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Instead of rendering pretty young girls I've tried the opposite, a self
portrait - but with some artistic freedom:
I've never been in Birmingham.
Never had or wore a Sabbath-shirt. In fact I don't listen to Black
Sabbath (and bands like that) since the age of 15.
My hair isn't *that* dense anymore.
-Ive
Post a reply to this message
Attachments:
Download 'the end.jpg' (390 KB)
Preview of image 'the end.jpg'

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Out of words, looking perfect! :)
On a personal side note: I've been a rocker myself ever since my early childhood
and up to this day. At this point (I'm 36 at the time of writing this and
preparing material for my new solo album) I'd say that this path will last all
the way to the grave and beyond, hehe! :D
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On 03/11/2018 02:31 PM, Ive wrote:
> Instead of rendering pretty young girls I've tried the opposite, a self
> portrait - but with some artistic freedom:
> I've never been in Birmingham.
> Never had or wore a Sabbath-shirt. In fact I don't listen to Black
> Sabbath (and bands like that) since the age of 15.
> My hair isn't *that* dense anymore.
>
> -Ive
Looks good! And now I finally have a fix on your gender.
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On 11-3-2018 19:31, Ive wrote:
> Instead of rendering pretty young girls I've tried the opposite, a self
> portrait - but with some artistic freedom:
> I've never been in Birmingham.
> Never had or wore a Sabbath-shirt. In fact I don't listen to Black
> Sabbath (and bands like that) since the age of 15.
> My hair isn't *that* dense anymore.
>
> -Ive
That is a pretty good render, and no mistake. The skin texture is
perfect (you must have a *very* detailed image_map!) although the
eyebrows are almost a give away.
--
Thomas
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Am 3/12/2018 um 8:50 schrieb Thomas de Groot:
> That is a pretty good render, and no mistake. The skin texture is
> perfect (you must have a *very* detailed image_map!) although the
> eyebrows are almost a give away.
>
No image maps used in this render (except for the shirt), while all
details in the skin are modeled. There are only specular maps to define
the glossy reflectivity of the various skin parts.
Hair and eyebrows is "real" hair as produced by my fur-generating method.
-Ive
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On 03/11/2018 02:31 PM, Ive wrote:
> Instead of rendering pretty young girls I've tried the opposite, a self
> portrait - but with some artistic freedom:
> I've never been in Birmingham.
> Never had or wore a Sabbath-shirt. In fact I don't listen to Black
> Sabbath (and bands like that) since the age of 15.
> My hair isn't *that* dense anymore.
>
> -Ive
Stunning image. How did you get the 'luminous bloom' off the sun glasses?
Bill P.
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On 12-3-2018 12:18, Ive wrote:
> Am 3/12/2018 um 8:50 schrieb Thomas de Groot:
>> That is a pretty good render, and no mistake. The skin texture is
>> perfect (you must have a *very* detailed image_map!) although the
>> eyebrows are almost a give away.
>>
> No image maps used in this render (except for the shirt), while all
> details in the skin are modeled. There are only specular maps to define
> the glossy reflectivity of the various skin parts.
> Hair and eyebrows is "real" hair as produced by my fur-generating method.
>
Your skin is more than life-like! And at such close range too! I am
deeply impressed indeed!
I had the impression that the eyebrows were part of the skin map. I am
obviously wrong.
--
Thomas
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Am 3/12/2018 um 13:12 schrieb William F Pokorny:
>
> Stunning image. How did you get the 'luminous bloom' off the sun glasses?
>
This scene uses Mie-Murky type media. Its strong forward scattering
together with realistic high light intensities can produce a luminous
bloom effect*. It is also responsible for the slightly changing color
tint as seen in the background and - together with focal blur - helps to
hide the cheap modeling there.
*but was - in this case - not enough for my taste so I intensified it a
bit by post-processing.
-Ive
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Ive wrote on 11/03/2018 19:31:
> Instead of rendering pretty young girls I've tried the opposite, a self
> portrait - but with some artistic freedom:
> I've never been in Birmingham.
> Never had or wore a Sabbath-shirt. In fact I don't listen to Black
> Sabbath (and bands like that) since the age of 15.
> My hair isn't *that* dense anymore.
>
> -Ive
Impressive. An image worthy of the Hall of fame imho.
:-o
Paolo
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On 12/03/2018 12:13, Thomas de Groot wrote:
> I am deeply impressed indeed!
Me too. Very much me too.
--
Regards
Stephen
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On 12-3-2018 16:43, Paolo Gibellini wrote:
> Ive wrote on 11/03/2018 19:31:
>> Instead of rendering pretty young girls I've tried the opposite, a
>> self portrait - but with some artistic freedom:
>> I've never been in Birmingham.
>> Never had or wore a Sabbath-shirt. In fact I don't listen to Black
>> Sabbath (and bands like that) since the age of 15.
>> My hair isn't *that* dense anymore.
>>
>> -Ive
> Impressive. An image worthy of the Hall of fame imho.
> :-o
> Paolo
>
I fully agree with that. However, Ive has first to deliver his secrets
about skin modelling, otherwise I veto the election. :-)
--
Thomas
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Ive <ive### [at] lilysoft org> wrote:
> Instead of rendering pretty young girls I've tried the opposite, a self
> portrait - but with some artistic freedom:
> I've never been in Birmingham.
> Never had or wore a Sabbath-shirt. In fact I don't listen to Black
> Sabbath (and bands like that) since the age of 15.
> My hair isn't *that* dense anymore.
>
> -Ive
Awesome. You look like Sammy Hagar.
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On 2018-03-11 2:31 PM, Ive wrote:
> Instead of rendering pretty young girls I've tried the opposite, a self
> portrait - but with some artistic freedom:
> I've never been in Birmingham.
> Never had or wore a Sabbath-shirt. In fact I don't listen to Black
> Sabbath (and bands like that) since the age of 15.
> My hair isn't *that* dense anymore.
>
> -Ive
Wow! Truly amazing.
David Buck
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On 3/11/2018 2:31 PM, Ive wrote:
> Instead of rendering pretty young girls I've tried the opposite, a self
> portrait - but with some artistic freedom:
> I've never been in Birmingham.
> Never had or wore a Sabbath-shirt. In fact I don't listen to Black
> Sabbath (and bands like that) since the age of 15.
> My hair isn't *that* dense anymore.
>
> -Ive
That is awesome! I like how translucent the skin is. The hair line at
the forehead is a minor giveaway that it's CGI and not a photograph. But
you have to look for it in order to see it.
Mike
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Ive <ive### [at] lilysoft org> wrote:
> Instead of rendering pretty young girls I've tried the opposite, a self
> portrait - but with some artistic freedom:
> I've never been in Birmingham.
> Never had or wore a Sabbath-shirt. In fact I don't listen to Black
> Sabbath (and bands like that) since the age of 15.
> My hair isn't *that* dense anymore.
>
> -Ive
Looks great, from the preview I thought it was a photo, still could fool most
people very impressive texturing.
Sean
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Am 3/13/2018 um 8:53 schrieb Thomas de Groot:
> Ive has first to deliver his secrets
> about skin modelling, otherwise I veto the election. :-)
>
No secret at all.
First step was a series of portrait photographs - front, both sides and
sides at 45°). As my wife is a semi-professional photographer this was
the quick part.
Then a setup for Blender with 6 orthographic cameras where these
photographs are properly projected on 6 planes and the transparency of
the planes can be adjusted as desired.
The basic mesh is the Genesis 8 model (available for free from Daz3D),
it has surprisingly few polygons but is designed to work extremely well
with subdivisions.
This mesh was exported to Blender with the above setup and I started to
move vertices around until the its shape did match the photographic
outlines in all 6 views.
Next step: subdivision of the mesh and modeling of the most dominant
"valleys" and "hills" - here comes the transparency in handy as the
photos give a nice guideline.
Next step: subdivide again and model the less dominant "valleys" and
"hills".
Repeat until satisfied and/or the mesh becomes so GB heavy that it
starts to be a nightmare to handle.
This could be done with the whole body to create a digital double but I
didn't do that.
Then I did import this mesh into DAZ-Studio and copied the rigging from
the original Genesis 8 to this new figure and had a fully posable
digital copy of myself ;)
But some expressions do look really scary as e.g. the rigging of the
mouth does not match the way the muscles of the real me do behave.
-Ive
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Am 3/12/2018 um 16:43 schrieb Paolo Gibellini:
> Impressive. An image worthy of the Hall of fame imho.
> :-o
Thank you. But I really do not want to have a self portrait in the HOF.
This seems inappropriate ;)
-Ive
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Am 3/14/2018 um 5:39 schrieb jhu:
> Awesome. You look like Sammy Hagar.
LOL. Had to google the name. In opposite to the what this portrait might
suggest I'm really not much interested in old school rock music ;)
-Ive
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Am 3/12/2018 um 0:18 schrieb Pekka Aho:
> Out of words, looking perfect! :)
>
> On a personal side note: I've been a rocker myself ever since my early childhood
> and up to this day. At this point (I'm 36 at the time of writing this and
> preparing material for my new solo album) I'd say that this path will last all
> the way to the grave and beyond, hehe! :D
>
LOL. Thank you! Once I played bass in a punk rock band for a few years
but nowadays I prefer my acoustic guitar and some classical tune and on
occasion bluegrass or an old fiddle tune with my 5-string-banjo.
-Ive
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Am 3/12/2018 um 2:21 schrieb Cousin Ricky:
> Looks good! And now I finally have a fix on your gender.
>
And there goes my long kept secret...
-Ive
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Ive wrote on 14/03/2018 16:37:
> Am 3/12/2018 um 16:43 schrieb Paolo Gibellini:
>> Impressive. An image worthy of the Hall of fame imho.
>> :-o
>
> Thank you. But I really do not want to have a self portrait in the HOF.
> This seems inappropriate ;)
>
> -Ive
>
>
>
>
So you need to post the portrait of another subject...
;-)
Paolo
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Am 3/14/2018 um 10:20 schrieb Mike Horvath:
> That is awesome! I like how translucent the skin is. The hair line at
> the forehead is a minor giveaway that it's CGI and not a photograph. But
> you have to look for it in order to see it.
>
Thank you! Yes there are quite a lot giveaways and *I* do see them
always very prominent. It is always a problem for me to decide when
something is "good enough" as at some point I usually see just the flaws.
Sometimes I look for these flaws in the work of professionals (not to
blame them - just out of interest) and usually do find them there as
well but as it happens just an hour ago I stumbled over this beagle:
http://www.anderslanglands.com/blog//2016/02/01/beagle.html
and looked at it for 15 minutes and found - nothing!
-Ive
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Am 3/14/2018 um 9:45 schrieb David Buck:
> Wow! Truly amazing.
>
Thank you, much appreciated!
-Ive
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On 14-3-2018 16:35, Ive wrote:
> Am 3/13/2018 um 8:53 schrieb Thomas de Groot:
>> Ive has first to deliver his secrets about skin modelling, otherwise I
>> veto the election. :-)
>>
>
> No secret at all.
>
> First step was a series of portrait photographs - front, both sides and
> sides at 45°). As my wife is a semi-professional photographer this was
> the quick part.
> Then a setup for Blender with 6 orthographic cameras where these
> photographs are properly projected on 6 planes and the transparency of
> the planes can be adjusted as desired.
>
> The basic mesh is the Genesis 8 model (available for free from Daz3D),
> it has surprisingly few polygons but is designed to work extremely well
> with subdivisions.
> This mesh was exported to Blender with the above setup and I started to
> move vertices around until the its shape did match the photographic
> outlines in all 6 views.
> Next step: subdivision of the mesh and modeling of the most dominant
> "valleys" and "hills" - here comes the transparency in handy as the
> photos give a nice guideline.
> Next step: subdivide again and model the less dominant "valleys" and
> "hills".
> Repeat until satisfied and/or the mesh becomes so GB heavy that it
> starts to be a nightmare to handle.
>
> This could be done with the whole body to create a digital double but I
> didn't do that.
>
> Then I did import this mesh into DAZ-Studio and copied the rigging from
> the original Genesis 8 to this new figure and had a fully posable
> digital copy of myself ;)
> But some expressions do look really scary as e.g. the rigging of the
> mouth does not match the way the muscles of the real me do behave.
>
> -Ive
>
Ah ha! Thank you for this glance into the kitchen! I still wonder how
you got the smallest skin details, especially the pore structure visible
for instance on lower jaw or neck, enhanced by the back lighting.
In any case, this is a tremendous achievement. I like doing detailed
modelling but you have far surpassed what my own patience would allow me
to do. :-)
--
Thomas
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On 14-3-2018 17:16, Ive wrote:
> Am 3/14/2018 um 10:20 schrieb Mike Horvath:
>> That is awesome! I like how translucent the skin is. The hair line at
>> the forehead is a minor giveaway that it's CGI and not a photograph.
>> But you have to look for it in order to see it.
>>
> Thank you! Yes there are quite a lot giveaways and *I* do see them
> always very prominent. It is always a problem for me to decide when
> something is "good enough" as at some point I usually see just the flaws.
> Sometimes I look for these flaws in the work of professionals (not to
> blame them - just out of interest) and usually do find them there as
> well but as it happens just an hour ago I stumbled over this beagle:
>
> http://www.anderslanglands.com/blog//2016/02/01/beagle.html
>
> and looked at it for 15 minutes and found - nothing!
>
Indeed. Those might be the guys who modelled the tiger for Life of Pi.
--
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 11-3-2018 19:31, Ive wrote:
> > Instead of rendering pretty young girls I've tried the opposite, a self
> > portrait - but with some artistic freedom:
> > I've never been in Birmingham.
> > Never had or wore a Sabbath-shirt. In fact I don't listen to Black
> > Sabbath (and bands like that) since the age of 15.
> > My hair isn't *that* dense anymore.
> >
> > -Ive
>
> That is a pretty good render, and no mistake. The skin texture is
> perfect (you must have a *very* detailed image_map!) although the
> eyebrows are almost a give away.
totally agree
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Ive <ive### [at] lilysoft org> wrote:
> Am 3/13/2018 um 8:53 schrieb Thomas de Groot:
> > Ive has first to deliver his secrets
> > about skin modelling, otherwise I veto the election. :-)
> >
>
> No secret at all.
>
> First step was a series of portrait photographs - front, both sides and
> sides at 45°). As my wife is a semi-professional photographer this was
> the quick part.
> Then a setup for Blender with 6 orthographic cameras where these
> photographs are properly projected on 6 planes and the transparency of
> the planes can be adjusted as desired.
>
> The basic mesh is the Genesis 8 model (available for free from Daz3D),
> it has surprisingly few polygons but is designed to work extremely well
> with subdivisions.
> This mesh was exported to Blender with the above setup and I started to
> move vertices around until the its shape did match the photographic
> outlines in all 6 views.
> Next step: subdivision of the mesh and modeling of the most dominant
> "valleys" and "hills" - here comes the transparency in handy as the
> photos give a nice guideline.
> Next step: subdivide again and model the less dominant "valleys" and
> "hills".
> Repeat until satisfied and/or the mesh becomes so GB heavy that it
> starts to be a nightmare to handle.
>
> This could be done with the whole body to create a digital double but I
> didn't do that.
>
> Then I did import this mesh into DAZ-Studio and copied the rigging from
> the original Genesis 8 to this new figure and had a fully posable
> digital copy of myself ;)
> But some expressions do look really scary as e.g. the rigging of the
> mouth does not match the way the muscles of the real me do behave.
>
> -Ive
Amazing skin + fabric + hair shaders , lighting and image composition, jazzy
spirit... please do more of these !
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Very impressive. :-)
Have you ever tried to create humans from the era 1850 to 1870? The
clothing is probably a challenge.
Please see my MISSISSIPPI thread here in this group, if you like.
---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com
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Am 3/14/2018 um 16:32 schrieb s.day:
>
> Looks great, from the preview I thought it was a photo, still could fool most
> people very impressive texturing.
>
> Sean
>
>
Thanks Sean!
-Ive
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Am 3/22/2018 um 4:10 schrieb Sven Littkowski:
> Very impressive. :-)
>
> Have you ever tried to create humans from the era 1850 to 1870? The
> clothing is probably a challenge.
>
Maybe here:
http://www.lilysoft.org/CGI/Teatime/teatime.htm
> Please see my MISSISSIPPI thread here in this group, if you like.
>
Sorry, in the rare time I have at hand I'd prefer to follow my own ideas.
-Ive
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Am 3/21/2018 um 17:19 schrieb Mr:
> Amazing skin + fabric + hair shaders , lighting and image composition, jazzy
> spirit... please do more of these !
>
Thank you! (... and sorry, almost overlooked this message)
-Ive
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