On 1/6/21 11:36 AM, BayashiPascal wrote:
> I've attached a zip file with the code I used and a minimal example on how to
> use it. That's far from readable and I don't have time to help much with that
> but if you want to dive into it.
> The stains and damages on the hull are image maps made with Gimp. On top of it
> the details have their own texture, partially picked up randomly in an array
> provided by the user, partially procedurally generated.
> The user specifes the coordinates of one plate, an array of texture, and an
> array of parameters controlling the details on the plate. Then everything is
> generated procedurally.
> The whole ship is then just a union of plates with the appropriate coordinates,
> textures and parameters...
Sounds very sophisticated and complex. Likely too complex for me ... but
I need to take a better look. An interesting mix of human guidance and
computer mixing used here!
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