 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Time for a little update. The amphitheatre is now virtually complete.
For the first time I used the pavement texture, to good effect I think.
Fun fact: the roof tiles use a cell texture where the pigments have been
taken from real life tiles in the Mediterranean region. To the left, the
onset of the road towards the Greek city section.
As always, comments welcome.
--
Thomas
Post a reply to this message
Attachments:
Download 'gancaloon_amphi_11.png' (1628 KB)
Preview of image 'gancaloon_amphi_11.png'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nice. I think, you can get a lot of additional decoration ideas, when
looking at the photos of the ancient Greek rock cave building in Petra,
Jordan:
https://en.wikipedia.org/wiki/Petra
They had amazing floor mosaics, wall paintings, and of course all sorts
of decoration.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 1-2-2016 14:07, Sven Littkowski wrote:
> Nice. I think, you can get a lot of additional decoration ideas, when
> looking at the photos of the ancient Greek rock cave building in Petra,
> Jordan:
> https://en.wikipedia.org/wiki/Petra
>
> They had amazing floor mosaics, wall paintings, and of course all sorts
> of decoration.
>
I know. However, that has to wait for a very next phase - maybe never -
or at least when I start a story-scene sequence based on this location.
It is not essential now.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 01.02.2016 um 09:49 schrieb Thomas de Groot:
> Time for a little update. The amphitheatre is now virtually complete.
Some canvas roof for a bit of shade might come in handy in that climate.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Indeed. Look what great expandable roofs the Romans had on their colosseums.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 1-2-2016 16:51, clipka wrote:
> Am 01.02.2016 um 09:49 schrieb Thomas de Groot:
>> Time for a little update. The amphitheatre is now virtually complete.
>
> Some canvas roof for a bit of shade might come in handy in that climate.
>
It is something I have been thinking about and which I might implement
later. For the time being, spectators are provided with parasols by the
staff.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 2/2/2016 2:53 AM, Thomas de Groot wrote:
> On 1-2-2016 16:51, clipka wrote:
>> Am 01.02.2016 um 09:49 schrieb Thomas de Groot:
>>> Time for a little update. The amphitheatre is now virtually complete.
>>
>> Some canvas roof for a bit of shade might come in handy in that climate.
>>
>
> It is something I have been thinking about and which I might implement
> later. For the time being, spectators are provided with parasols by the
> staff.
>
... for a fee.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Or for free, like the bread inside ancient Roman collosseums was given
free to the people, too. The emperors did that in order to gain favor of
the masses. So Thomas de Groot would gain the favor of his (virtual)
people... ;-)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 2-2-2016 15:45, Sven Littkowski wrote:
> Or for free, like the bread inside ancient Roman collosseums was given
> free to the people, too. The emperors did that in order to gain favor of
> the masses. So Thomas de Groot would gain the favor of his (virtual)
> people... ;-)
>
No, I have no part in this at all (happily). The local Satrap, who
represents the Sultan in Neoilion, is entirely responsible. I am
informed that parasols are not free indeed and that bringing your own is
punished by a jail sentence and twenty lashes.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 2/1/2016 8:49 AM, Thomas de Groot wrote:
> Time for a little update. The amphitheatre is now virtually complete.
> For the first time I used the pavement texture, to good effect I think.
> Fun fact: the roof tiles use a cell texture where the pigments have been
> taken from real life tiles in the Mediterranean region. To the left, the
> onset of the road towards the Greek city section.
>
> As always, comments welcome.
>
It is looking good. But where is C.M.O.T. Dibbler? I am sure I saw him
earlier. ;-)
How long did it take to render and how big are your scene files? If you
don't mind me asking.
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 3-2-2016 10:51, Stephen wrote:
> It is looking good. But where is C.M.O.T. Dibbler? I am sure I saw him
> earlier. ;-)
As a matter of fact, he is strolling in the stoa area, in front. The
place to be for refreshments and wenches of all kinds.
>
> How long did it take to render and how big are your scene files? If you
> don't mind me asking.
>
Render took five minutes; difficult to tell about the scene files, but
in this version I estimate roughly about 112Mb or a bit more for the
architecture (visible or partially so in the render). The height_field
itself is trivial.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
But some whisper behind the hand, that this sultan has some strange
similarity with Thomas de Groot. And is there not a cream-white silken
turban in your wardrobe? :-)
Of course, it might be wrong what the people of that sultanate whisper.
But who knows the truth...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 2/3/2016 7:29 AM, Thomas de Groot wrote:
> Render took five minutes; difficult to tell about the scene files, but
> in this version I estimate roughly about 112Mb or a bit more for the
> architecture (visible or partially so in the render). The height_field
> itself is trivial.
>
I am looking for a height field editor for my Lego scenes. I need
something where I can select a vertex and raise/lower it in steps of 24
units. I don't think this tool exists. :(
Mike
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 3-2-2016 15:04, Mike Horvath wrote:
> On 2/3/2016 7:29 AM, Thomas de Groot wrote:
>> Render took five minutes; difficult to tell about the scene files, but
>> in this version I estimate roughly about 112Mb or a bit more for the
>> architecture (visible or partially so in the render). The height_field
>> itself is trivial.
>>
>
> I am looking for a height field editor for my Lego scenes. I need
> something where I can select a vertex and raise/lower it in steps of 24
> units. I don't think this tool exists. :(
>
As far as I know, the only way to do this would be to convert the
height_field into a mesh and edit that.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 3-2-2016 14:34, Sven Littkowski wrote:
> But some whisper behind the hand, that this sultan has some strange
> similarity with Thomas de Groot. And is there not a cream-white silken
> turban in your wardrobe? :-)
>
> Of course, it might be wrong what the people of that sultanate whisper.
> But who knows the truth...
>
If I were you, I would watch my back. There are assassins on the way... ;-)
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Here the connection with the Greek part of the city is visible.
For those interested: render time 3 minutes.
--
Thomas
Post a reply to this message
Attachments:
Download 'gancaloon_greek quarter_05.png' (1048 KB)
Preview of image 'gancaloon_greek quarter_05.png'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
That scene looks quite fine! Hmmm, the sky is alright, but if the scene
is supposed to be located at a Mediterranean environment, where the sun
is more intensive, then the landscape lacks a bit of contrast and color
intensity. It looks more like during a cool winter or early spring day
in Northern Europe. When looking at Caribbean or Mediterranean photos,
you can see the difference in the illumination (color intensity and
increased contrast).
I will very curiously follow your thread, because your scene is very
promising! :-)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Was the thing with your cream-white turban in your wardrobe a secret I
accidentally told? He he he!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 4-2-2016 10:10, Sven Littkowski wrote:
> Was the thing with your cream-white turban in your wardrobe a secret I
> accidentally told? He he he!
>
Some secrets better remain hidden.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 4-2-2016 10:09, Sven Littkowski wrote:
> That scene looks quite fine! Hmmm, the sky is alright, but if the scene
> is supposed to be located at a Mediterranean environment, where the sun
> is more intensive, then the landscape lacks a bit of contrast and color
> intensity. It looks more like during a cool winter or early spring day
> in Northern Europe. When looking at Caribbean or Mediterranean photos,
> you can see the difference in the illumination (color intensity and
> increased contrast).
Hm yes, that is indeed true. There are all sort of things that still do
not add up nicely in the whole project (which is quite getting out of
control somehow) and which need to be addressed sooner or later.
By the way, the scene is situated somewhere on the Libyan coastline but
not in a desertic environment..
>
> I will very curiously follow your thread, because your scene is very
> promising! :-)
>
If you browse p.b.i. from about 2013 backwards, you will find a variety
of scene versions from this project. Search for 'Gancaloon', also on the
TC-RTC site.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot <tho### [at] degroot org> wrote:
> Here the connection with the Greek part of the city is visible.
Medieval suburbia!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
:-)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 4-2-2016 22:05, Cousin Ricky wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Here the connection with the Greek part of the city is visible.
>
> Medieval suburbia!
>
>
Well yes, it is indeed something like that in Gancaloon :-)
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 2/4/2016 4:05 PM, Cousin Ricky wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Here the connection with the Greek part of the city is visible.
>
> Medieval suburbia!
>
>
yes, with a row of microwave repeating towers. How medieval!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 7-2-2016 6:16, dick balaska wrote:
> On 2/4/2016 4:05 PM, Cousin Ricky wrote:
>> Thomas de Groot <tho### [at] degroot org> wrote:
>>> Here the connection with the Greek part of the city is visible.
>>
>> Medieval suburbia!
>>
>>
> yes, with a row of microwave repeating towers. How medieval!
>
Not entirely strange. Gancaloon is /not/ medieval in our sense, it is an
extended Greek and oriental city. The Greek part of the city follows a
strict planning with a limited number of (megaron) house types, not
unlike what was developed in the Middle East or by the (here
non-existent) Romans. Remember: this is a project of fantasy, not a
historical reconstruction! ;-)
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 7-2-2016 9:13, Thomas de Groot wrote:
> Not entirely strange. Gancaloon is /not/ medieval in our sense, it is an
> extended Greek and oriental city. The Greek part of the city follows a
> strict planning with a limited number of (megaron) house types, not
> unlike what was developed in the Middle East or by the (here
> non-existent) Romans. Remember: this is a project of fantasy, not a
> historical reconstruction! ;-)
>
Just to drive the point home :-) Milete and Priene are excellent
examples of such well-planned Greek city layout.
I just found this to illustrate: https://www.youtube.com/watch?v=F9JmPejLa3Y
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |