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It started as an innocent exploration of the pavement pigment but the
thing escalated quickly and out of control.
The source code is in pov-ray.text.scene-files
It generates an output file with the parameters used in each image and I
think it is almost decent (not at all) to see. Use with care.
Greetings.
BGimeno
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Attachments:
Download 'pavement_test.png' (1213 KB)
Preview of image 'pavement_test.png'

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On 9/13/2018 12:06 PM, BGimeno wrote:
> It started as an innocent exploration of the pavement pigment but the
> thing escalated quickly and out of control.
>
>
> The source code is in pov-ray.text.scene-files
> It generates an output file with the parameters used in each image and I
> think it is almost decent (not at all) to see. Use with care.
>
> Greetings.
> BGimeno
Those are very nice. But what makes them random? They look pretty
regular to me.
Mike
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On 9/13/18 12:06 PM, BGimeno wrote:
> It started as an innocent exploration of the pavement pigment but the
> thing escalated quickly and out of control.
nice job ... and perfect timing! i was playing with pavement for use in
my latest and moved on to something else because i couldn't get it to
behave like i wanted.
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El 14/09/18 a las 04:18, Mike Horvath escribió:
> Those are very nice. But what makes them random? They look pretty
> regular to me.
>
>
> Mike
The parameters used are (almost) random.
In this image I present what could be done by putting together tiles of
this type, square, hexagonal and triangular.
There seems to be no limit or vocabulary to describe the forms they
generate, and among a lot of garbage every once in a while something
decent is generated.
B.Gimeno
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Attachments:
Download 'tiles_6_0.png' (215 KB)
Preview of image 'tiles_6_0.png'

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Some examples of a macro I wrote years ago.
Let me a pair of days to finish some details and it will be posted in
p.t.scene-files
Regards
B Gimeno
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Attachments:
Download 'rnd_007.png' (205 KB)
Download 'rnd_009.png' (120 KB)
Download 'rnd_056.png' (187 KB)
Download 'rnd_076.png' (293 KB)
Preview of image 'rnd_007.png'

Preview of image 'rnd_009.png'

Preview of image 'rnd_056.png'

Preview of image 'rnd_076.png'

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El 14/09/18 a las 09:33, Jim Holsenback escribió:
> On 9/13/18 12:06 PM, BGimeno wrote:
>> It started as an innocent exploration of the pavement pigment but the
>> thing escalated quickly and out of control.
>
> nice job ... and perfect timing! i was playing with pavement for use in
> my latest and moved on to something else because i couldn't get it to
> behave like i wanted.
>
Thanks, hope you found it useful
I do not think anyone can do what he WANTS with pavement pigment.
It seems that our taste is a bit capricious and all these results are
all fruits of chance.
BGimeno
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Am 14.09.2018 um 12:50 schrieb BGimeno:
> Some examples of a macro I wrote years ago.
> Let me a pair of days to finish some details and it will be posted in
> p.t.scene-files
You've been reading too many ancient celtic manuscripts ;)
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BGimeno <bru### [at] gmail com> wrote:
> There seems to be no limit or vocabulary to describe the forms they
> generate, and among a lot of garbage every once in a while something
> decent is generated.
>
Very nice work! This seems to be one of those situations where POV-Ray's
'code-driven' paradigm might be superior to a purely menu-driven graphics
program (where a user would have to pick and choose various parameters
beforehand, in hopes of producing something usable.)
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BGimeno wrote on 13/09/2018 18:06:
> It started as an innocent exploration of the pavement pigment but the
> thing escalated quickly and out of control.
>
>
> The source code is in pov-ray.text.scene-files
> It generates an output file with the parameters used in each image and I
> think it is almost decent (not at all) to see. Use with care.
>
> Greetings.
> BGimeno
I definitely like them!
A very nice work,
Paolo
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El 14/09/18 a las 18:08, clipka escribió:
> Am 14.09.2018 um 12:50 schrieb BGimeno:
>> Some examples of a macro I wrote years ago.
>> Let me a pair of days to finish some details and it will be posted in
>> p.t.scene-files
>
> You've been reading too many ancient celtic manuscripts ;)
>
I've also come to think that, but it's not old Celtic, it's my own
source code. I keep trying to unravel strange things and advance what is
there, at the moment it is shamelessly illegible and full of constants
everywhere.
BGimeno
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El 14/09/18 a las 19:49, Kenneth escribió:
> BGimeno <bru### [at] gmail com> wrote:
>
>> There seems to be no limit or vocabulary to describe the forms they
>> generate, and among a lot of garbage every once in a while something
>> decent is generated.
>>
>
> Very nice work! This seems to be one of those situations where POV-Ray's
> 'code-driven' paradigm might be superior to a purely menu-driven graphics
> program (where a user would have to pick and choose various parameters
> beforehand, in hopes of producing something usable.)
>
>
>
Thank you, your words are an incentive to continue sharing and
generating ideas for others to develop new and better ideas.
Regards
B.Gimeno
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El 14/09/18 a las 12:50, BGimeno escribió:
> Some examples of a macro I wrote years ago.
> Let me a pair of days to finish some details and it will be posted in
> p.t.scene-files
>
> Regards
> B Gimeno
News.
Hi: I'm still not 100% satisfied. The section that generates the color
schemes can still cause eye irritation. I think that next week I will
have the tessellations that I want to add along with a couple of decent
files to publish.
Regards,
B.Gimeno
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Attachments:
Download 'r1_004.png' (427 KB)
Download 'r1_012.png' (441 KB)
Download 'r1_013.png' (449 KB)
Download 'r1_035.png' (333 KB)
Preview of image 'r1_004.png'

Preview of image 'r1_012.png'

Preview of image 'r1_013.png'

Preview of image 'r1_035.png'

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hi,
BGimeno <bru### [at] gmail com> wrote:
> El 14/09/18 a las 12:50, BGimeno escribió:
> News.
> Hi: I'm still not 100% satisfied. ... I think that next week I will
> have ... a couple of decent files to publish.
_035 looks pretty "decent" already. the motif should sell like hot-cakes on the
Isle of Man. :-)
regards, jr.
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On 09/28/2018 12:28 PM, jr wrote:
>
> _035 looks pretty "decent" already. the motif should sell like hot-cakes on the
> Isle of Man. :-)
_035 feels like my coal mining Pennsylvania Slovak grandparent's house
in the '60s.
--
dik
Rendered 1024 of 921600 pixels (0%)
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El 30/09/18 a las 05:18, dick balaska escribió:
> On 09/28/2018 12:28 PM, jr wrote:
>>
>> _035 looks pretty "decent" already. the motif should sell like hot-cakes on the
>> Isle of Man. :-)
>
>
> _035 feels like my coal mining Pennsylvania Slovak grandparent's house
> in the '60s.
>
Thanks, I think something related to bananas was what I expected from
all of you. Do not lose hope, the results can be even uglier.
B. Gimeno
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