POV-Ray : Newsgroups : povray.binaries.images : Antony Gormley simulation - Version 3 Server Time
10 Oct 2026 07:54:31 EDT (-0400)
  Antony Gormley simulation - Version 3 (Message 1 to 42 of 42)  
From: Thomas de Groot
Subject: Antony Gormley simulation - Version 3
Date: 5 Dec 2017 07:35:34
Message: <5a269296@news.povray.org>
Better to start a new thread I guess.

Version 2 being the use of blobs, this version represents the use of an 
array of points (thanks to Bald Eagle).

Here is a densely populated array.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 5 Dec 2017 07:40:38
Message: <5a2693c6@news.povray.org>
Less densely populated, I like this one.

-- 
Thomas


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From: Bald Eagle
Subject: Re: Antony Gormley simulation - Version 3
Date: 5 Dec 2017 07:55:01
Message: <web.5a269714b45cb164c437ac910@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Better to start a new thread I guess.
>
> Version 2 being the use of blobs, this version represents the use of an
> array of points (thanks to Bald Eagle).
>
> Here is a densely populated array.
>
> --
> Thomas

This one almost looks like it's "The world's most hirsute man"   :D


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From: Jim Holsenback
Subject: Re: Antony Gormley simulation - Version 3
Date: 5 Dec 2017 07:55:57
Message: <5a26975d$1@news.povray.org>
On 12/5/2017 7:40 AM, Thomas de Groot wrote:
> Less densely populated, I like this one.
> 
moi aussi


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 6 Dec 2017 03:05:22
Message: <5a27a4c2$1@news.povray.org>
On 5-12-2017 13:54, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Better to start a new thread I guess.
>>
>> Version 2 being the use of blobs, this version represents the use of an
>> array of points (thanks to Bald Eagle).
>>
>> Here is a densely populated array.
>>
>> --
>> Thomas
> 
> This one almost looks like it's "The world's most hirsute man"   :D
> 

LOL yes indeed!

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 6 Dec 2017 03:06:09
Message: <5a27a4f1$1@news.povray.org>
On 5-12-2017 13:55, Jim Holsenback wrote:
> On 12/5/2017 7:40 AM, Thomas de Groot wrote:
>> Less densely populated, I like this one.
>>
> moi aussi


Thanks; still some way to go...

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 6 Dec 2017 03:23:57
Message: <5a27a91d@news.povray.org>
Dressed up for polar winter... or too much for dinner?

-- 
Thomas


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From: Paolo Gibellini
Subject: Re: Antony Gormley simulation - Version 3
Date: 6 Dec 2017 04:00:11
Message: <5a27b19b@news.povray.org>
Bald Eagle wrote on 05/12/2017 13:54:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Better to start a new thread I guess.
>>
>> Version 2 being the use of blobs, this version represents the use of an
>> array of points (thanks to Bald Eagle).
>>
>> Here is a densely populated array.
>>
>> --
>> Thomas
> 
> This one almost looks like it's "The world's most hirsute man"   :D
> 
The young Treebeard!
:D
Paolo


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 6 Dec 2017 04:08:07
Message: <5a27b377@news.povray.org>
Finally with all of Blad Eagle's code (i.e including the random 
selection of points within the array). I only changed rand() to RRand() 
which I find more intuitive.

-- 
Thomas


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From: Paolo Gibellini
Subject: Re: Antony Gormley simulation - Version 3
Date: 6 Dec 2017 05:59:28
Message: <5a27cd90$1@news.povray.org>
Thomas de Groot wrote on 06/12/2017 10:08:
> Finally with all of Blad Eagle's code (i.e including the random 
> selection of points within the array). I only changed rand() to RRand() 
> which I find more intuitive.
> 

Well, this is evocative and worthy of one of your famous terrains.
;-)
Paolo


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From: Bald Eagle
Subject: Re: Antony Gormley simulation - Version 3
Date: 6 Dec 2017 10:15:00
Message: <web.5a2808e5b45cb164c437ac910@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Finally with all of Blad Eagle's code (i.e including the random
> selection of points within the array). I only changed rand() to RRand()
> which I find more intuitive.
>
> --
> Thomas

Well, finally, some recognition  :D
If we can add those spikes in, I can finally be "Blad the Impaler"!


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 7 Dec 2017 02:38:39
Message: <5a28efff$1@news.povray.org>
On 6-12-2017 16:12, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Finally with all of Blad Eagle's code (i.e including the random
>> selection of points within the array). I only changed rand() to RRand()
>> which I find more intuitive.
>>
>> --
>> Thomas
> 
> Well, finally, some recognition  :D
> If we can add those spikes in, I can finally be "Blad the Impaler"!
> 

LOL
It takes time to get recognised. Be glad it happens in your lifetime! :-)

"Blad", "Bald", a single keystroke and your reputation is ruined :-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 8 Dec 2017 02:48:16
Message: <5a2a43c0@news.povray.org>
On 6-12-2017 11:59, Paolo Gibellini wrote:
> Thomas de Groot wrote on 06/12/2017 10:08:
>> Finally with all of Blad Eagle's code (i.e including the random 
>> selection of points within the array). I only changed rand() to 
>> RRand() which I find more intuitive.
>>
> 
> Well, this is evocative and worthy of one of your famous terrains.
> ;-)
> Paolo
> 

Thanks Paolo! Slowly getting where I want to go...

Ultimately, one of these will end up in a terrain. ;-)

-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation - Version 3
Date: 8 Dec 2017 03:52:45
Message: <5a2a52dd$1@news.povray.org>
On 08/12/2017 07:48, Thomas de Groot wrote:

> 
> Ultimately, one of these will end up in a terrain. ;-)
> 

Maybe you could incorporate it into your "Not Islay" from 2015 and call 
it "Not Arran" ;-)

https://en.wikipedia.org/wiki/Sleeping_Warrior


-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 8 Dec 2017 07:06:04
Message: <5a2a802c$1@news.povray.org>
On 8-12-2017 9:52, Stephen wrote:
> On 08/12/2017 07:48, Thomas de Groot wrote:
> 
>>
>> Ultimately, one of these will end up in a terrain. ;-)
>>
> 
> Maybe you could incorporate it into your "Not Islay" from 2015 and call 
> it "Not Arran" ;-)
> 
> https://en.wikipedia.org/wiki/Sleeping_Warrior
> 
> 

An interesting idea. I can come up with something.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 9 Dec 2017 03:41:39
Message: <5a2ba1c3@news.povray.org>
Another one, using the random array together with blobs this time.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 9 Dec 2017 03:55:34
Message: <5a2ba506@news.povray.org>
Or this one.


-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation - Version 3
Date: 9 Dec 2017 04:32:07
Message: <5a2bad97$1@news.povray.org>
On 09/12/2017 08:55, Thomas de Groot wrote:
> Or this one.
> 
> 
That looks painful. :-)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 9 Dec 2017 07:08:13
Message: <5a2bd22d$1@news.povray.org>
On 9-12-2017 10:32, Stephen wrote:
> On 09/12/2017 08:55, Thomas de Groot wrote:
>> Or this one.
>>
>>
> That looks painful. :-)
> 

Yes. I suppose this is the consequence of too much body building. :-)

-- 
Thomas


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From: Bald Eagle
Subject: Re: Antony Gormley simulation - Version 3
Date: 9 Dec 2017 08:45:01
Message: <web.5a2be895b45cb1645cafe28e0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Or this one.
>
>
> --
> Thomas

"Stung by mud wasps"   :D


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From: Jörg "Yadgar" Bleimann
Subject: Re: Antony Gormley simulation - Version 3
Date: 9 Dec 2017 08:45:59
Message: <5a2be917$1@news.povray.org>
Hi(gh)!

On 09.12.2017 13:08, Thomas de Groot wrote:

> Yes. I suppose this is the consequence of too much body building. :-)

...or of an over-developed mud fetish!

See you in Khyberspace!

Yadgar


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From: Norbert Kern
Subject: Re: Antony Gormley simulation - Version 3
Date: 9 Dec 2017 11:20:01
Message: <web.5a2c0c0eb45cb164eb2451710@news.povray.org>
Hi Thomas,

I like your variants of Gromley art using our beloved povray.

Here I want to remind of some other possibilities to play with figures.


From left to right -

Thies Heidecke  3D-Mosaic-Macro Source
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/

Samuel T. Benge  Dendrites
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3FC41455.8020201%40hotmail.com%3E/maze_cube.pov.txt?tt
op=328092&toff=400

hobBIT (Thomas Hoppe)  Ivy Generator
http://news.povray.org/povray.binaries.images/message/%3C4a4f96ac%40news.povray.org%3E/#%3C4a4f96ac%40news.povray.org%3
E

Jean-Charles Marteau  Random repartitions
http://sibylone.free.fr/sources/repartition_v1_0.zip

Norbert


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From: Fractracer
Subject: Re: Antony Gormley simulation - Version 3
Date: 9 Dec 2017 11:50:05
Message: <web.5a2c13b1b45cb164be1e6c2b0@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Hi Thomas,
>
> I like your variants of Gromley art using our beloved povray.
>
> Here I want to remind of some other possibilities to play with figures.
>
>
> From left to right -
>
> Thies Heidecke  3D-Mosaic-Macro Source
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
>
> Samuel T. Benge  Dendrites
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3FC41455.8020201%40hotmail.com%3E/maze_cube.pov.txt?
tt
> op=328092&toff=400
>
> hobBIT (Thomas Hoppe)  Ivy Generator
>
http://news.povray.org/povray.binaries.images/message/%3C4a4f96ac%40news.povray.org%3E/#%3C4a4f96ac%40news.povray.org
%3
> E
>
> Jean-Charles Marteau  Random repartitions
> http://sibylone.free.fr/sources/repartition_v1_0.zip
>
> Norbert

Good work, the Ivy's and Random-repartition's bodies are great.


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 10 Dec 2017 02:58:36
Message: <5a2ce92c$1@news.povray.org>
On 9-12-2017 17:15, Norbert Kern wrote:
> Hi Thomas,
> 
> I like your variants of Gromley art using our beloved povray.
> 
> Here I want to remind of some other possibilities to play with figures.
> 
> 
>  From left to right -
> 
> Thies Heidecke  3D-Mosaic-Macro Source
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
> 
> Samuel T. Benge  Dendrites
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3FC41455.8020201%40hotmail.com%3E/maze_cube.pov.txt?tt
> op=328092&toff=400
> 
> hobBIT (Thomas Hoppe)  Ivy Generator
>
http://news.povray.org/povray.binaries.images/message/%3C4a4f96ac%40news.povray.org%3E/#%3C4a4f96ac%40news.povray.org%3
> E
> 
> Jean-Charles Marteau  Random repartitions
> http://sibylone.free.fr/sources/repartition_v1_0.zip
> 

Excellent! Thanks indeed Norbert. Except for the Ivy Generator by hobBIT 
(which I forgot somehow later on), I did not know Thies Heidecke nor 
Jean-Charles Marteau. Sam's Dendrites somehow passed me by.

In time, I intend to make my Gormley scene file available to everyone of 
course.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 10 Dec 2017 03:32:32
Message: <5a2cf120$1@news.povray.org>
> On 9-12-2017 17:15, Norbert Kern wrote:
>> Thies Heidecke  3D-Mosaic-Macro Source
>>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/

>>

Render fails with the mention: "Internal limit exceeded in 
FixedSimpleVector"

"Fatal error in renderer: A Pov-Ray internal nesting limit was reached."

-- 
Thomas


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From: clipka
Subject: Re: Antony Gormley simulation - Version 3
Date: 10 Dec 2017 05:52:33
Message: <5a2d11f1$1@news.povray.org>
Am 10.12.2017 um 09:32 schrieb Thomas de Groot:
>> On 9-12-2017 17:15, Norbert Kern wrote:
>>> Thies Heidecke  3D-Mosaic-Macro Source
>>>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
>>>
> 
> Render fails with the mention: "Internal limit exceeded in
> FixedSimpleVector"
> 
> "Fatal error in renderer: A Pov-Ray internal nesting limit was reached."

Ah, that pesky FixedSimpleVector again...

Well, do I have exciting news for you: As of v3.8.0-alpha.9436902, the
FixedSimpleVector is no more, and its associated limitations are gone
for good :D

https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.9436902


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 10 Dec 2017 07:28:14
Message: <5a2d285e$1@news.povray.org>
On 10-12-2017 11:52, clipka wrote:
> Am 10.12.2017 um 09:32 schrieb Thomas de Groot:
>>> On 9-12-2017 17:15, Norbert Kern wrote:
>>>> Thies Heidecke  3D-Mosaic-Macro Source
>>>>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
>>>>
>>
>> Render fails with the mention: "Internal limit exceeded in
>> FixedSimpleVector"
>>
>> "Fatal error in renderer: A Pov-Ray internal nesting limit was reached."
> 
> Ah, that pesky FixedSimpleVector again...
> 
> Well, do I have exciting news for you: As of v3.8.0-alpha.9436902, the
> FixedSimpleVector is no more, and its associated limitations are gone
> for good :D
> 
> https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.9436902
> 

Excellent! in the mean time, I had solved the problem all by my little self.

1) The problem was initially the ancient: M^3
2.1) I thought it correct to replace that by: M*10e3
2.2) That generated the mentioned fatal error.
3) then I thought that it would be better to use: pow(M,3)
3) that worked correctly :-)

-- 
Thomas


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From: Jörg "Yadgar" Bleimann
Subject: Re: Antony Gormley simulation - Version 3
Date: 11 Dec 2017 13:41:32
Message: <5a2ed15c$1@news.povray.org>
Hi(gh)!

On 09.12.2017 17:15, Norbert Kern wrote:
>  From left to right -
> 
> Thies Heidecke  3D-Mosaic-Macro Source
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
> 
> Samuel T. Benge  Dendrites
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3FC41455.8020201%40hotmail.com%3E/maze_cube.pov.txt?tt
> op=328092&toff=400
> 
> hobBIT (Thomas Hoppe)  Ivy Generator
>
http://news.povray.org/povray.binaries.images/message/%3C4a4f96ac%40news.povray.org%3E/#%3C4a4f96ac%40news.povray.org%3
> E
> 
> Jean-Charles Marteau  Random repartitions
> http://sibylone.free.fr/sources/repartition_v1_0.zip

Stunning! Now let find a suitable 3D printer...

See you in Khyberspace!

Yadgar

Now playing: Hero Worship (The B-52's)


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From: Bald Eagle
Subject: Re: Antony Gormley simulation - Version 3
Date: 11 Dec 2017 14:45:00
Message: <web.5a2edfedb45cb164c437ac910@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Another one, using the random array together with blobs this time.
>
> --
> Thomas

I just came across this:   http://www.gettyimages.ca/license/562598913

This method might make some nice faux-protein molecules using interesting shapes
as a container....


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 12 Dec 2017 02:59:09
Message: <5a2f8c4d@news.povray.org>
On 11-12-2017 20:43, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Another one, using the random array together with blobs this time.
>>
>> --
>> Thomas
> 
> I just came across this:   http://www.gettyimages.ca/license/562598913
> 
> This method might make some nice faux-protein molecules using interesting shapes
> as a container....
> 

Interestingly, I have been working for quite some time on another 
artist's simulation: the surrealist painter Yves Tanguy. Looks like this 
at present.

-- 
Thomas


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From: Paolo Gibellini
Subject: Re: Antony Gormley simulation - Version 3
Date: 13 Dec 2017 04:55:51
Message: <5a30f927$1@news.povray.org>
Norbert Kern wrote on 09/12/2017 17:15:
> Hi Thomas,
> 
> I like your variants of Gromley art using our beloved povray.
> 
> Here I want to remind of some other possibilities to play with figures.
> 
> 
>  From left to right -
> 
> Thies Heidecke  3D-Mosaic-Macro Source
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
> 
> Samuel T. Benge  Dendrites
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3FC41455.8020201%40hotmail.com%3E/maze_cube.pov.txt?tt
> op=328092&toff=400
> 
> hobBIT (Thomas Hoppe)  Ivy Generator
>
http://news.povray.org/povray.binaries.images/message/%3C4a4f96ac%40news.povray.org%3E/#%3C4a4f96ac%40news.povray.org%3
> E
> 
> Jean-Charles Marteau  Random repartitions
> http://sibylone.free.fr/sources/repartition_v1_0.zip
> 
> Norbert
> 
I remember the macros, but applied to a human figure are really impressive.
Paolo


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 14 Dec 2017 03:31:26
Message: <5a3236de@news.povray.org>
Now, /this/ is an interesting construction, isn't it?

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 14 Dec 2017 03:37:52
Message: <5a323860@news.povray.org>
More sparsely populated, you can imagine how the figure would dissipate 
into the landscape.

-- 
Thomas


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From: Bald Eagle
Subject: Re: Antony Gormley simulation - Version 3
Date: 14 Dec 2017 06:20:01
Message: <web.5a325d7ab45cb1645cafe28e0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> More sparsely populated, you can imagine how the figure would dissipate
> into the landscape.
>
> --
> Thomas

"reBartender, I need a stiff drink - make it a cement-mixer."


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From: Fractracer
Subject: Re: Antony Gormley simulation - Version 3
Date: 14 Dec 2017 07:05:01
Message: <web.5a326860b45cb16434af40e90@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> More sparsely populated, you can imagine how the figure would dissipate
> into the landscape.
>
> --
> Thomas

Great giant statue under construction.
Below is my little contribution to Gormley's simulation:)


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 14 Dec 2017 07:05:48
Message: <5a32691c$1@news.povray.org>
On 14-12-2017 12:16, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> More sparsely populated, you can imagine how the figure would dissipate
>> into the landscape.
>>
>> --
>> Thomas
> 
> "reBartender, I need a stiff drink - make it a cement-mixer."
> 
> 

LOL That would indeed be required.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 14 Dec 2017 07:09:34
Message: <5a3269fe$1@news.povray.org>
On 14-12-2017 13:02, Fractracer wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> More sparsely populated, you can imagine how the figure would dissipate
>> into the landscape.
>>
>> --
>> Thomas
> 
> Great giant statue under construction.
> Below is my little contribution to Gormley's simulation:)
> 

Oooh! That's a nice one indeed!

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 14 Dec 2017 07:10:33
Message: <5a326a39@news.povray.org>
On 14-12-2017 12:16, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> More sparsely populated, you can imagine how the figure would dissipate
>> into the landscape.
>>
>> --
>> Thomas
> 
> "reBartender, I need a stiff drink - make it a cement-mixer."
> 
> 

"Hurry up, Bartender!"

-- 
Thomas


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Attachments:
Download 'antony gormley sim_4_4.png' (392 KB)

Preview of image 'antony gormley sim_4_4.png'
antony gormley sim_4_4.png


 

From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 20 Dec 2017 03:19:08
Message: <5a3a1cfc@news.povray.org>
On 8-12-2017 9:52, Stephen wrote:
> Maybe you could incorporate it into your "Not Islay" from 2015 and call 
> it "Not Arran" ;-)
> 
> https://en.wikipedia.org/wiki/Sleeping_Warrior
> 

Not yet done as requested, but this is the pose I want to use for this.

I am still fine tuning the code and it is almost done.

-- 
Thomas


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Preview of image 'antony gormley sim.jpg'
antony gormley sim.jpg


 

From: Stephen
Subject: Re: Antony Gormley simulation - Version 3
Date: 20 Dec 2017 03:53:31
Message: <5a3a250b$1@news.povray.org>
On 20/12/2017 08:18, Thomas de Groot wrote:
> On 8-12-2017 9:52, Stephen wrote:
>> Maybe you could incorporate it into your "Not Islay" from 2015 and 
>> call it "Not Arran" ;-)
>>
>> https://en.wikipedia.org/wiki/Sleeping_Warrior
>>
> 
> Not yet done as requested, but this is the pose I want to use for this.
> 
> I am still fine tuning the code and it is almost done.
> 

Looks good.

-- 

Regards
     Stephen


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From: Fractracer
Subject: Re: Antony Gormley simulation - Version 3
Date: 20 Dec 2017 07:45:00
Message: <web.5a3a5ab1b45cb16434af40e90@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 8-12-2017 9:52, Stephen wrote:
> > Maybe you could incorporate it into your "Not Islay" from 2015 and call
> > it "Not Arran" ;-)
> >
> > https://en.wikipedia.org/wiki/Sleeping_Warrior
> >
>
> Not yet done as requested, but this is the pose I want to use for this.
>
> I am still fine tuning the code and it is almost done.
>
> --
> Thomas

Good job, but, I don't  know why, maybe the grid face of the personnage, it
remains me Spiderman.


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From: tth
Subject: Re: Antony Gormley simulation - Version 3
Date: 28 Dec 2017 14:14:10
Message: <5a454282@news.povray.org>
On 12/14/2017 01:02 PM, Fractracer wrote:

> 
> Great giant statue under construction.
> Below is my little contribution to Gormley's simulation:)
> 

  Superbe !


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