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see message in p.b.utilities
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On 03/05/2018 16:50, jr wrote:
> see message in p.b.utilities
>
I have been playing with the spheresweep output. As I try to trace() a
grass landscape with a path of flowers following a Hilbert Curve.
--
Regards
Stephen
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Stephen wrote on 03/05/2018 19:05:
> On 03/05/2018 16:50, jr wrote:
>> see message in p.b.utilities
>>
>
> I have been playing with the spheresweep output. As I try to trace() a
> grass landscape with a path of flowers following a Hilbert Curve.
>
>
Both interesting concepts.
Paolo
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On 07/05/2018 11:16, Paolo Gibellini wrote:
> Stephen wrote on 03/05/2018 19:05:
>> On 03/05/2018 16:50, jr wrote:
>>> see message in p.b.utilities
>>>
>>
>> I have been playing with the spheresweep output. As I try to trace() a
>> grass landscape with a path of flowers following a Hilbert Curve.
>>
>>
> Both interesting concepts.
I thought so. If I come up with anything I'll post an image.
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 07/05/2018 11:16, Paolo Gibellini wrote:
> > Stephen wrote on 03/05/2018 19:05:
> >> On 03/05/2018 16:50, jr wrote:
> >>> see message in p.b.utilities
> >>>
> >>
> >> I have been playing with the spheresweep output. As I try to trace() a
> >> grass landscape with a path of flowers following a Hilbert Curve.
This would work well with Kenneth's "sideways heightfield" city building concept
to make shrubs or a hedge maze.
And,
If there's a bustle in your hedgerow, don't be alarmed, now.
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On 07/05/2018 15:07, Bald Eagle wrote:
> Stephen <mca### [at] aol com> wrote:
>> On 07/05/2018 11:16, Paolo Gibellini wrote:
>>> Stephen wrote on 03/05/2018 19:05:
>>>> On 03/05/2018 16:50, jr wrote:
>>>>> see message in p.b.utilities
>>>>>
>>>>
>>>> I have been playing with the spheresweep output. As I try to trace() a
>>>> grass landscape with a path of flowers following a Hilbert Curve.
>
> This would work well with Kenneth's "sideways heightfield" city building concept
> to make shrubs or a hedge maze.
>
There is already an Ivy generator. But you could grow moss or lichen
over a building.
> And,
> If there's a bustle in your hedgerow, don't be alarmed, now.
>
If there is. Then the bugs in my code could wear it. :)
Might even eat it. Because on several occasions they have eaten all my
RAM. :(
Which means I am restarting from step 2.
Loops, my version of the perpetual motion machine.
--
Regards
Stephen
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On 07/05/2018 15:53, Stephen wrote:
> Which means I am restarting from step 2.
Still not happy with it. I'm sure there is something wrong with the
scene code. PovRay 3.7 does not release the memory. PovRay 3.8 does.
But I am moving on.
--
Regards
Stephen
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Am 08.05.2018 um 14:58 schrieb Stephen:
> On 07/05/2018 15:53, Stephen wrote:
>> Which means I am restarting from step 2.
>
> Still not happy with it. I'm sure there is something wrong with the
> scene code. PovRay 3.7 does not release the memory. PovRay 3.8 does.
Doesn't have to be buggy scene code. POV-Ray v3.7 wasn't perfect.
POV-Ray v3.8 is...
... a bit better.
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On 09/05/2018 12:19, clipka wrote:
> Am 08.05.2018 um 14:58 schrieb Stephen:
>> On 07/05/2018 15:53, Stephen wrote:
>>> Which means I am restarting from step 2.
>>
>> Still not happy with it. I'm sure there is something wrong with the
>> scene code. PovRay 3.7 does not release the memory. PovRay 3.8 does.
>
> Doesn't have to be buggy scene code. POV-Ray v3.7 wasn't perfect.
> POV-Ray v3.8 is...
>
>
Tada!
>
>
>
>
>
I don't read below the line. ;-)
>
>
>
There is something wrong with the code. There is a wayward "{" or "}"
somewhere. I have to comment a "}" out to get it working.
While I am at it and before I forget. Is there something in the Windoze
editor that gets confused when /* ... */ comments are nested?
Ctrl + ] doesn't always work as I expect.
But then that could be me. It so often is.
>
>
>
>
>
> .... a bit better.
>
--
Regards
Stephen
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Am 09.05.2018 um 14:27 schrieb Stephen:
> While I am at it and before I forget. Is there something in the Windoze
> editor that gets confused when /* ... */ comments are nested?
> Ctrl + ] doesn't always work as I expect.
> But then that could be me. It so often is.
While POV-Ray's parser allows comments to be nested, the 3rd party
editor component isn't designed to accomodate for that.
So for example,
/*a/*b*/c*/
to POV-Ray is a comment containing `a/*b*/c` (the portion `/*b*/` being
a nested comment), while to the editor it is a comment containing `a/*b`
(the `/*` being nothing special) followed by a separate `c*/` outside
the comment.
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