback <no### [at] spamcom> wrote:
> well... i've been watching the mandalorian. the very cool story boards
> in the end credits are very cool... inspired me to start roughing out a
> scene


Very atmospheric,

I especially like sky and lighting - please supply code.

Beside I enjoy the background drama between the Mandalorian team and the "evil
boss" Kathleen Kennedy.


Norbert


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From: Ash Holsenback
Subject: Re: tatooine
Date: 17 Jan 2021 15:39:40
Message: <6004a08c$1@news.povray.org>
On 1/17/21 2:25 PM, Norbert Kern wrote:
> Ash Holsenback <no### [at] spamcom> wrote:
>> well... i've been watching the mandalorian. the very cool story boards
>> in the end credits are very cool... inspired me to start roughing out a
>> scene
> 
> 
> Very atmospheric,
> 
> I especially like sky and lighting - please supply code.

light is only 2 degrees off the horizon... srgb <0.9170,0.9170,0.6780>. 
the background is an exr probe... added some emission (light color) to 
the finish and i think i'm stuck using radiosity, because i couldn't 
reach all the stuff in shadows with fill lights. tatooine is in a binary 
system... so there are some challenges ahead

> 
> Beside I enjoy the background drama between the Mandalorian team and the "evil
> boss" Kathleen Kennedy.
> 
> 
> Norbert

i rather like the spaghetti-western feel... mando is a cross between 
matt dillon and dirty harry


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From: Thomas de Groot
Subject: Re: tatooine
Date: 18 Jan 2021 02:27:25
Message: <6005385d$1@news.povray.org>
Op 17/01/2021 om 17:08 schreef Ash Holsenback:
> well... i've been watching the mandalorian. the very cool story boards 
> in the end credits are very cool... inspired me to start roughing out a 
> scene

Very good start. I like the atmosphere already.

-- 
Thomas


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From: Ash Holsenback
Subject: Re: tatooine
Date: 18 Jan 2021 12:17:22
Message: <6005c2a2$1@news.povray.org>
On 1/18/21 2:27 AM, Thomas de Groot wrote:
> Op 17/01/2021 om 17:08 schreef Ash Holsenback:
>> well... i've been watching the mandalorian. the very cool story boards 
>> in the end credits are very cool... inspired me to start roughing out 
>> a scene
> 
> Very good start. I like the atmosphere already.
> 

hey thanks... how about something a bit more dramatic! looks_like on 
both the sources with high emission made atmospherics in background 
pop...and the halo on the 2nd sun. 2nd sun also injected some need light 
into the compound.

i think my next challenge is doing something to the ground. if anyone 
knows of something procedural that would look good at low viewing angle. 
wavy / ripply in some spots smooth-ish in others... post away!


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From: MichaelJF
Subject: Re: tatooine
Date: 18 Jan 2021 13:55:59
Message: <6005d9bf$1@news.povray.org>
Am 18.01.2021 um 18:17 schrieb Ash Holsenback:
> On 1/18/21 2:27 AM, Thomas de Groot wrote:
>> Op 17/01/2021 om 17:08 schreef Ash Holsenback:
>>> well... i've been watching the mandalorian. the very cool story 
>>> boards in the end credits are very cool... inspired me to start 
>>> roughing out a scene
>>
>> Very good start. I like the atmosphere already.
>>
> 
> hey thanks... how about something a bit more dramatic! looks_like on 
> both the sources with high emission made atmospherics in background 
> pop...and the halo on the 2nd sun. 2nd sun also injected some need light 
> into the compound.
> 
> i think my next challenge is doing something to the ground. if anyone 
> knows of something procedural that would look good at low viewing angle. 
> wavy / ripply in some spots smooth-ish in others... post away!

There are some desert scenes in the IRTC from August 2008. The topic was 
"Desert". The given codes are still available:
http://ftp.uni-erlangen.de/pub/graphics/irtc/
May be dg_desrt is the most fitting for your purposes, but I didn't 
checked the code now. May be it is just a hightfield.


Best regards
Michael


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From: MichaelJF
Subject: Re: tatooine
Date: 18 Jan 2021 14:11:20
Message: <6005dd58$1@news.povray.org>
Am 18.01.2021 um 19:55 schrieb MichaelJF:
> Am 18.01.2021 um 18:17 schrieb Ash Holsenback:
>> On 1/18/21 2:27 AM, Thomas de Groot wrote:
>>> Op 17/01/2021 om 17:08 schreef Ash Holsenback:
>>>> well... i've been watching the mandalorian. the very cool story 
>>>> boards in the end credits are very cool... inspired me to start 
>>>> roughing out a scene
>>>
>>> Very good start. I like the atmosphere already.
>>>
>>
>> hey thanks... how about something a bit more dramatic! looks_like on 
>> both the sources with high emission made atmospherics in background 
>> pop...and the halo on the 2nd sun. 2nd sun also injected some need 
>> light into the compound.
>>
>> i think my next challenge is doing something to the ground. if anyone 
>> knows of something procedural that would look good at low viewing 
>> angle. wavy / ripply in some spots smooth-ish in others... post away!
> 
> There are some desert scenes in the IRTC from August 2008. The topic was 
> "Desert". The given codes are still available:
> http://ftp.uni-erlangen.de/pub/graphics/irtc/
> May be dg_desrt is the most fitting for your purposes, but I didn't 
> checked the code now. May be it is just a hightfield.
> 
> 
> Best regards
> Michael
Sorry,
it was August 2004.


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From: Mr
Subject: Re: tatooine
Date: 18 Jan 2021 15:20:03
Message: <web.6005ecd11bd91ba06adeaecb0@news.povray.org>
Ash Holsenback <no### [at] spamcom> wrote:
> well... i've been watching the mandalorian. the very cool story boards
> in the end credits are very cool... inspired me to start roughing out a
> scene

great ! the atmosphere is there indeed!


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From: Hj  Malthaner
Subject: Re: tatooine
Date: 18 Jan 2021 21:45:53
Message: <600647e1$1@news.povray.org>
On 1/17/21 5:08 PM, Ash Holsenback wrote:
> well... i've been watching the mandalorian. the very cool story boards 
> in the end credits are very cool... inspired me to start roughing out a 
> scene

I can only chime in to what the others said - this is pretty cool already!

-- 
Some of my PovRay works:
https://www.deviantart.com/antarasol/gallery/42758766/3D


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From: Thomas de Groot
Subject: Re: tatooine
Date: 19 Jan 2021 02:51:49
Message: <60068f95$1@news.povray.org>
Op 18/01/2021 om 18:17 schreef Ash Holsenback:
> On 1/18/21 2:27 AM, Thomas de Groot wrote:
>> Op 17/01/2021 om 17:08 schreef Ash Holsenback:
>>> well... i've been watching the mandalorian. the very cool story 
>>> boards in the end credits are very cool... inspired me to start 
>>> roughing out a scene
>>
>> Very good start. I like the atmosphere already.
>>
> 
> hey thanks... how about something a bit more dramatic! looks_like on 
> both the sources with high emission made atmospherics in background 
> pop...and the halo on the 2nd sun. 2nd sun also injected some need light 
> into the compound.
> 
> i think my next challenge is doing something to the ground. if anyone 
> knows of something procedural that would look good at low viewing angle. 
> wavy / ripply in some spots smooth-ish in others... post away!

Yes, dramatic!

For the ground, how about this. In the scene I am currently working on 
since October last year (no info is provided until further notice ;-) ) 
I use a piment_pattern controlling several image_maps of stony grounds. 
The pigment_pattern itself is also a stony ground image_map. Then 
uv_mapped on a mesh, but an appropriate height_field would also do.

-- 
Thomas


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From: Ash Holsenback
Subject: Re: tatooine
Date: 19 Jan 2021 19:28:19
Message: <60077923$1@news.povray.org>
On 1/19/21 2:51 AM, Thomas de Groot wrote:
> I use a pigment_pattern controlling several image_maps of stony grounds. 
> The pigment_pattern itself is also a stony ground image_map. Then 
> uv_mapped on a mesh, but an appropriate height_field would also do.

i've not used p_p before... how 'bout a code frag for a feeble old mind


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From: Thomas de Groot
Subject: Re: tatooine
Date: 20 Jan 2021 02:48:44
Message: <6007e05c@news.povray.org>
Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>> I use a pigment_pattern controlling several image_maps of stony 
>> grounds. The pigment_pattern itself is also a stony ground image_map. 
>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
> 
> i've not used p_p before... how 'bout a code frag for a feeble old mind
> 

Of course. No problem. Please find an .inc file in p.b.scene-files under 
the subject "Tatoine ground". Note that the code was primarily generated 
by Poseray; I then built the final code from that, which means that you 
may find some redundant code that can be avoided by the purist (I was lazy).

-- 
Thomas


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From: Thomas de Groot
Subject: Re: tatooine
Date: 20 Jan 2021 03:02:08
Message: <6007e380@news.povray.org>
Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>> I use a pigment_pattern controlling several image_maps of stony 
>> grounds. The pigment_pattern itself is also a stony ground image_map. 
>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
> 
> i've not used p_p before... how 'bout a code frag for a feeble old mind
> 

Let me just lift a little tip of the concealing veil :-) This is how the 
final pattern looks like (with addition of some scattered stones).

-- 
Thomas


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From: Ash Holsenback
Subject: Re: tatooine
Date: 20 Jan 2021 07:58:35
Message: <600828fb$1@news.povray.org>
On 1/20/21 3:02 AM, Thomas de Groot wrote:
> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>> I use a pigment_pattern controlling several image_maps of stony 
>>> grounds. The pigment_pattern itself is also a stony ground image_map. 
>>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
>>
>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>
> 
> Let me just lift a little tip of the concealing veil :-) This is how the 
> final pattern looks like (with addition of some scattered stones).
> 

nice... thank you sir


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From: Mr
Subject: Re: tatooine
Date: 20 Jan 2021 17:00:01
Message: <web.6008a7181bd91ba016086ed00@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> > On 1/19/21 2:51 AM, Thomas de Groot wrote:
> >> I use a pigment_pattern controlling several image_maps of stony
> >> grounds. The pigment_pattern itself is also a stony ground image_map.
> >> Then uv_mapped on a mesh, but an appropriate height_field would also do.
> >
> > i've not used p_p before... how 'bout a code frag for a feeble old mind
> >
>
> Let me just lift a little tip of the concealing veil :-) This is how the
> final pattern looks like (with addition of some scattered stones).
>
> --
> Thomas

This looks yummy !


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From: Thomas de Groot
Subject: Re: tatooine
Date: 21 Jan 2021 02:20:28
Message: <60092b3c$1@news.povray.org>
Op 20/01/2021 om 22:56 schreef Mr:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>>> I use a pigment_pattern controlling several image_maps of stony
>>>> grounds. The pigment_pattern itself is also a stony ground image_map.
>>>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
>>>
>>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>>
>>
>> Let me just lift a little tip of the concealing veil :-) This is how the
>> final pattern looks like (with addition of some scattered stones).
>>
>> --
>> Thomas
> 
> This looks yummy !
> 

;-)

-- 
Thomas


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From: BayashiPascal
Subject: Re: tatooine
Date: 21 Jan 2021 07:10:01
Message: <web.60096ed91bd91ba06396ca3e0@news.povray.org>
I like it very much, especially the texture of the walls and the sky.
May I suggest some swirling sand in the atmosphere?


Ash Holsenback <no### [at] spamcom> wrote:
> well... i've been watching the mandalorian. the very cool story boards
> in the end credits are very cool... inspired me to start roughing out a
> scene


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From: Ash Holsenback
Subject: Re: tatooine
Date: 21 Jan 2021 21:41:14
Message: <600a3b4a@news.povray.org>
On 1/20/21 7:58 AM, Ash Holsenback wrote:
> On 1/20/21 3:02 AM, Thomas de Groot wrote:
>> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>>> I use a pigment_pattern controlling several image_maps of stony 
>>>> grounds. The pigment_pattern itself is also a stony ground 
>>>> image_map. Then uv_mapped on a mesh, but an appropriate height_field 
>>>> would also do.
>>>
>>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>>
>>
>> Let me just lift a little tip of the concealing veil :-) This is how 
>> the final pattern looks like (with addition of some scattered stones).
>>
> 
> nice... thank you sir

hey thanks again thomas... took some playing but i finally got it. i 
replaced the disc i was using as the ground with a mesh i made in 
blender. pushed and pulled the surface in a couple of places then 
smoothed. i have it now with a downward slope towards the camera


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From: Ash Holsenback
Subject: Re: tatooine
Date: 21 Jan 2021 21:45:10
Message: <600a3c36$1@news.povray.org>
On 1/21/21 7:08 AM, BayashiPascal wrote:
> I like it very much, especially the texture of the walls and the sky.
> May I suggest some swirling sand in the atmosphere?

good idea... this is going to be an abandoned camp so i think a couple 
of jawa's here and there (scrounging) and some tumbleweeds too


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From: Robert McGregor
Subject: Re: tatooine
Date: 22 Jan 2021 00:30:00
Message: <web.600a61bc1bd91ba087570eab0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Let me just lift a little tip of the concealing veil :-) This is how the
> final pattern looks like (with addition of some scattered stones).

Wow, this looks really amazing Thomas!


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From: Robert McGregor
Subject: Re: tatooine
Date: 22 Jan 2021 00:45:01
Message: <web.600a653d1bd91ba087570eab0@news.povray.org>
Ash Holsenback <no### [at] spamcom> wrote:
> hey thanks again thomas... took some playing but i finally got it. i
> replaced the disc i was using as the ground with a mesh i made in
> blender. pushed and pulled the surface in a couple of places then
> smoothed. i have it now with a downward slope towards the camera

This looks really cool, nice mood and details


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From: Thomas de Groot
Subject: Re: tatooine
Date: 22 Jan 2021 02:35:37
Message: <600a8049$1@news.povray.org>
Op 22/01/2021 om 06:25 schreef Robert McGregor:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Let me just lift a little tip of the concealing veil :-) This is how the
>> final pattern looks like (with addition of some scattered stones).
> 
> Wow, this looks really amazing Thomas!
> 

Thanks Robert. And it is so simple to implement! I came very late to 
pigment_patterns, but I am going to use it more and more in future. 
Admittedly, you have to tweak the code repeatedly until you get it 
exactly as you want, but it is worth the effort indeed.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: tatooine
Date: 22 Jan 2021 02:38:30
Message: <600a80f6@news.povray.org>
Op 22/01/2021 om 03:41 schreef Ash Holsenback:
> On 1/20/21 7:58 AM, Ash Holsenback wrote:
>> On 1/20/21 3:02 AM, Thomas de Groot wrote:
>>> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>>>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>>>> I use a pigment_pattern controlling several image_maps of stony 
>>>>> grounds. The pigment_pattern itself is also a stony ground 
>>>>> image_map. Then uv_mapped on a mesh, but an appropriate 
>>>>> height_field would also do.
>>>>
>>>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>>>
>>>
>>> Let me just lift a little tip of the concealing veil :-) This is how 
>>> the final pattern looks like (with addition of some scattered stones).
>>>
>>
>> nice... thank you sir
> 
> hey thanks again thomas... took some playing but i finally got it. i 
> replaced the disc i was using as the ground with a mesh i made in 
> blender. pushed and pulled the surface in a couple of places then 
> smoothed. i have it now with a downward slope towards the camera

Oh yes! This is perfect. Well done indeed!

-- 
Thomas


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From: Thomas de Groot
Subject: Re: tatooine
Date: 22 Jan 2021 02:43:10
Message: <600a820e$1@news.povray.org>
Op 22/01/2021 om 06:25 schreef Robert McGregor:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Let me just lift a little tip of the concealing veil :-) This is how the
>> final pattern looks like (with addition of some scattered stones).
> 
> Wow, this looks really amazing Thomas!
> 

Fun thing about this particular image: the basic image_maps I 
downloaded, have - for some of them - a copyright ghost-printed 
diagonally across the images. Embedded into the pigment_pattern, that 
print disappears and is incorporated into the final result. :-)

-- 
Thomas


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From: BayashiPascal
Subject: Re: tatooine
Date: 22 Jan 2021 05:00:00
Message: <web.600aa1961bd91ba06396ca3e0@news.povray.org>
And for those who were wondering what to do this week-end the challenge becomes:
lets reverse-engineer this image and find out what was written in the copyright
! ;-)


Thomas de Groot <tho### [at] degrootorg> wrote:
> Fun thing about this particular image: the basic image_maps I
> downloaded, have - for some of them - a copyright ghost-printed
> diagonally across the images. Embedded into the pigment_pattern, that
> print disappears and is incorporated into the final result. :-)
>
> --
> Thomas


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From: Alain Martel
Subject: Re: tatooine
Date: 22 Jan 2021 10:07:23
Message: <600aea2b@news.povray.org>
Le 2021-01-21 à 21:45, Ash Holsenback a écrit :
> On 1/21/21 7:08 AM, BayashiPascal wrote:
>> I like it very much, especially the texture of the walls and the sky.
>> May I suggest some swirling sand in the atmosphere?
> 
> good idea... this is going to be an abandoned camp so i think a couple 
> of jawa's here and there (scrounging) and some tumbleweeds too
> 

Tumbleweeds ? There are no tumbleweeds on Tatooine.


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From: Ash Holsenback
Subject: Re: tatooine
Date: 22 Jan 2021 15:53:15
Message: <600b3b3b$1@news.povray.org>
On 1/22/21 10:07 AM, Alain Martel wrote:
> Le 2021-01-21 à 21:45, Ash Holsenback a écrit :
>> On 1/21/21 7:08 AM, BayashiPascal wrote:
>>> I like it very much, especially the texture of the walls and the sky.
>>> May I suggest some swirling sand in the atmosphere?
>>
>> good idea... this is going to be an abandoned camp so i think a couple 
>> of jawa's here and there (scrounging) and some tumbleweeds too
>>
> 
> Tumbleweeds ? There are no tumbleweeds on Tatooine.

lol... you're certain of that are ya!!!!


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From: Ash Holsenback
Subject: Re: tatooine
Date: 22 Jan 2021 15:56:04
Message: <600b3be4@news.povray.org>
On 1/17/21 11:08 AM, Ash Holsenback wrote:
> inspired me to start roughing out a scene

making some progress... and /yes/ i'm looking for tumbleweeds


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From: Thomas de Groot
Subject: Re: tatooine
Date: 23 Jan 2021 02:33:03
Message: <600bd12f$1@news.povray.org>
Op 22/01/2021 om 21:56 schreef Ash Holsenback:
> On 1/17/21 11:08 AM, Ash Holsenback wrote:
>> inspired me to start roughing out a scene
> 
> making some progress... and /yes/ i'm looking for tumbleweeds
> 

/maybe/ you can do something with this? The weed but not the tumble :-)


-- 
Thomas


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From: Ash Holsenback
Subject: Re: tatooine
Date: 23 Jan 2021 07:55:50
Message: <600c1cd6@news.povray.org>
On 1/23/21 2:33 AM, Thomas de Groot wrote:
> Op 22/01/2021 om 21:56 schreef Ash Holsenback:
>> On 1/17/21 11:08 AM, Ash Holsenback wrote:
>>> inspired me to start roughing out a scene
>>
>> making some progress... and /yes/ i'm looking for tumbleweeds
>>
> 
> /maybe/ you can do something with this? The weed but not the tumble :-)
> 
> 

====~


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From: Alain Martel
Subject: Re: tatooine
Date: 23 Jan 2021 10:27:22
Message: <600c405a@news.povray.org>
Le 2021-01-22 à 15:56, Ash Holsenback a écrit :
> On 1/17/21 11:08 AM, Ash Holsenback wrote:
>> inspired me to start roughing out a scene
> 
> making some progress... and /yes/ i'm looking for tumbleweeds
> 

Please, avoid tumbleweed. They'll remove the alien world feeling.


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From: Jörg "Yadgar" Bleimann
Subject: Re: tatooine
Date: 23 Jan 2021 15:39:53
Message: <600c8999$1@news.povray.org>
Hi(gh)!

On 23.01.21 16:27, Alain Martel wrote:

> Please, avoid tumbleweed. They'll remove the alien world feeling.

Yes, that's true... perhaps for really alien looking vegetation, he 
should take a look at the desert regions in Satisfactory... there are 
many videos about that game on YouTube!

See you in Khyberspace!

Yadgar


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From: s day
Subject: Re: tatooine
Date: 11 Apr 2021 12:00:00
Message: <web.60731c2a1bd91ba06f37caa56a8f0b95@news.povray.org>
Ash Holsenback <no### [at] spamcom> wrote:
> On 1/17/21 11:08 AM, Ash Holsenback wrote:
> > inspired me to start roughing out a scene
>
> making some progress... and /yes/ i'm looking for tumbleweeds

These are great scenes, the sky/atmoshphere is great, I have never tried any
Star Wars scenes before would love to give it a go some time. You have certainly
nailed Tatooine. (actually, I think when I first discovered Povray in the
early/mid 90's I did try to do an X-Wing, I am sure it was terrible and
fortunately have 'lost' the files).


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From: Ash Holsenback
Subject: Re: tatooine
Date: 16 Apr 2021 16:36:44
Message: <6079f55c$1@news.povray.org>
On 4/11/21 11:56 AM, s.day wrote:
> Ash Holsenback <no### [at] spamcom> wrote:
>> On 1/17/21 11:08 AM, Ash Holsenback wrote:
>>> inspired me to start roughing out a scene
>>
>> making some progress... and /yes/ i'm looking for tumbleweeds
> 
> These are great scenes, the sky/atmoshphere is great, I have never tried any
> Star Wars scenes before would love to give it a go some time. You have certainly
> nailed Tatooine. (actually, I think when I first discovered Povray in the
> early/mid 90's I did try to do an X-Wing, I am sure it was terrible and
> fortunately have 'lost' the files).
> 
> 

this has taken more than several twists and turns... lol this is where 
it's at now. less sand mo' wa-wa


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From: Robert McGregor
Subject: Re: tatooine
Date: 16 Apr 2021 16:50:00
Message: <web.6079f8531bd91ba087570eabd4644d08@news.povray.org>
Ash Holsenback <no### [at] spamcom> wrote:
> On 4/11/21 11:56 AM, s.day wrote:
> > Ash Holsenback <no### [at] spamcom> wrote:
> >> On 1/17/21 11:08 AM, Ash Holsenback wrote:
> >>> inspired me to start roughing out a scene
> >>
> >> making some progress... and /yes/ i'm looking for tumbleweeds
> >
> > These are great scenes, the sky/atmoshphere is great, I have never tried any
> > Star Wars scenes before would love to give it a go some time. You have certainly
> > nailed Tatooine. (actually, I think when I first discovered Povray in the
> > early/mid 90's I did try to do an X-Wing, I am sure it was terrible and
> > fortunately have 'lost' the files).
> >
> >
>
> this has taken more than several twists and turns... lol this is where
> it's at now. less sand mo' wa-wa

Ooh, that's really nice, I love the mood in this shot!

Maybe make the water noise/bumps/wrinkles (whatever they are) a bit larger?
And/or use a pigment pattern to break up the uniformity?


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From: Ash Holsenback
Subject: Re: tatooine
Date: 16 Apr 2021 17:52:19
Message: <607a0713$1@news.povray.org>
On 4/16/21 4:49 PM, Robert McGregor wrote:
> Ash Holsenback <no### [at] spamcom> wrote:
>> On 4/11/21 11:56 AM, s.day wrote:
>>> Ash Holsenback <no### [at] spamcom> wrote:
>>>> On 1/17/21 11:08 AM, Ash Holsenback wrote:
>>>>> inspired me to start roughing out a scene
>>>>
>>>> making some progress... and /yes/ i'm looking for tumbleweeds
>>>
>>> These are great scenes, the sky/atmoshphere is great, I have never tried any
>>> Star Wars scenes before would love to give it a go some time. You have certainly
>>> nailed Tatooine. (actually, I think when I first discovered Povray in the
>>> early/mid 90's I did try to do an X-Wing, I am sure it was terrible and
>>> fortunately have 'lost' the files).
>>>
>>>
>>
>> this has taken more than several twists and turns... lol this is where
>> it's at now. less sand mo' wa-wa
> 
> Ooh, that's really nice, I love the mood in this shot!
> 
> Maybe make the water noise/bumps/wrinkles (whatever they are) a bit larger?
> And/or use a pigment pattern to break up the uniformity?
> 

exactly... this was just the quick 1st stab at it. was playing with 
blender landscape add-on and anxious too see if worth moving forward.

currently using:

function{ f_ridged_mf(x, y, z, 0.07, 2.2,  7, 0.6, 0.9, 1)}

with a call inside a plain old normal statement

btw: not a moon...


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From: Ash Holsenback
Subject: Re: tatooine
Date: 16 Apr 2021 17:54:44
Message: <607a07a4$1@news.povray.org>
On 4/16/21 5:52 PM, Ash Holsenback wrote:
> btw: not a moon...

lol... mood/moon. sheesh... old eyes


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