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It has been some time since I last posted an image. Here is my latest,
showing a remote corner on Earth, far from humanity.
The landscape was modelled with the latest version of World Machine,
including the landscape map generated by the program. This last is nice
from a distance; close up it appears too coarse but can be used then as
a basis for further texture reworking.
As a sea, I used Jaime Vives Piqueres' sea macros
(http://www.ignorancia.org/index.php/galleries/old-images/sea-buoy/), to
which I added the foam, based on work by Marc Jacquier
(http://www.povcomp.com/entries/174.php) and Tekno Frannansa (aka Tek).
It is not yet entirely satisfying and needs more work.
The clouds are based on code my Mick Hazelgrove and Juha Leppälä. The
cloud cover is quite thick: 1000 POV-units.
The frolicking sperm whales were found somewhere on the net.
The sea gulls are models by Mick Hazelgrove (see: The Preacher:
http://hof.povray.org/4b.html)
The sky and landscape rendered quite fast, less than 15 minutes. The sea
however took much longer: about a dozen hours more or less. I did that
in several, successive, sessions.
--
Thomas
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Attachments:
Download 'eroded range_06.png' (558 KB)
Preview of image 'eroded range_06.png'

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A remote and peaceful corner for sure :-)
I thought some water falling off from the whales' tail would improve realism.
Thomas de Groot <tho### [at] degroot org> wrote:
> It has been some time since I last posted an image. Here is my latest,
> showing a remote corner on Earth, far from humanity.
>
> The landscape was modelled with the latest version of World Machine,
> including the landscape map generated by the program. This last is nice
> from a distance; close up it appears too coarse but can be used then as
> a basis for further texture reworking.
>
> As a sea, I used Jaime Vives Piqueres' sea macros
> (http://www.ignorancia.org/index.php/galleries/old-images/sea-buoy/), to
> which I added the foam, based on work by Marc Jacquier
> (http://www.povcomp.com/entries/174.php) and Tekno Frannansa (aka Tek).
> It is not yet entirely satisfying and needs more work.
>
> The clouds are based on code my Mick Hazelgrove and Juha Leppälä. The
> cloud cover is quite thick: 1000 POV-units.
>
> The frolicking sperm whales were found somewhere on the net.
>
> The sea gulls are models by Mick Hazelgrove (see: The Preacher:
> http://hof.povray.org/4b.html)
>
> The sky and landscape rendered quite fast, less than 15 minutes. The sea
> however took much longer: about a dozen hours more or less. I did that
> in several, successive, sessions.
>
> --
> Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> It has been some time since I last posted an image. Here is my latest,
> showing a remote corner on Earth, far from humanity.
>
> The landscape was modelled with the latest version of World Machine,
> including the landscape map generated by the program. This last is nice
> from a distance; close up it appears too coarse but can be used then as
> a basis for further texture reworking.
>
> As a sea, I used Jaime Vives Piqueres' sea macros
> (http://www.ignorancia.org/index.php/galleries/old-images/sea-buoy/), to
> which I added the foam, based on work by Marc Jacquier
> (http://www.povcomp.com/entries/174.php) and Tekno Frannansa (aka Tek).
> It is not yet entirely satisfying and needs more work.
>
> The clouds are based on code my Mick Hazelgrove and Juha Leppälä. The
> cloud cover is quite thick: 1000 POV-units.
>
> The frolicking sperm whales were found somewhere on the net.
>
> The sea gulls are models by Mick Hazelgrove (see: The Preacher:
> http://hof.povray.org/4b.html)
>
> The sky and landscape rendered quite fast, less than 15 minutes. The sea
> however took much longer: about a dozen hours more or less. I did that
> in several, successive, sessions.
>
> --
> Thomas
Hi Thomas,
a nice image, thank you for that!
I like the clouds - as in your valhalla image.
Great use of the sea gulls - they are really ok at distance.
Thank you for remembering Worldmachine. I paid for an early version back in 2004
or 2005 and I used an old heightfield for my recent image. At once I downloaded
the free version, but the free version doesn't allow to generate large
heightfields - and 120 bucks for a full version....
I avoid several sessions most of the times - why not investing in a second cheap
machine for the usual things?
Regards,
Norbert
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Great image, Thomas, makes me want to jump on a cruise-ship and sail up to
Alaska!
Cheers
Ton.
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Op 06/06/2020 om 11:50 schreef BayashiPascal:
> A remote and peaceful corner for sure :-)
> I thought some water falling off from the whales' tail would improve realism.
>
Absolutely. Will be done. Thanks for the pointer.
--
Thomas
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Op 06/06/2020 om 21:58 schreef Norbert Kern:
> Hi Thomas,
>
> a nice image, thank you for that!
> I like the clouds - as in your valhalla image.
> Great use of the sea gulls - they are really ok at distance.
Thanks indeed Norbert. These simple-shape sea gulls are only correct at
a distance. A long time ago, I wrote a macro for different random wing
positions which improves their use.
Mick's cloudscape code is some of the best I know. For some reason I am
focusing on it now, in combination with more sophisticated skies and
Sun, in particular LightsysIV by the way.
>
> Thank you for remembering Worldmachine. I paid for an early version back in 2004
> or 2005 and I used an old heightfield for my recent image. At once I downloaded
> the free version, but the free version doesn't allow to generate large
> heightfields - and 120 bucks for a full version....
>
I use the free version of World Machine and I found ways to increase the
size of the height_fields as a post-process. In particular, using the
32bit exr output is interesting: I pass it through the IC utility from
LILYsoft and increase size and resolution. The result is not 100% of
course but it is really workable.
For my regular height_fields, I use a now ancient version of GeoControl
which also produces tile-able height_fields. However, I like to
experiment with different utilities, sometimes combining them by
saving/loading the results through a set of programs (e.g. GeoControl of
course, Wilbur, Terrabrush, WorldMachine, rarely Terragen).
> I avoid several sessions most of the times - why not investing in a second cheap
> machine for the usual things?
>
Well, it works for me this way although the total parsing/render time is
increased of course. In fact I have three machines, two laptops and an
ancient PC. The problem is mainly one of where to place them
strategically so that the rest of the family is not driven mad by
howling fans ;-)
--
Thomas
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Op 07/06/2020 om 03:25 schreef Ton:
> Great image, Thomas, makes me want to jump on a cruise-ship and sail up to
> Alaska!
>
Thanks Ton! Avoid the cruise-ship however ;-)
In a distant past (35 years ago), I once sailed on the RV Polarstern to
the Antarctic; saw some whales but they were too far away to be observed
properly. Probably this image is linked somehow to that memory.
--
Thomas
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Op 07/06/2020 om 08:56 schreef Thomas de Groot:
> In a distant past (35 years ago), I once sailed on the RV Polarstern to
> the Antarctic; saw some whales but they were too far away to be observed
> properly. Probably this image is linked somehow to that memory.
>
For fun: I just found this old print of those days. Near Deception
Island... :-)
--
Thomas
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Attachments:
Download 'polarstern_deceptionisland1.jpg' (61 KB)
Preview of image 'polarstern_deceptionisland1.jpg'

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Op 07/06/2020 om 09:07 schreef Thomas de Groot:
> Op 07/06/2020 om 08:56 schreef Thomas de Groot:
>> In a distant past (35 years ago), I once sailed on the RV Polarstern
>> to the Antarctic; saw some whales but they were too far away to be
>> observed properly. Probably this image is linked somehow to that memory.
>>
>
> For fun: I just found this old print of those days. Near Deception
> Island... :-)
>
So I clicked to fast on send.
Sea surface by Jaime Vives Piqueres; World Machine for Deception Island;
RV Polarstern courtesy by Alfred Wegener Istitut; Me, cloned by Poser. ;-)
Interesting detail: 12 hours after this photograph, the wind was howling
at 11 to 12 Beaufort...
--
Thomas
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hi,
Thomas de Groot <tho### [at] degroot org> wrote:
> Op 07/06/2020 om 09:07 schreef Thomas de Groot:
> > Op 07/06/2020 om 08:56 schreef Thomas de Groot:
> >> In a distant past ...
> Sea surface by Jaime Vives Piqueres; World Machine for Deception Island;
> RV Polarstern courtesy by Alfred Wegener Istitut; Me, cloned by Poser. ;-)
lol. nice .. render. cheers.
regards, jr.
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Hi(gh)!
On 07.06.20 09:07, Thomas de Groot wrote:
> Op 07/06/2020 om 08:56 schreef Thomas de Groot:
>> In a distant past (35 years ago), I once sailed on the RV Polarstern
>> to the Antarctic; saw some whales but they were too far away to be
>> observed properly. Probably this image is linked somehow to that memory.
>>
>
> For fun: I just found this old print of those days. Near Deception
> Island... :-)
>
Awesome polar explorer beard! Do you still sport it?
And in what temperature this picture was taken?
See you in Khyberspace!
Yadgar
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Op 15/06/2020 om 04:05 schreef Jörg "Yadgar" Bleimann:
> Hi(gh)!
>
> On 07.06.20 09:07, Thomas de Groot wrote:
>> Op 07/06/2020 om 08:56 schreef Thomas de Groot:
>>> In a distant past (35 years ago), I once sailed on the RV Polarstern
>>> to the Antarctic; saw some whales but they were too far away to be
>>> observed properly. Probably this image is linked somehow to that memory.
>>>
>>
>> For fun: I just found this old print of those days. Near Deception
>> Island... :-)
>>
>
> Awesome polar explorer beard! Do you still sport it?
Lol! I have sported a beard for most of my life, i.e during the last 54
years or so.
>
> And in what temperature this picture was taken?
[rant]
Well, it was a mild, quite, afternoon in fact, about 10-15 C, I believe,
and very little wind. The reason why I was so dressed was that we were
going to land on Deception Island and, as the weather is notoriously
unreliable in those parts, we were advised to dress "properly". And no
joke either: a couple of hours later we were hurriedly "rescued" from
the island because of worsening weather conditions and rapidly growing
wave heights. During the following night that hurricane struck.
I shall never forget that night! I was on night shift monitoring the
seismic acoustic survey equipment running while the ship was completing
transverse seismic lines across the Bransfield Strait. The wind however
was so fierce (11-12 Beaufort) that the Polarstern was constantly blown
away from its preset course. So, I was regularly called up to the bridge
to decide what to do and/or how to resume the course. Imagine taking the
stairs from the bottom of the ship till the bridge (about the highest
point) while the whole thing plunges and rises and rolls several meters
in each direction! And then you come into a dark place (the bridge)
where there is.... only one officer on duty! The ship runs totally
automatically under "normal" conditions. Following that, you are asked
to tell what to do and where to go as the ship is drifting/blown
dangerously towards the coast of the Antarctic Peninsula and the seismic
line is a kind of crazily weaving pattern across the strait. For a short
while, you feel very powerful :-) Seasick? I have never been seasick.
In the end, the Polarstern had to take refuge at the lee side of an
island and wait for the end of the hurricane, which happened suddenly in
the morning. That day was my birthday.
[/rant]
>
> See you in Khyberspace!
>
> Yadgar
--
Thomas
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On 6/15/20 3:10 AM, Thomas de Groot wrote:
>
> [rant]
...
> [/rant]
>
Nah. That was:
[a good life's story]
...
[/a good life's story]
Thanks for sharing it.
Just looked up the Polarstern ship's Wikipedia page - interesting stuff.
Bill P.
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Am 6/7/20 2:20 AM, also sprach Thomas de Groot:
> Op 06/06/2020 om 11:50 schreef BayashiPascal:
>> A remote and peaceful corner for sure :-)
>> I thought some water falling off from the whales' tail would improve
>> realism.
>>
>
> Absolutely. Will be done. Thanks for the pointer.
>
Very nice. I thought the same. water off the tails, and the surface
near the tails needs some perturbance. Like the whale should be pulling
the water in with the tail. Maybe even just a ring or two to show the
disturbance to the surface.
I thought the overall surface shape and foam were fine. The foam
distribution seems thin front and center, like maybe from a boat wake.
--
dik
Rendered 50,081,587,200 of 50,081,587,200 pixels (100%)
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Op 19/06/2020 om 09:18 schreef Dick Balaska:
> Am 6/7/20 2:20 AM, also sprach Thomas de Groot:
>> Op 06/06/2020 om 11:50 schreef BayashiPascal:
>>> A remote and peaceful corner for sure :-)
>>> I thought some water falling off from the whales' tail would improve
>>> realism.
>>>
>>
>> Absolutely. Will be done. Thanks for the pointer.
>>
>
> Very nice. I thought the same. water off the tails, and the surface
> near the tails needs some perturbance. Like the whale should be pulling
> the water in with the tail. Maybe even just a ring or two to show the
> disturbance to the surface.
>
> I thought the overall surface shape and foam were fine. The foam
> distribution seems thin front and center, like maybe from a boat wake.
Thanks for the comments indeed. I am working (slowly) towards the "water
curtains" from the tails. I am almost done. The disturbance around the
whales/tails would be an interesting addition: I shall probably opt for
some extra foam (rings) around them. More work to do then ;-)
I have been mostly busy with fine-tuning further the sea media and the
overall illumination of the scene. In addition - of course - other
things drew my attention (and time) like, for instance, the addition of
spline data to an isosurface. That one still has my brain boiling
furiously, thanks to Christoph Hormann and Mike Williams. :-)
--
Thomas
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Here is a new version of the scene. Some profound changes have been
driven through, especially concerning the sea. I am working on a couple
of minor improvements, notably the whales' tails which are too rigid
compared with the real things.
--
Thomas
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Attachments:
Download 'eroded range_07.png' (580 KB)
Preview of image 'eroded range_07.png'

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Thomas de Groot wrote on 03/07/2020 09:22:
> Here is a new version of the scene. Some profound changes have been
> driven through, especially concerning the sea. I am working on a couple
> of minor improvements, notably the whales' tails which are too rigid
> compared with the real things.
>
I like both the scenes, but I prefer this one, it's more... happy ;-)
Paolo
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And finally, here is the final version of the scene.
--
Thomas
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Download 'eroded range_final.jpg' (104 KB)
Preview of image 'eroded range_final.jpg'

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...and because I failed to identify a couple of fundamental errors in my
code, here is a final final :-)
[render time about 4 hours, 3.5 for the lower 30 percent]
--
Thomas
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Attachments:
Download 'eroded range_final2.jpg' (104 KB)
Preview of image 'eroded range_final2.jpg'

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