Tearing down the scene to investigate render time problems.
Trace time on this pass was something over 14h, stats are attached below.
I would have expected it to render faster with just one thread per core, 
but that doesn't seem to be the case.  This render used 48 threads.
I'm using Radiosity_IndoorHQ from rad_def.inc with one small(ish) 
alteration.  Since there aren't any light sources, I bumped the count up 
to 160k and set a default importance of .001 with the emitting objects 
having an importance of 1.
one problem area seems to be the tiles.  I only have one patch of tiles 
in this render (the smallest one).
As I said in the other thread, the tiles are modeled as a single prism. 
   Might it be more efficient to model them as a union of prisms?
Regards,
A.D.B.
 
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Attachments: 
Download 'csgtest.png' (192 KB)
Download 'stats.txt' (9 KB)
 
  
Preview of image 'csgtest.png'
   
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