POV-Ray : Newsgroups : povray.binaries.images : WIP stargate Server Time
13 Aug 2024 19:24:13 EDT (-0400)
  WIP stargate (Message 1 to 10 of 10)  
From: Richard Morehouse
Subject: WIP stargate
Date: 24 Jan 2003 11:07:21
Message: <5fo23v06jgcab81ve362b90lnhnoi1tsqq@4ax.com>
could someone tell me why three of these  do not appear lit. 
the "chevrons" are the same object rotated about the z axis .

i will post source in povray.general

Thank you

Richard


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From: Aythos
Subject: Re: WIP stargate
Date: 24 Jan 2003 12:30:27
Message: <3ut23vgg1jhdgsku92j378bo96l1cquo9q@4ax.com>
Aren't those the 6 required to activate the Stargate?
 ;o)

As for a serious answer, I don't know, sorry.


On Fri, 24 Jan 2003 10:03:56 -0600, Richard Morehouse
<rmo### [at] coxnet> wrote:

>could someone tell me why three of these  do not appear lit. 
>the "chevrons" are the same object rotated about the z axis .
>
>i will post source in povray.general
>
>Thank you
>
>Richard
>


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From: Mike Williams
Subject: Re: WIP stargate
Date: 24 Jan 2003 14:11:42
Message: <Aj4nHHAa9YM+EwDU@econym.demon.co.uk>
Wasn't it Richard Morehouse who wrote:
>could someone tell me why three of these  do not appear lit. 
>the "chevrons" are the same object rotated about the z axis .
>
>i will post source in povray.general

I don't believe that's the right place to be posting source.

Anyway, the code that seems to be causing the problem is in this bit:-

#declare Chlitglass2=pigment{ gradient y color_map{[0 Red*2 filter
.9][11/18 Red*2 filter .9][14/18 Yellow*2 filter .9][18/18 Yellow*2
filter .9]} scale 18}

If you remove the "*2"s then it renders correctly. 
I don't understand the details of why you see the effect you do.

-- 
Mike Williams
Gentleman of Leisure


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From: Marc Jacquier
Subject: Re: WIP stargate
Date: 24 Jan 2003 14:23:55
Message: <3e3192cb@news.povray.org>
Did you enter valid coordinates ? ;)
Marc

5fo23v06jgcab81ve362b90lnhnoi1tsqq@4ax.com...
> could someone tell me why three of these  do not appear lit.
> the "chevrons" are the same object rotated about the z axis .
>
> i will post source in povray.general
>
> Thank you
>
> Richard
>
>
>


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From: rmorehouse
Subject: Re: WIP stargate
Date: 24 Jan 2003 14:55:06
Message: <web.3e3198c6254a5271186aded30@news.povray.org>
thanks Michael. i'll try that

Richard


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From: Richard Morehouse
Subject: Re: WIP stargate
Date: 25 Jan 2003 01:41:51
Message: <88b43vs5otc68f1d0dcso82me2g4uasjc6@4ax.com>
Mike Williams <mik### [at] econymdemoncouk> wrote:
>Anyway, the code that seems to be causing the problem is in this bit:-
>
>#declare Chlitglass2=pigment{ gradient y color_map{[0 Red*2 filter
>.9][11/18 Red*2 filter .9][14/18 Yellow*2 filter .9][18/18 Yellow*2
>filter .9]} scale 18}
>
>If you remove the "*2"s then it renders correctly. 
>I don't understand the details of why you see the effect you do.
neither do i. 

i tried your suggestion, it's an improvement  but I can still see a
difference betwwn the chevrons. i'm trying to make them all the same
but can't find out why they differ.  

does anyone else have any suggestions?

 Richard


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From: Greg Edwards
Subject: Re: WIP stargate
Date: 25 Jan 2003 01:54:42
Message: <1864mcu9jivy4.ib6fvp5y7a4g.dlg@40tude.net>
On Fri, 24 Jan 2003 10:03:56 -0600, Richard Morehouse wrote:

> could someone tell me why three of these  do not appear lit. 
> the "chevrons" are the same object rotated about the z axis .
> 
> i will post source in povray.general
> 
> Thank you
> 
> Richard

Do the chevrons have a high ambient value in their finish? They should if 
you want them to glow. The 3 un-lit ones might just be shadowed by 
something.


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From: Mike Williams
Subject: Re: WIP stargate
Date: 25 Jan 2003 02:43:05
Message: <OYcUJCAKyjM+EwQZ@econym.demon.co.uk>
Wasn't it Richard Morehouse who wrote:
>Mike Williams <mik### [at] econymdemoncouk> wrote:
>>Anyway, the code that seems to be causing the problem is in this bit:-
>>
>>#declare Chlitglass2=pigment{ gradient y color_map{[0 Red*2 filter
>>.9][11/18 Red*2 filter .9][14/18 Yellow*2 filter .9][18/18 Yellow*2
>>filter .9]} scale 18}
>>
>>If you remove the "*2"s then it renders correctly. 
>>I don't understand the details of why you see the effect you do.
>neither do i. 
>
>i tried your suggestion, it's an improvement  but I can still see a
>difference betwwn the chevrons. i'm trying to make them all the same
>but can't find out why they differ.  
>
>does anyone else have any suggestions?

The only remaining differences seem lighting effects due to the fact
that the lights are striking Chevron6 at different angles. One way to
get rid of such lighting effects would be to remove the filter component
from Chevron7 (so that you can't see the specular reflections from
Chevron6 behind it) and possibly give it finish {ambient 1}.

-- 
Mike Williams
Gentleman of Leisure


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From: rmorehouse
Subject: Re: WIP stargate
Date: 25 Jan 2003 04:55:04
Message: <web.3e325d51254a5271186aded30@news.povray.org>
Mike Williams wrote:

>The only remaining differences seem lighting effects due to the fact
>that the lights are striking Chevron6 at different angles. One way to
>get rid of such lighting effects would be to remove the filter component
>from Chevron7 (so that you can't see the specular reflections from
>Chevron6 behind it) and possibly give it finish {ambient 1}.
>
>Mike Williams
>Gentleman of Leisure
>
Thanks Mike!!

finish {specular 0.7} in SGTex was screwing it up.

i fixed this by making a thin section of Chevron7 with white pigment.
so that Chevron6 would not show through.

that way I could keep Chevron6 as is.

rendering the sucker again but will put the rest of the gate in the picture.
Will post it later today


#declare LitChevron=union{
object{Chevron5}
object{Chevron6}
intersection {object{Chevron7} object{Chevron7 translate <0,.002,-.002>}
no_shadow pigment{Chlitglass2}}
difference{object{Chevron7} object{Chevron7 translate
<0,.002,-.002>} pigment{White}}
cylinder{y*109,y*112,.15 scale<3,1,1> translate -2.2*z texture{SGTex} }
object{chevlightshp pigment{Chlitglass1} finish {F_Glass1} interior{I_Glass}
translate y*106 translate z*-2}
object{Chevlights translate y*106 translate z*-2}
}


Richard


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From: rmorehouse
Subject: Re: WIP stargate
Date: 27 Jan 2003 15:50:06
Message: <web.3e359a52254a5271186aded30@news.povray.org>
>rendering the sucker again but will put the rest of the gate in the picture.
>Will post it later today

had a bit of real life intrude. i am waiting for the stargate to finish
rendering .. so far 1024x768 aa 0.3 35% complete . 11 hrs 51 minutes.
probably finish sometime tommorow :)

Richard


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