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From: Thomas de Groot
Subject: Antony Gormley simulation - Version 3
Date: 5 Dec 2017 07:35:34
Message: <5a269296@news.povray.org>
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Better to start a new thread I guess.
Version 2 being the use of blobs, this version represents the use of an
array of points (thanks to Bald Eagle).
Here is a densely populated array.
--
Thomas
Post a reply to this message
Attachments:
Download 'antony gormley sim_3_1.png' (391 KB)
Preview of image 'antony gormley sim_3_1.png'

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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 5 Dec 2017 07:40:38
Message: <5a2693c6@news.povray.org>
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Less densely populated, I like this one.
--
Thomas
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Attachments:
Download 'antony gormley sim_3_2.png' (389 KB)
Preview of image 'antony gormley sim_3_2.png'

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Thomas de Groot <tho### [at] degroot org> wrote:
> Better to start a new thread I guess.
>
> Version 2 being the use of blobs, this version represents the use of an
> array of points (thanks to Bald Eagle).
>
> Here is a densely populated array.
>
> --
> Thomas
This one almost looks like it's "The world's most hirsute man" :D
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On 12/5/2017 7:40 AM, Thomas de Groot wrote:
> Less densely populated, I like this one.
>
moi aussi
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On 5-12-2017 13:54, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Better to start a new thread I guess.
>>
>> Version 2 being the use of blobs, this version represents the use of an
>> array of points (thanks to Bald Eagle).
>>
>> Here is a densely populated array.
>>
>> --
>> Thomas
>
> This one almost looks like it's "The world's most hirsute man" :D
>
LOL yes indeed!
--
Thomas
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On 5-12-2017 13:55, Jim Holsenback wrote:
> On 12/5/2017 7:40 AM, Thomas de Groot wrote:
>> Less densely populated, I like this one.
>>
> moi aussi
Thanks; still some way to go...
--
Thomas
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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 6 Dec 2017 03:23:57
Message: <5a27a91d@news.povray.org>
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Dressed up for polar winter... or too much for dinner?
--
Thomas
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Attachments:
Download 'antony gormley sim_3_3.png' (404 KB)
Preview of image 'antony gormley sim_3_3.png'

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From: Paolo Gibellini
Subject: Re: Antony Gormley simulation - Version 3
Date: 6 Dec 2017 04:00:11
Message: <5a27b19b@news.povray.org>
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Bald Eagle wrote on 05/12/2017 13:54:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Better to start a new thread I guess.
>>
>> Version 2 being the use of blobs, this version represents the use of an
>> array of points (thanks to Bald Eagle).
>>
>> Here is a densely populated array.
>>
>> --
>> Thomas
>
> This one almost looks like it's "The world's most hirsute man" :D
>
The young Treebeard!
:D
Paolo
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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 6 Dec 2017 04:08:07
Message: <5a27b377@news.povray.org>
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Finally with all of Blad Eagle's code (i.e including the random
selection of points within the array). I only changed rand() to RRand()
which I find more intuitive.
--
Thomas
Post a reply to this message
Attachments:
Download 'antony gormley sim_3_4.png' (393 KB)
Preview of image 'antony gormley sim_3_4.png'

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Thomas de Groot wrote on 06/12/2017 10:08:
> Finally with all of Blad Eagle's code (i.e including the random
> selection of points within the array). I only changed rand() to RRand()
> which I find more intuitive.
>
Well, this is evocative and worthy of one of your famous terrains.
;-)
Paolo
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Thomas de Groot <tho### [at] degroot org> wrote:
> Finally with all of Blad Eagle's code (i.e including the random
> selection of points within the array). I only changed rand() to RRand()
> which I find more intuitive.
>
> --
> Thomas
Well, finally, some recognition :D
If we can add those spikes in, I can finally be "Blad the Impaler"!
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On 6-12-2017 16:12, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Finally with all of Blad Eagle's code (i.e including the random
>> selection of points within the array). I only changed rand() to RRand()
>> which I find more intuitive.
>>
>> --
>> Thomas
>
> Well, finally, some recognition :D
> If we can add those spikes in, I can finally be "Blad the Impaler"!
>
LOL
It takes time to get recognised. Be glad it happens in your lifetime! :-)
"Blad", "Bald", a single keystroke and your reputation is ruined :-)
--
Thomas
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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 8 Dec 2017 02:48:16
Message: <5a2a43c0@news.povray.org>
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On 6-12-2017 11:59, Paolo Gibellini wrote:
> Thomas de Groot wrote on 06/12/2017 10:08:
>> Finally with all of Blad Eagle's code (i.e including the random
>> selection of points within the array). I only changed rand() to
>> RRand() which I find more intuitive.
>>
>
> Well, this is evocative and worthy of one of your famous terrains.
> ;-)
> Paolo
>
Thanks Paolo! Slowly getting where I want to go...
Ultimately, one of these will end up in a terrain. ;-)
--
Thomas
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On 08/12/2017 07:48, Thomas de Groot wrote:
>
> Ultimately, one of these will end up in a terrain. ;-)
>
Maybe you could incorporate it into your "Not Islay" from 2015 and call
it "Not Arran" ;-)
https://en.wikipedia.org/wiki/Sleeping_Warrior
--
Regards
Stephen
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On 8-12-2017 9:52, Stephen wrote:
> On 08/12/2017 07:48, Thomas de Groot wrote:
>
>>
>> Ultimately, one of these will end up in a terrain. ;-)
>>
>
> Maybe you could incorporate it into your "Not Islay" from 2015 and call
> it "Not Arran" ;-)
>
> https://en.wikipedia.org/wiki/Sleeping_Warrior
>
>
An interesting idea. I can come up with something.
--
Thomas
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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 9 Dec 2017 03:41:39
Message: <5a2ba1c3@news.povray.org>
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Another one, using the random array together with blobs this time.
--
Thomas
Post a reply to this message
Attachments:
Download 'antony gormley sim_3_5.png' (388 KB)
Preview of image 'antony gormley sim_3_5.png'

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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 9 Dec 2017 03:55:34
Message: <5a2ba506@news.povray.org>
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Or this one.
--
Thomas
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Attachments:
Download 'antony gormley sim_3_6.png' (389 KB)
Preview of image 'antony gormley sim_3_6.png'

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On 09/12/2017 08:55, Thomas de Groot wrote:
> Or this one.
>
>
That looks painful. :-)
--
Regards
Stephen
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On 9-12-2017 10:32, Stephen wrote:
> On 09/12/2017 08:55, Thomas de Groot wrote:
>> Or this one.
>>
>>
> That looks painful. :-)
>
Yes. I suppose this is the consequence of too much body building. :-)
--
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> Or this one.
>
>
> --
> Thomas
"Stung by mud wasps" :D
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From: Jörg "Yadgar" Bleimann
Subject: Re: Antony Gormley simulation - Version 3
Date: 9 Dec 2017 08:45:59
Message: <5a2be917$1@news.povray.org>
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Hi(gh)!
On 09.12.2017 13:08, Thomas de Groot wrote:
> Yes. I suppose this is the consequence of too much body building. :-)
...or of an over-developed mud fetish!
See you in Khyberspace!
Yadgar
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Hi Thomas,
I like your variants of Gromley art using our beloved povray.
Here I want to remind of some other possibilities to play with figures.
From left to right -
Thies Heidecke 3D-Mosaic-Macro Source
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
Samuel T. Benge Dendrites
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3FC41455.8020201%40hotmail.com%3E/maze_cube.pov.txt?tt
op=328092&toff=400
hobBIT (Thomas Hoppe) Ivy Generator
http://news.povray.org/povray.binaries.images/message/%3C4a4f96ac%40news.povray.org%3E/#%3C4a4f96ac%40news.povray.org%3
E
Jean-Charles Marteau Random repartitions
http://sibylone.free.fr/sources/repartition_v1_0.zip
Norbert
Post a reply to this message
Attachments:
Download 'similar to gromley.jpg' (546 KB)
Preview of image 'similar to gromley.jpg'

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"Norbert Kern" <nor### [at] t-online de> wrote:
> Hi Thomas,
>
> I like your variants of Gromley art using our beloved povray.
>
> Here I want to remind of some other possibilities to play with figures.
>
>
> From left to right -
>
> Thies Heidecke 3D-Mosaic-Macro Source
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
>
> Samuel T. Benge Dendrites
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3FC41455.8020201%40hotmail.com%3E/maze_cube.pov.txt?
tt
> op=328092&toff=400
>
> hobBIT (Thomas Hoppe) Ivy Generator
>
http://news.povray.org/povray.binaries.images/message/%3C4a4f96ac%40news.povray.org%3E/#%3C4a4f96ac%40news.povray.org
%3
> E
>
> Jean-Charles Marteau Random repartitions
> http://sibylone.free.fr/sources/repartition_v1_0.zip
>
> Norbert
Good work, the Ivy's and Random-repartition's bodies are great.
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On 9-12-2017 17:15, Norbert Kern wrote:
> Hi Thomas,
>
> I like your variants of Gromley art using our beloved povray.
>
> Here I want to remind of some other possibilities to play with figures.
>
>
> From left to right -
>
> Thies Heidecke 3D-Mosaic-Macro Source
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
>
> Samuel T. Benge Dendrites
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3FC41455.8020201%40hotmail.com%3E/maze_cube.pov.txt?tt
> op=328092&toff=400
>
> hobBIT (Thomas Hoppe) Ivy Generator
>
http://news.povray.org/povray.binaries.images/message/%3C4a4f96ac%40news.povray.org%3E/#%3C4a4f96ac%40news.povray.org%3
> E
>
> Jean-Charles Marteau Random repartitions
> http://sibylone.free.fr/sources/repartition_v1_0.zip
>
Excellent! Thanks indeed Norbert. Except for the Ivy Generator by hobBIT
(which I forgot somehow later on), I did not know Thies Heidecke nor
Jean-Charles Marteau. Sam's Dendrites somehow passed me by.
In time, I intend to make my Gormley scene file available to everyone of
course.
--
Thomas
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> On 9-12-2017 17:15, Norbert Kern wrote:
>> Thies Heidecke 3D-Mosaic-Macro Source
>>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
>>
Render fails with the mention: "Internal limit exceeded in
FixedSimpleVector"
"Fatal error in renderer: A Pov-Ray internal nesting limit was reached."
--
Thomas
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Am 10.12.2017 um 09:32 schrieb Thomas de Groot:
>> On 9-12-2017 17:15, Norbert Kern wrote:
>>> Thies Heidecke 3D-Mosaic-Macro Source
>>>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
>>>
>
> Render fails with the mention: "Internal limit exceeded in
> FixedSimpleVector"
>
> "Fatal error in renderer: A Pov-Ray internal nesting limit was reached."
Ah, that pesky FixedSimpleVector again...
Well, do I have exciting news for you: As of v3.8.0-alpha.9436902, the
FixedSimpleVector is no more, and its associated limitations are gone
for good :D
https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.9436902
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On 10-12-2017 11:52, clipka wrote:
> Am 10.12.2017 um 09:32 schrieb Thomas de Groot:
>>> On 9-12-2017 17:15, Norbert Kern wrote:
>>>> Thies Heidecke 3D-Mosaic-Macro Source
>>>>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
>>>>
>>
>> Render fails with the mention: "Internal limit exceeded in
>> FixedSimpleVector"
>>
>> "Fatal error in renderer: A Pov-Ray internal nesting limit was reached."
>
> Ah, that pesky FixedSimpleVector again...
>
> Well, do I have exciting news for you: As of v3.8.0-alpha.9436902, the
> FixedSimpleVector is no more, and its associated limitations are gone
> for good :D
>
> https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.9436902
>
Excellent! in the mean time, I had solved the problem all by my little self.
1) The problem was initially the ancient: M^3
2.1) I thought it correct to replace that by: M*10e3
2.2) That generated the mentioned fatal error.
3) then I thought that it would be better to use: pow(M,3)
3) that worked correctly :-)
--
Thomas
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From: Jörg "Yadgar" Bleimann
Subject: Re: Antony Gormley simulation - Version 3
Date: 11 Dec 2017 13:41:32
Message: <5a2ed15c$1@news.povray.org>
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Hi(gh)!
On 09.12.2017 17:15, Norbert Kern wrote:
> From left to right -
>
> Thies Heidecke 3D-Mosaic-Macro Source
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
>
> Samuel T. Benge Dendrites
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3FC41455.8020201%40hotmail.com%3E/maze_cube.pov.txt?tt
> op=328092&toff=400
>
> hobBIT (Thomas Hoppe) Ivy Generator
>
http://news.povray.org/povray.binaries.images/message/%3C4a4f96ac%40news.povray.org%3E/#%3C4a4f96ac%40news.povray.org%3
> E
>
> Jean-Charles Marteau Random repartitions
> http://sibylone.free.fr/sources/repartition_v1_0.zip
Stunning! Now let find a suitable 3D printer...
See you in Khyberspace!
Yadgar
Now playing: Hero Worship (The B-52's)
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Thomas de Groot <tho### [at] degroot org> wrote:
> Another one, using the random array together with blobs this time.
>
> --
> Thomas
I just came across this: http://www.gettyimages.ca/license/562598913
This method might make some nice faux-protein molecules using interesting shapes
as a container....
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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 12 Dec 2017 02:59:09
Message: <5a2f8c4d@news.povray.org>
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On 11-12-2017 20:43, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Another one, using the random array together with blobs this time.
>>
>> --
>> Thomas
>
> I just came across this: http://www.gettyimages.ca/license/562598913
>
> This method might make some nice faux-protein molecules using interesting shapes
> as a container....
>
Interestingly, I have been working for quite some time on another
artist's simulation: the surrealist painter Yves Tanguy. Looks like this
at present.
--
Thomas
Post a reply to this message
Attachments:
Download 'yves tanguy sim.png' (513 KB)
Preview of image 'yves tanguy sim.png'

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Norbert Kern wrote on 09/12/2017 17:15:
> Hi Thomas,
>
> I like your variants of Gromley art using our beloved povray.
>
> Here I want to remind of some other possibilities to play with figures.
>
>
> From left to right -
>
> Thies Heidecke 3D-Mosaic-Macro Source
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3c2d45ff@news.povray.org%3E/
>
> Samuel T. Benge Dendrites
>
http://news.povray.org/povray.binaries.scene-files/attachment/%3C3FC41455.8020201%40hotmail.com%3E/maze_cube.pov.txt?tt
> op=328092&toff=400
>
> hobBIT (Thomas Hoppe) Ivy Generator
>
http://news.povray.org/povray.binaries.images/message/%3C4a4f96ac%40news.povray.org%3E/#%3C4a4f96ac%40news.povray.org%3
> E
>
> Jean-Charles Marteau Random repartitions
> http://sibylone.free.fr/sources/repartition_v1_0.zip
>
> Norbert
>
I remember the macros, but applied to a human figure are really impressive.
Paolo
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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 14 Dec 2017 03:31:26
Message: <5a3236de@news.povray.org>
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Now, /this/ is an interesting construction, isn't it?
--
Thomas
Post a reply to this message
Attachments:
Download 'antony gormley sim_4_1.png' (393 KB)
Preview of image 'antony gormley sim_4_1.png'

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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 14 Dec 2017 03:37:52
Message: <5a323860@news.povray.org>
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More sparsely populated, you can imagine how the figure would dissipate
into the landscape.
--
Thomas
Post a reply to this message
Attachments:
Download 'antony gormley sim_4_2.png' (391 KB)
Preview of image 'antony gormley sim_4_2.png'

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Thomas de Groot <tho### [at] degroot org> wrote:
> More sparsely populated, you can imagine how the figure would dissipate
> into the landscape.
>
> --
> Thomas
"reBartender, I need a stiff drink - make it a cement-mixer."
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Thomas de Groot <tho### [at] degroot org> wrote:
> More sparsely populated, you can imagine how the figure would dissipate
> into the landscape.
>
> --
> Thomas
Great giant statue under construction.
Below is my little contribution to Gormley's simulation:)
Post a reply to this message
Attachments:
Download 'ghost_gormley.png' (2146 KB)
Preview of image 'ghost_gormley.png'

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On 14-12-2017 12:16, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> More sparsely populated, you can imagine how the figure would dissipate
>> into the landscape.
>>
>> --
>> Thomas
>
> "reBartender, I need a stiff drink - make it a cement-mixer."
>
>
LOL That would indeed be required.
--
Thomas
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On 14-12-2017 13:02, Fractracer wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> More sparsely populated, you can imagine how the figure would dissipate
>> into the landscape.
>>
>> --
>> Thomas
>
> Great giant statue under construction.
> Below is my little contribution to Gormley's simulation:)
>
Oooh! That's a nice one indeed!
--
Thomas
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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 14 Dec 2017 07:10:33
Message: <5a326a39@news.povray.org>
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On 14-12-2017 12:16, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> More sparsely populated, you can imagine how the figure would dissipate
>> into the landscape.
>>
>> --
>> Thomas
>
> "reBartender, I need a stiff drink - make it a cement-mixer."
>
>
"Hurry up, Bartender!"
--
Thomas
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Attachments:
Download 'antony gormley sim_4_4.png' (392 KB)
Preview of image 'antony gormley sim_4_4.png'

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From: Thomas de Groot
Subject: Re: Antony Gormley simulation - Version 3
Date: 20 Dec 2017 03:19:08
Message: <5a3a1cfc@news.povray.org>
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On 8-12-2017 9:52, Stephen wrote:
> Maybe you could incorporate it into your "Not Islay" from 2015 and call
> it "Not Arran" ;-)
>
> https://en.wikipedia.org/wiki/Sleeping_Warrior
>
Not yet done as requested, but this is the pose I want to use for this.
I am still fine tuning the code and it is almost done.
--
Thomas
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Attachments:
Download 'antony gormley sim.jpg' (222 KB)
Preview of image 'antony gormley sim.jpg'

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On 20/12/2017 08:18, Thomas de Groot wrote:
> On 8-12-2017 9:52, Stephen wrote:
>> Maybe you could incorporate it into your "Not Islay" from 2015 and
>> call it "Not Arran" ;-)
>>
>> https://en.wikipedia.org/wiki/Sleeping_Warrior
>>
>
> Not yet done as requested, but this is the pose I want to use for this.
>
> I am still fine tuning the code and it is almost done.
>
Looks good.
--
Regards
Stephen
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 8-12-2017 9:52, Stephen wrote:
> > Maybe you could incorporate it into your "Not Islay" from 2015 and call
> > it "Not Arran" ;-)
> >
> > https://en.wikipedia.org/wiki/Sleeping_Warrior
> >
>
> Not yet done as requested, but this is the pose I want to use for this.
>
> I am still fine tuning the code and it is almost done.
>
> --
> Thomas
Good job, but, I don't know why, maybe the grid face of the personnage, it
remains me Spiderman.
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On 12/14/2017 01:02 PM, Fractracer wrote:
>
> Great giant statue under construction.
> Below is my little contribution to Gormley's simulation:)
>
Superbe !
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