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Here is a little visual improvement on Jr's bounding box calculator 
(bounder.inc) as discussed in p.t.scene-files.
Red, is the traditional min-extent and max_extent of the object; yellow, 
is the optimised bounding box. The object is a merge{} of several CSG 
cylinders.
The application works without problems.
-- 
Thomas
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Attachments: 
Download 'jr_bounder_test.png' (277 KB)
 
  
Preview of image 'jr_bounder_test.png'
   
   
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hi,
Thomas de Groot <tho### [at] degroot org> wrote:
> Here is a little visual improvement on Jr's bounding box calculator
> (bounder.inc) as discussed in p.t.scene-files.
>
> Red, is the traditional min-extent and max_extent of the object; yellow,
> is the optimised bounding box. The object is a merge{} of several CSG
> cylinders.
a striking illustration.  thank you, Thomas.  given that the shape which got me
started (the Boys' Surface) also is CSG, it looks like those could be a "use
case".
> The application works without problems.
so far, so good.  :-)
regards, jr.
 
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