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From: Thomas de Groot
Subject: Antony Gormley simulation
Date: 17 Nov 2017 03:28:50
Message: <5a0e9dc2@news.povray.org>
I am a fan.

-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 05:42:32
Message: <5a0ebd18@news.povray.org>
On 17/11/2017 08:28, Thomas de Groot wrote:
> I am a fan.
> 
So am I. :-)

How did you construct it?

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 07:05:43
Message: <5a0ed097$1@news.povray.org>
On 17-11-2017 11:42, Stephen wrote:
> On 17/11/2017 08:28, Thomas de Groot wrote:
>> I am a fan.
>>
> So am I. :-)
> 
> How did you construct it?
> 
Very easy: a Poser figure (Apollo Maximus in this case) and a random 
inside() test to place randomly scaled cubes. Finished off with Nicolas 
Rougier's rust texture.

I am testing different rust possibilities, including of course proximity 
patterns.

I intend to simulate different Gormley approaches. I find them truly 
fascinating.

-- 
Thomas


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From: Fractracer
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 07:25:00
Message: <web.5a0ed4d72471086b666005640@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Very easy: a Poser figure (Apollo Maximus in this case) and a random
> inside() test to place randomly scaled cubes. Finished off with Nicolas
> Rougier's rust texture.
>
> I am testing different rust possibilities, including of course proximity
> patterns.
>
> I intend to simulate different Gormley approaches. I find them truly
> fascinating.
>
> --
> Thomas

I did not know Antony Gormley, after googling I see he does a great job, and you
have rebuilt it very well.
Do you leave the picture that way? Or do you think to try to improve it?


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From: B  Gimeno
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 07:55:01
Message: <web.5a0edbde2471086bc95fc4120@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> I am a fan.
>
> --
> Thomas

Two windmills are standing in a field and one asks the other,

"What kind of music do you like?"

The other says, "I'm a big metal fan"


B. Gimeno


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 07:56:49
Message: <5a0edc91$1@news.povray.org>
On 17-11-2017 13:23, Fractracer wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Very easy: a Poser figure (Apollo Maximus in this case) and a random
>> inside() test to place randomly scaled cubes. Finished off with Nicolas
>> Rougier's rust texture.
>>
>> I am testing different rust possibilities, including of course proximity
>> patterns.
>>
>> I intend to simulate different Gormley approaches. I find them truly
>> fascinating.
>>
>> --
>> Thomas
> 
> I did not know Antony Gormley, after googling I see he does a great job, and you
> have rebuilt it very well.
> Do you leave the picture that way? Or do you think to try to improve it?
> 

It is never finished with me ;-)

I believe that Antony Gormley is one of the great living contemporaneous 
artists. His philosophy, as expressed in his work, is almost 
transcendental and certainly universal.

-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 07:57:33
Message: <5a0edcbd$1@news.povray.org>
On 17/11/2017 12:05, Thomas de Groot wrote:
> On 17-11-2017 11:42, Stephen wrote:
>> On 17/11/2017 08:28, Thomas de Groot wrote:
>>> I am a fan.
>>>
>> So am I. :-)
>>
>> How did you construct it?
>>
> Very easy: a Poser figure (Apollo Maximus in this case) and a random 
> inside() test to place randomly scaled cubes. Finished off with Nicolas 
> Rougier's rust texture.
> 

Simple and effective. :-)
I wonder if you could use a similar technique for Giacometti?

> I am testing different rust possibilities, including of course proximity 
> patterns.
> 
> I intend to simulate different Gormley approaches. I find them truly 
> fascinating.
> 

I look forward to seeing the results.
Have you seen any of Andy Scott's work?




-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 08:20:00
Message: <web.5a0ee11a2471086bc437ac910@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> >> I intend to simulate different Gormley approaches. I find them truly
> >> fascinating.


If you set up different scenes where the object to be placed was an argument for
a macro, then you could assemble a list of objects and let an animation cycle
through the list.

It would be fun to see everything from nails to oranges to leaves, circuit
boards, springs, stars, image-mapped boxes, etc....



It looks like he even did Tesla   ;)   :D

https://i.pinimg.com/736x/bd/65/c5/bd65c58ee533c4d38e77ffe0c55856d5--antony-gormley-land-art.jpg


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From: Kenneth
Subject: Re: Antony Gormley simulation
Date: 17 Nov 2017 20:35:00
Message: <web.5a0f8dea2471086b89df8d30@news.povray.org>
That's really beautiful.

I'm not familiar with the artist; I need to look him up. Metal sculptures like
this really impress me.


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 18 Nov 2017 02:49:50
Message: <5a0fe61e$1@news.povray.org>
On 17-11-2017 14:16, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>>>> I intend to simulate different Gormley approaches. I find them truly
>>>> fascinating.
> 
> 
> If you set up different scenes where the object to be placed was an argument for
> a macro, then you could assemble a list of objects and let an animation cycle
> through the list.
> 
> It would be fun to see everything from nails to oranges to leaves, circuit
> boards, springs, stars, image-mapped boxes, etc....

I am not really an animation guy. Somehow, I never was able to go for it :-)

I have a couple of ideas though, and maybe you will find a Gormley 
hidden somewhere in some of my future scenes ;-)

> 
> 
> 
> It looks like he even did Tesla   ;)   :D
> 
>
https://i.pinimg.com/736x/bd/65/c5/bd65c58ee533c4d38e77ffe0c55856d5--antony-gormley-land-art.jpg
> 
> 
LOL

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 18 Nov 2017 02:56:03
Message: <5a0fe793$1@news.povray.org>
On 17-11-2017 13:57, Stephen wrote:
> On 17/11/2017 12:05, Thomas de Groot wrote:
>> On 17-11-2017 11:42, Stephen wrote:
>>> On 17/11/2017 08:28, Thomas de Groot wrote:
>>>> I am a fan.
>>>>
>>> So am I. :-)
>>>
>>> How did you construct it?
>>>
>> Very easy: a Poser figure (Apollo Maximus in this case) and a random 
>> inside() test to place randomly scaled cubes. Finished off with 
>> Nicolas Rougier's rust texture.
>>
> 
> Simple and effective. :-)
> I wonder if you could use a similar technique for Giacometti?

Hmm, that would be different but not impossible I guess. I have to think 
about this.

> 
>> I am testing different rust possibilities, including of course 
>> proximity patterns.
>>
>> I intend to simulate different Gormley approaches. I find them truly 
>> fascinating.
>>
> 
> I look forward to seeing the results.
> Have you seen any of Andy Scott's work?
> 

Andy Scott yes, I have seen some indeed. An approach that is not that 
much different from Gormley and yet with a totally different aura. 
Fascinating.


-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 18 Nov 2017 02:57:20
Message: <5a0fe7e0$1@news.povray.org>
On 17-11-2017 13:53, B. Gimeno wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I am a fan.
>>
>> --
>> Thomas
> 
> Two windmills are standing in a field and one asks the other,
> 
> "What kind of music do you like?"
> 
> The other says, "I'm a big metal fan"
> 

LOL. Very good.


-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 18 Nov 2017 03:02:25
Message: <5a0fe911$1@news.povray.org>
On 18-11-2017 2:33, Kenneth wrote:
> That's really beautiful.
> 
> I'm not familiar with the artist; I need to look him up. Metal sculptures like
> this really impress me.
> 
> 
> 

Recently, there was a documentary about him here on TV. He is a very 
likeable personality with a deep feeling for human nature and the social 
context. He makes fascinating art, sometimes subtly disturbing but 
always with compassion.

This site http://www.antonygormley.com/ gives an excellent overview of 
his work.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 19 Nov 2017 03:29:16
Message: <5a1140dc@news.povray.org>
Another built.


-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 19 Nov 2017 03:44:05
Message: <5a114455@news.povray.org>
Or maybe this.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 19 Nov 2017 07:24:43
Message: <5a11780b@news.povray.org>
And better yet, using VRand_In_Obj()


-- 
Thomas


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From: Fractracer
Subject: Re: Antony Gormley simulation
Date: 19 Nov 2017 08:35:00
Message: <web.5a11878c2471086b666005640@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> And better yet, using VRand_In_Obj()
>
>
> --
> Thomas

Good job! The man seems to disappear.
Maybe you should add a background, to compose an image in the surrealist style.


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From: Kenneth
Subject: Re: Antony Gormley simulation
Date: 20 Nov 2017 01:30:01
Message: <web.5a1275252471086b89df8d30@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> This site http://www.antonygormley.com/ gives an excellent overview of
> his work.
>

Some of his 'rectilinear'/block sculptures there instantly recalled a POV-Ray
scene I made years ago and posted...

http://news.povray.org/povray.binaries.images/thread/%3Cweb.4bd33d559bbfa54fae92d9930@news.povray.org%3E/

....specifically the two slab-like objects on the left and right. I must have
been 'channeling' Gormley!


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 20 Nov 2017 02:43:59
Message: <5a1287bf$1@news.povray.org>
On 20-11-2017 7:24, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>> This site http://www.antonygormley.com/ gives an excellent overview of
>> his work.
>>
> 
> Some of his 'rectilinear'/block sculptures there instantly recalled a POV-Ray
> scene I made years ago and posted...
> 
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4bd33d559bbfa54fae92d9930@news.povray.org%3E/
> 
> ....specifically the two slab-like objects on the left and right. I must have
> been 'channeling' Gormley!
> 
> 

Indeed. :-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 20 Nov 2017 02:45:10
Message: <5a128806$1@news.povray.org>
On 19-11-2017 14:30, Fractracer wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> And better yet, using VRand_In_Obj()
>>
>>
>> --
>> Thomas
> 
> Good job! The man seems to disappear.
> Maybe you should add a background, to compose an image in the surrealist style.
> 

For the time being this remains just an empty test landscape  ;-)

-- 
Thomas


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From: Bald Eagle
Subject: Re: Antony Gormley simulation
Date: 20 Nov 2017 08:05:01
Message: <web.5a12d2bb2471086bc437ac910@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> And better yet, using VRand_In_Obj()
>
>
> --
> Thomas

These are fun - and so comparatively easy to make compared to other types of
scenes!

I was wondering what your "yield" was in terms of successful placement of random
points inside.  I did a few real quick experiments, and it seemed like I was
getting _very_ sparse coverage.  I did a (Success/TotalTests)*100 calculation,
and got 1.4%.

I like the [rusted] wire boxes   :)


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 02:54:31
Message: <5a13dbb7$1@news.povray.org>
On 20-11-2017 14:03, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> And better yet, using VRand_In_Obj()
>>
>>
>> --
>> Thomas
> 
> These are fun - and so comparatively easy to make compared to other types of
> scenes!

Yes, one has no merit at all :-)

> 
> I was wondering what your "yield" was in terms of successful placement of random
> points inside.  I did a few real quick experiments, and it seemed like I was
> getting _very_ sparse coverage.  I did a (Success/TotalTests)*100 calculation,
> and got 1.4%.

I don't know about yield. Using VRand_In_Obj() that should be 100%, 
shouldn't it? Anyway, I just increase or decrease the number of objects 
and judge the result.

My main focus now is to get a "better" (?) coverage of the arms and legs 
compared to the body. They seem to be more sparsely populated. So, my 
idea was to use an additional test: function {pow(f_boxed(x,y,z),2)} 
provided by Christian Froeschlin some years ago, and thus concentrate 
the objects more towards the periphery than towards the centre. However, 
I am not sure what I am doing and I have difficulty scaling this to the 
correct proportions of the body. Any suggestions there would help me.

> 
> I like the [rusted] wire boxes   :)
> 

Me too.

-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 04:31:34
Message: <5a13f276$1@news.povray.org>
On 21/11/2017 07:54, Thomas de Groot wrote:

> 
> My main focus now is to get a "better" (?) coverage of the arms and legs 
> compared to the body. They seem to be more sparsely populated. So, my 
> idea was to use an additional test: function {pow(f_boxed(x,y,z),2)} 
> provided by Christian Froeschlin some years ago, and thus concentrate 
> the objects more towards the periphery than towards the centre. However, 
> I am not sure what I am doing and I have difficulty scaling this to the 
> correct proportions of the body. Any suggestions there would help me.
> 

Could you split your analysis into body part groups? That might give yo 
more control over the sizes of the "filler" boxes.

>>
>> I like the [rusted] wire boxes   :)
>>
> 
> Me too.
> 

Reflective spheres would be interesting, I think. :-)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 06:43:18
Message: <5a141156$1@news.povray.org>
On 21-11-2017 10:31, Stephen wrote:
> On 21/11/2017 07:54, Thomas de Groot wrote:
> 
>>
>> My main focus now is to get a "better" (?) coverage of the arms and 
>> legs compared to the body. They seem to be more sparsely populated. 
>> So, my idea was to use an additional test: function 
>> {pow(f_boxed(x,y,z),2)} provided by Christian Froeschlin some years 
>> ago, and thus concentrate the objects more towards the periphery than 
>> towards the centre. However, I am not sure what I am doing and I have 
>> difficulty scaling this to the correct proportions of the body. Any 
>> suggestions there would help me.
>>
> 
> Could you split your analysis into body part groups? That might give yo 
> more control over the sizes of the "filler" boxes.

That would be one option indeed. I keep that for when all else fails. ;-)

> 
>>>
>>> I like the [rusted] wire boxes   :)
>>>
>>
>> Me too.
>>
> 
> Reflective spheres would be interesting, I think. :-)
> 

Oh yes, and blobs (reflective or not) too.

-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 06:53:38
Message: <5a1413c2$1@news.povray.org>
On 21/11/2017 11:43, Thomas de Groot wrote:
> On 21-11-2017 10:31, Stephen wrote:
>> On 21/11/2017 07:54, Thomas de Groot wrote:
>>
>>>
>>> My main focus now is to get a "better" (?) coverage of the arms and 
>>> legs compared to the body. They seem to be more sparsely populated. 
>>> So, my idea was to use an additional test: function 
>>> {pow(f_boxed(x,y,z),2)} provided by Christian Froeschlin some years 
>>> ago, and thus concentrate the objects more towards the periphery than 
>>> towards the centre. However, I am not sure what I am doing and I have 
>>> difficulty scaling this to the correct proportions of the body. Any 
>>> suggestions there would help me.
>>>
>>
>> Could you split your analysis into body part groups? That might give 
>> yo more control over the sizes of the "filler" boxes.
> 
> That would be one option indeed. I keep that for when all else fails. ;-)
> 

It sounds like a lot of work. ;-)

>>
>>>>
>>>> I like the [rusted] wire boxes   :)
>>>>
>>>
>>> Me too.
>>>
>>
>> Reflective spheres would be interesting, I think. :-)
>>
> 
> Oh yes, and blobs (reflective or not) too.
> 

Blobs! yes. :-D

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 06:54:39
Message: <5a1413ff$1@news.povray.org>
On 21/11/2017 11:53, Stephen wrote:
> It sounds like a lot of work. ;-)

Depending on the model and how many groups it is exported as.


-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 07:17:44
Message: <5a141968$1@news.povray.org>
On 21-11-2017 12:54, Stephen wrote:
> On 21/11/2017 11:53, Stephen wrote:
>> It sounds like a lot of work. ;-)
> 
> Depending on the model and how many groups it is exported as.
> 
> 

Poseray is your friend

-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 07:34:36
Message: <5a141d5c$1@news.povray.org>
On 21/11/2017 12:17, Thomas de Groot wrote:
> On 21-11-2017 12:54, Stephen wrote:
>> On 21/11/2017 11:53, Stephen wrote:
>>> It sounds like a lot of work. ;-)
>>
>> Depending on the model and how many groups it is exported as.
>>
>>
> 
> Poseray is your friend
> 

Poser is your friend's friend. ;-)

-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 07:55:00
Message: <web.5a1421aa2471086bc437ac910@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> > I was wondering what your "yield" was in terms of successful placement of random
> > points inside.  I did a few real quick experiments, and it seemed like I was
> > getting _very_ sparse coverage.  I did a (Success/TotalTests)*100 calculation,
> > and got 1.4%.
>
> I don't know about yield. Using VRand_In_Obj() that should be 100%,
> shouldn't it? Anyway, I just increase or decrease the number of objects
> and judge the result.

Yes, I was just testing a vector in the bounding box.
IIRC VRand_In_Object() is part of an iclude file, so it just does pretty much
the same thing - the success/fail process is just hidden.

> My main focus now is to get a "better" (?) coverage of the arms and legs
> compared to the body. They seem to be more sparsely populated. So, my
> idea was to use an additional test: function {pow(f_boxed(x,y,z),2)}
> provided by Christian Froeschlin some years ago, and thus concentrate
> the objects more towards the periphery than towards the centre. However,
> I am not sure what I am doing and I have difficulty scaling this to the
> correct proportions of the body. Any suggestions there would help me.

Right - I noticed the same problem.
I thought about that and naturally what Stephen suggested is the most obvious
solution.
Your function-based approach is something that could work, though I was thinking
of something more cylindrical / spherical / egg-shaped and centered on the body
trunk.

Alternatively, you could use an x-y-z nested loop of smaller testing boxes and
cycle through a random placement in all of those smaller boxes.

It would, of course, be VERY nice if someone in-the-know could hammer out some
sort of octree macro/include file that made some sense to those of us who
haven't had the time to puzzle all of that out yet.

Along those lines, you could build an array to store coordinates, "scan" the
bounding box of the figure with an x-y-z nested loop and inside(object, vector)
tests, and then use the pseudorandom selection process to pick known inside()
points.
The advantage there is that you could save the array to disk, and not have to
test the same figure every single time you wanted to place objects.  You
wouldn't even need to load the mesh for the figure either.

So far, my whole weekend has been major SNAFU, so I haven't had mush time to
fiddle with many of the things I've wanted to.  :(

Hopefully the rest of the week/weekend won't be FUBAR.


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 22 Nov 2017 02:51:28
Message: <5a152c80$1@news.povray.org>
On 21-11-2017 13:52, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>>> I was wondering what your "yield" was in terms of successful placement of random
>>> points inside.  I did a few real quick experiments, and it seemed like I was
>>> getting _very_ sparse coverage.  I did a (Success/TotalTests)*100 calculation,
>>> and got 1.4%.
>>
>> I don't know about yield. Using VRand_In_Obj() that should be 100%,
>> shouldn't it? Anyway, I just increase or decrease the number of objects
>> and judge the result.
> 
> Yes, I was just testing a vector in the bounding box.
> IIRC VRand_In_Object() is part of an iclude file, so it just does pretty much
> the same thing - the success/fail process is just hidden.

I seem to remember now that that is the way it works indeed.

> 
>> My main focus now is to get a "better" (?) coverage of the arms and legs
>> compared to the body. They seem to be more sparsely populated. So, my
>> idea was to use an additional test: function {pow(f_boxed(x,y,z),2)}
>> provided by Christian Froeschlin some years ago, and thus concentrate
>> the objects more towards the periphery than towards the centre. However,
>> I am not sure what I am doing and I have difficulty scaling this to the
>> correct proportions of the body. Any suggestions there would help me.
> 
> Right - I noticed the same problem.
> I thought about that and naturally what Stephen suggested is the most obvious
> solution.

In the end, that is probably what I am going to do. My other experiments 
give interesting results but not entirely to my liking, and I prefer to 
concentrate on more interesting things ;-)

> Your function-based approach is something that could work, though I was thinking
> of something more cylindrical / spherical / egg-shaped and centered on the body
> trunk.
> 
> Alternatively, you could use an x-y-z nested loop of smaller testing boxes and
> cycle through a random placement in all of those smaller boxes.
> 
> It would, of course, be VERY nice if someone in-the-know could hammer out some
> sort of octree macro/include file that made some sense to those of us who
> haven't had the time to puzzle all of that out yet.
> 
> Along those lines, you could build an array to store coordinates, "scan" the
> bounding box of the figure with an x-y-z nested loop and inside(object, vector)
> tests, and then use the pseudorandom selection process to pick known inside()
> points.
> The advantage there is that you could save the array to disk, and not have to
> test the same figure every single time you wanted to place objects.  You
> wouldn't even need to load the mesh for the figure either.

I am not going to dive too deep into this as it rapidly becomes unknown 
territory to me, but nonetheless I am grateful for the suggestions.

> 
> So far, my whole weekend has been major SNAFU, so I haven't had mush time to
> fiddle with many of the things I've wanted to.  :(
> 
> Hopefully the rest of the week/weekend won't be FUBAR.
> 
Best wishes for that indeed. I have a couple of minor SNAFUs myself at 
present which need sorted out (well, ideally, they /should/ sort 
themselves out eventually). RL... :-/


-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 22 Nov 2017 04:15:53
Message: <5a154049$1@news.povray.org>
On 22/11/2017 07:51, Thomas de Groot wrote:
> On 21-11-2017 13:52, Bald Eagle wrote:
>>
>>> My main focus now is to get a "better" (?) coverage of the arms and legs
>>> compared to the body. They seem to be more sparsely populated. So, my
>>> idea was to use an additional test: function {pow(f_boxed(x,y,z),2)}
>>> provided by Christian Froeschlin some years ago, and thus concentrate
>>> the objects more towards the periphery than towards the centre. However,
>>> I am not sure what I am doing and I have difficulty scaling this to the
>>> correct proportions of the body. Any suggestions there would help me.
>>
>> Right - I noticed the same problem.
>> I thought about that and naturally what Stephen suggested is the most 
>> obvious
>> solution.
> 

Never underestimate the power of the obvious. ;)

> In the end, that is probably what I am going to do. My other experiments 
> give interesting results but not entirely to my liking, and I prefer to 
> concentrate on more interesting things ;-)
> 

:-)
I'm in the same position trying to get some clothes to fit the way I 
want. When I really want to get on with it.



> 
> 


-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 27 Nov 2017 03:51:48
Message: <5a1bd224@news.povray.org>
So, I abandoned my attempts at being smart and reverted to the basic 
filling of the container.

This time it is blobs that steal the show, with some brushed metal 
texture. To make it more interesting (reflection wise) I included a hdri 
map.

-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 27 Nov 2017 03:55:55
Message: <5a1bd31b$1@news.povray.org>
On 27/11/2017 08:51, Thomas de Groot wrote:
> So, I abandoned my attempts at being smart and reverted to the basic 
> filling of the container.
> 
> This time it is blobs that steal the show, with some brushed metal 
> texture. To make it more interesting (reflection wise) I included a hdri 
> map.
> 

It reminds me a little bit of the Michelin Man or Bibendum. :-)

-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: Antony Gormley simulation
Date: 27 Nov 2017 06:30:00
Message: <web.5a1bf7292471086b5cafe28e0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 27/11/2017 08:51, Thomas de Groot wrote:
> > So, I abandoned my attempts at being smart and reverted to the basic
> > filling of the container.
> >
> > This time it is blobs that steal the show, with some brushed metal
> > texture. To make it more interesting (reflection wise) I included a hdri
> > map.
> >
>
> It reminds me a little bit of the Michelin Man or Bibendum. :-)
>
> --
>
> Regards
>      Stephen

I was about to say - "It's the Stay-Puft..." expanded polystyrene man!  :D


(https://en.wikipedia.org/wiki/Stay_Puft_Marshmallow_Man)


I think the blobs could be fun, Thomas - have you tried a highly polished,
reflective surface?
I would also be interested in what differing blob strengths looked like - it
would be a wonderful effect if you got the parameters right to get that
stretched, interconnected blob filament look.


This is a nice new addition to --- The Thomas Gormley Collection!  ;)
Keep up the good work.


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 27 Nov 2017 07:05:54
Message: <5a1bffa2$1@news.povray.org>
On 27-11-2017 12:29, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
>>
>> It reminds me a little bit of the Michelin Man or Bibendum. :-)
>>
>> --
>>
>> Regards
>>       Stephen
> 
> I was about to say - "It's the Stay-Puft..." expanded polystyrene man!  :D

Absolutely! Both of you!

It also has a vaguely disgusting alien look to it. I might need to use a 
greenish, slimy, texture... [on todo list]

> 
> 
> (https://en.wikipedia.org/wiki/Stay_Puft_Marshmallow_Man)
> 
> 
> I think the blobs could be fun, Thomas - have you tried a highly polished,
> reflective surface?
> I would also be interested in what differing blob strengths looked like - it
> would be a wonderful effect if you got the parameters right to get that
> stretched, interconnected blob filament look.

Strength and scale of the blobs are already randomly changed. I intend 
to find the correct settings for those filaments indeed. I have not yet 
been entirely successful.

I also intend to do a glass/photon sculpture of course!

> 
> 
> This is a nice new addition to --- The Thomas Gormley Collection!  ;)
> Keep up the good work.
> 

LOL I readily step aside for the original inspirer of this all.

-- 
Thomas


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From: Bald Eagle
Subject: Re: Antony Gormley simulation
Date: 27 Nov 2017 07:45:00
Message: <web.5a1c084d2471086bc437ac910@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:


> It also has a vaguely disgusting alien look to it. I might need to use a
> greenish, slimy, texture... [on todo list]

Hmmm.  That would be interesting indeed.

> Strength and scale of the blobs are already randomly changed. I intend
> to find the correct settings for those filaments indeed. I have not yet
> been entirely successful.

Yeah - you may have to insert a few lines of code to limit the proximity of the
centers so that the density is kept low enough.
#if (vlength() < something) sorta thing...

> I also intend to do a glass/photon sculpture of course!

Of course - It's the first thing that came to mind, and I figured you'd do that,
so I didn't feel the need to suggest it.
I DO think that And's recently posted cloud/ice/snow texture would look
wonderful here!


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 27 Nov 2017 07:49:57
Message: <5a1c09f5$1@news.povray.org>
On 27/11/2017 11:29, Bald Eagle wrote:
> I was about to say - "It's the Stay-Puft..." expanded polystyrene man!  :D
> 
> 
> (https://en.wikipedia.org/wiki/Stay_Puft_Marshmallow_Man)

I live and learn. :)

-- 

Regards
     Stephen


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From: tth
Subject: Re: Antony Gormley simulation
Date: 27 Nov 2017 11:21:23
Message: <5a1c3b83$1@news.povray.org>
On 11/27/2017 09:51 AM, Thomas de Groot wrote:
> So, I abandoned my attempts at being smart and reverted to the basic
> filling of the container.
>
> This time it is blobs that steal the show, with some brushed metal
> texture. To make it more interesting (reflection wise) I included a hdri
> map.
>

    I like blobs !

http://la.buvette.org/POV/brownian-move/mouvement-monoblob.mp4


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 27 Nov 2017 11:41:40
Message: <5a1c4044$1@news.povray.org>
On 27/11/2017 16:26, tth wrote:
> On 11/27/2017 09:51 AM, Thomas de Groot wrote:
>> So, I abandoned my attempts at being smart and reverted to the basic
>> filling of the container.
>>
>> This time it is blobs that steal the show, with some brushed metal
>> texture. To make it more interesting (reflection wise) I included a hdri
>> map.
>>
> 
>     I like blobs !
> 
Oh! dear. I must get new glasses. I misread that. ;-)


> http://la.buvette.org/POV/brownian-move/mouvement-monoblob.mp4

I like that too but it is quite large almost 300 Meg.

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 27 Nov 2017 11:44:02
Message: <5a1c40d2$1@news.povray.org>
On 27/11/2017 16:41, Stephen wrote:
> I like that too but it is quite large almost 300 Meg.

Interesting banner on the front page. Maybe I don't need new glasses 
after all. ;-)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 28 Nov 2017 02:52:34
Message: <5a1d15c2$1@news.povray.org>
On 27-11-2017 17:44, Stephen wrote:
> On 27/11/2017 16:41, Stephen wrote:
>> I like that too but it is quite large almost 300 Meg.
> 
> Interesting banner on the front page. Maybe I don't need new glasses 
> after all. ;-)
> 

You seem to have a problem Stephen. First b-l-obs, then that banner... 
hmm?  :-)

-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 28 Nov 2017 03:50:21
Message: <5a1d234d$1@news.povray.org>
On 28/11/2017 07:52, Thomas de Groot wrote:
> On 27-11-2017 17:44, Stephen wrote:
>> On 27/11/2017 16:41, Stephen wrote:
>>> I like that too but it is quite large almost 300 Meg.
>>
>> Interesting banner on the front page. Maybe I don't need new glasses 
>> after all. ;-)
>>
> 
> You seem to have a problem Stephen. 

You've just noticed? ;-)

> First b-l-obs, then that banner... 
> hmm?  :-)
> 


That's dyslexia for you.

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 28 Nov 2017 07:19:18
Message: <5a1d5446$1@news.povray.org>
On 28-11-2017 9:50, Stephen wrote:
> On 28/11/2017 07:52, Thomas de Groot wrote:
>> On 27-11-2017 17:44, Stephen wrote:
>>> On 27/11/2017 16:41, Stephen wrote:
>>>> I like that too but it is quite large almost 300 Meg.
>>>
>>> Interesting banner on the front page. Maybe I don't need new glasses 
>>> after all. ;-)
>>>
>>
>> You seem to have a problem Stephen. 
> 
> You've just noticed? ;-)
> 
>> First b-l-obs, then that banner... hmm?  :-)
>>
> 
> 
> That's dyslexia for you.
> 

Nobody is perfect.

[trips over own feet]

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 28 Nov 2017 07:20:47
Message: <5a1d549f@news.povray.org>
A little better, but I need now to divide the container in separate groups.

-- 
Thomas


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From: omniverse
Subject: Re: Antony Gormley simulation
Date: 28 Nov 2017 13:25:01
Message: <web.5a1da9662471086b9c5d6c810@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> A little better, but I need now to divide the container in separate groups.

Not sure where you're going with this, I liked the metal sculpture at beginning
and these blobs seem to be causing you some trouble as I read through here. Just
hope your not obsessing too much. :)

Random thought occurred to me. A projected image of actual person onto this
would be interesting, like those special effect particle people I've seen.

Bob


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 28 Nov 2017 13:51:16
Message: <5a1db024$1@news.povray.org>
On 28/11/2017 18:22, omniverse wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> A little better, but I need now to divide the container in separate groups.
> 
> Not sure where you're going with this, I liked the metal sculpture at beginning
> and these blobs seem to be causing you some trouble as I read through here. Just
> hope your not obsessing too much. :)
> 
> Random thought occurred to me. A projected image of actual person onto this
> would be interesting, like those special effect particle people I've seen.
> 

UV mapping a blob. Now there's a thought. :)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 29 Nov 2017 02:52:28
Message: <5a1e673c$1@news.povray.org>
On 28-11-2017 19:51, Stephen wrote:
> On 28/11/2017 18:22, omniverse wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> A little better, but I need now to divide the container in separate 
>>> groups.
>>
>> Not sure where you're going with this, I liked the metal sculpture at 
>> beginning
>> and these blobs seem to be causing you some trouble as I read through 
>> here. Just
>> hope your not obsessing too much. :)

Obsession? Never! :-)

I probably keep on experimenting until I get bored... or find Nirvana. 
;-) Not to be worried though, there are always some elements sticking on 
and used elsewhere/when.

>>
>> Random thought occurred to me. A projected image of actual person onto 
>> this
>> would be interesting, like those special effect particle people I've 
>> seen.
>>
> 
> UV mapping a blob. Now there's a thought. :)
> 

Hmmm... is that possible? easily? Blobs are not on the list of readily 
uv_mapped objects.

-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 29 Nov 2017 03:44:05
Message: <5a1e7355$1@news.povray.org>
On 29/11/2017 07:52, Thomas de Groot wrote:
>>>
>>
>> UV mapping a blob. Now there's a thought. :)
>>
> 
> Hmmm... is that possible? 

After a quick test, yes.

easily?

No. It would need more testing and much more coffee.
I got some results but not something recognisable as the image map.

Blobs are not on the list of readily
> uv_mapped objects.


-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 29 Nov 2017 07:09:01
Message: <5a1ea35d$1@news.povray.org>
On 29-11-2017 9:44, Stephen wrote:
> On 29/11/2017 07:52, Thomas de Groot wrote:
>>>>
>>>
>>> UV mapping a blob. Now there's a thought. :)
>>>
>>
>> Hmmm... is that possible? 
> 
> After a quick test, yes.
> 
> easily?
> 
> No. It would need more testing and much more coffee.
> I got some results but not something recognisable as the image map.
> 
> Blobs are not on the list of readily
>> uv_mapped objects.
> 
> 

Hmm... I shall leave that alone for the time being.

-- 
Thomas


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From: Stephen
Subject: Re: Antony Gormley simulation
Date: 29 Nov 2017 07:14:11
Message: <5a1ea493$1@news.povray.org>
On 29/11/2017 12:08, Thomas de Groot wrote:
> On 29-11-2017 9:44, Stephen wrote:
>> On 29/11/2017 07:52, Thomas de Groot wrote:
>>>>>
>>>>
>>>> UV mapping a blob. Now there's a thought. :)
>>>>
>>>
>>> Hmmm... is that possible? 
>>
>> After a quick test, yes.
>>
>> easily?
>>
>> No. It would need more testing and much more coffee.
>> I got some results but not something recognisable as the image map.
>>
>> Blobs are not on the list of readily
>>> uv_mapped objects.
>>
>>
> 
> Hmm... I shall leave that alone for the time being.
> 

Probably best

-- 

Regards
     Stephen


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