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Am 27.06.2015 um 14:12 schrieb Thomas de Groot:
>> I'm pondering adding a mode where POV-Ray will automatically issue a
>> warning whenever it finds inconsistencies in the settings.
>>
>> I guess I'll start every such warning message with "Thomas, I told
>> you..." :P
>>
> Good idea! ;-)
>
> I have a problem reading from screen. Reason I never use e-books for
> example.
Then I'll have to make it an audible warning? :P
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Am 26.06.2015 um 09:40 schrieb Thomas de Groot:
> diffuse albedo 0.0
> specular albedo 0.5
> roughness 0.001
> brilliance 3, 3
oh, btw, did I mention that brilliance has no effect if diffuse is set
to zero? :P
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On 27/06/2015 15:41, clipka wrote:
> Am 26.06.2015 um 09:40 schrieb Thomas de Groot:
>
>> diffuse albedo 0.0
>> specular albedo 0.5
>> roughness 0.001
>> brilliance 3, 3
>
> oh, btw, did I mention that brilliance has no effect if diffuse is set
> to zero? :P
>
By the bye. We love the way the documentation is being handled, live. ;-)
--
Regards
Stephen
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Le 15-06-27 10:41, clipka a écrit :
> Am 26.06.2015 um 09:40 schrieb Thomas de Groot:
>
>> diffuse albedo 0.0
>> specular albedo 0.5
>> roughness 0.001
>> brilliance 3, 3
>
> oh, btw, did I mention that brilliance has no effect if diffuse is set
> to zero? :P
>
diffuse 0 mean that no light get diffused. brilliance controll how the
light get diffused. No light diffused = brilliance have no effect.
To me, it's self evident.
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On 27-6-2015 16:18, clipka wrote:
> Am 27.06.2015 um 14:12 schrieb Thomas de Groot:
>
>>> I'm pondering adding a mode where POV-Ray will automatically issue a
>>> warning whenever it finds inconsistencies in the settings.
>>>
>>> I guess I'll start every such warning message with "Thomas, I told
>>> you..." :P
>>>
>> Good idea! ;-)
>>
>> I have a problem reading from screen. Reason I never use e-books for
>> example.
>
> Then I'll have to make it an audible warning? :P
>
That would be better; add sirens because I don't hear too well :-)
--
Thomas
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On 27-6-2015 16:41, clipka wrote:
> Am 26.06.2015 um 09:40 schrieb Thomas de Groot:
>
>> diffuse albedo 0.0
>> specular albedo 0.5
>> roughness 0.001
>> brilliance 3, 3
>
> oh, btw, did I mention that brilliance has no effect if diffuse is set
> to zero? :P
>
As a matter of fact, you didn't.
I add it to the rules, as for somebody not familiar with physical
properties this is not evident.
--
Thomas
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On 28-6-2015 1:33, Alain wrote:
> Le 15-06-27 10:41, clipka a écrit :
>> Am 26.06.2015 um 09:40 schrieb Thomas de Groot:
>>
>>> diffuse albedo 0.0
>>> specular albedo 0.5
>>> roughness 0.001
>>> brilliance 3, 3
>>
>> oh, btw, did I mention that brilliance has no effect if diffuse is set
>> to zero? :P
>>
>
> diffuse 0 mean that no light get diffused. brilliance controll how the
> light get diffused. No light diffused = brilliance have no effect.
> To me, it's self evident.
Not to me. Like many, I am a moron were physical properties are
concerned, hence the need for comprehensive rules. ;-)
--
Thomas
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On 27-6-2015 17:17, Stephen wrote:
> On 27/06/2015 15:41, clipka wrote:
>> Am 26.06.2015 um 09:40 schrieb Thomas de Groot:
>>
>>> diffuse albedo 0.0
>>> specular albedo 0.5
>>> roughness 0.001
>>> brilliance 3, 3
>>
>> oh, btw, did I mention that brilliance has no effect if diffuse is set
>> to zero? :P
>>
>
> By the bye. We love the way the documentation is being handled, live. ;-)
>
You mean like in a boxing ring? :-P
I think the documentation will get better as a result. I am compiling a
document from what Christoph is mumbling about; then I shall let him
read it and shall expect a bucket full of comments :-)
--
Thomas
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On 28/06/2015 07:58, Thomas de Groot wrote:
> On 27-6-2015 16:18, clipka wrote:
>> Am 27.06.2015 um 14:12 schrieb Thomas de Groot:
>>
>>>> I'm pondering adding a mode where POV-Ray will automatically issue a
>>>> warning whenever it finds inconsistencies in the settings.
>>>>
>>>> I guess I'll start every such warning message with "Thomas, I told
>>>> you..." :P
>>>>
>>> Good idea! ;-)
>>>
>>> I have a problem reading from screen. Reason I never use e-books for
>>> example.
>>
>> Then I'll have to make it an audible warning? :P
>>
> That would be better; add sirens because I don't hear too well :-)
>
Blinking text?
--
Regards
Stephen
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On 28/06/2015 08:08, Thomas de Groot wrote:
> On 27-6-2015 17:17, Stephen wrote:
>>
>> By the bye. We love the way the documentation is being handled, live. ;-)
>>
>
> You mean like in a boxing ring? :-P
>
No, like a dripping tap. One drop at a time. :-)
> I think the documentation will get better as a result. I am compiling a
> document from what Christoph is mumbling about; then I shall let him
> read it and shall expect a bucket full of comments :-)
>
Is Jim Holsenback still looking after the documentation? I've not seen
him post for a while.
--
Regards
Stephen
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On 06/28/2015 06:22 AM, Stephen wrote:
> Blinking text?
No, no, NO! I will quit POV-Ray forever if Christoph does that!
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On 28/06/2015 18:36, Cousin Ricky wrote:
> On 06/28/2015 06:22 AM, Stephen wrote:
>> Blinking text?
>
> No, no, NO! I will quit POV-Ray forever if Christoph does that!
>
Thank you, thank you. :-)
I could only dream of that response. ;-)
--
Regards
Stephen
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Le 15-06-28 13:36, Cousin Ricky a écrit :
> On 06/28/2015 06:22 AM, Stephen wrote:
>> Blinking text?
>
> No, no, NO! I will quit POV-Ray forever if Christoph does that!
>
OK then. Make it blink for 5 seconds, then use a markee. ;P
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Right. This should be it I guess:
//-----------------------------------------------------------------
sphere {
<0,0,0>, 1.00
texture {
pigment {srgb <0.8, 0.7, 0.7>*0.5 }
finish {
diffuse albedo 0.5 //note: should be 0.0 when metallic on
specular albedo 0.4
roughness 0.001
brilliance 3, 3
reflection {
0.0, 0.4
roughness 0.001
fresnel on
metallic off
}
fresnel on
metallic off
conserve_energy
}
}
interior {ior 1.5}
scale <1,1,1> rotate <0,0,0> translate <-1.35, 1.35, 0>
}
sphere {
<0,0,0>, 1.00
texture {
pigment {srgb <0.8, 0.7, 0.7>*0.5 }
finish {
diffuse albedo 0.0 //note: should be 0.0 when metallic on
specular albedo 0.4
roughness 0.001
//brilliance 3, 3
reflection {
0.0, 0.4
roughness 0.001
fresnel off
metallic on
}
fresnel off
metallic on
conserve_energy
}
}
interior {ior 1.5}
scale <1,1,1> rotate <0,0,0> translate <1.35, 1.35, 0>
}
//-----------------------------------------------------------------
As I am still unsure about the looks_like object, in the case of a
/sun-like/ object, this is the code I used although, to tell the truth,
it could be left out in the present scene.
//-----------------------------------------------------------------
#declare SunPosition = <-3000, 3000, -3000>;
//apparent size of the Sun (courtesy Cousin Ricky)
#declare SunDis = vlength(SunPosition)*2/215;
light_source {
SunPosition
color rgb <1, 1, 1>*10
area_light
SunDis*x, SunDis*z,
5, 5
adaptive 2
jitter
circular
orient
parallel
point_at <0, 0, 0>
looks_like {
sphere {
0, SunDis
pigment {color rgb <1,1,1>*10000}
//finish {emission 1}
no_radiosity
no_reflection
}
}
//fade_power 2
//fade_distance SunDis/2
//area_illumination
}
//-----------------------------------------------------------------
--
Thomas
Post a reply to this message
Attachments:
Download 'rsocp_uber.png' (231 KB)
Preview of image 'rsocp_uber.png'

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Am 28.06.2015 um 23:53 schrieb Alain:
> Le 15-06-28 13:36, Cousin Ricky a écrit :
>> On 06/28/2015 06:22 AM, Stephen wrote:
>>> Blinking text?
>>
>> No, no, NO! I will quit POV-Ray forever if Christoph does that!
>>
>
> OK then. Make it blink for 5 seconds, then use a markee. ;P
I'll use animated GIFs then. A *lot* of them. Mwahahahaha! }:>
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Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
> Right. This should be it I guess:
Now look at that! I /love/ the material shown on the left!
Now you need to do something about the plane, because it /really/ breaks
the scene.
> As I am still unsure about the looks_like object, in the case of a
> /sun-like/ object, this is the code I used although, to tell the truth,
> it could be left out in the present scene.
...
> looks_like {
> sphere {
> 0, SunDis
> pigment {color rgb <1,1,1>*10000}
> //finish {emission 1}
> no_radiosity
> no_reflection
> }
> }
With no_radiosity and no_reflection, it's pretty simple: If the sun is
directly visible in the image, use it. If it's only visible in
reflections, you're perfetly fine without the looks_like.
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On 29-6-2015 15:12, clipka wrote:
> Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
>> Right. This should be it I guess:
>
> Now look at that! I /love/ the material shown on the left!
>
> Now you need to do something about the plane, because it /really/ breaks
> the scene.
It does. Maybe I shall do that...
[snip]
> With no_radiosity and no_reflection, it's pretty simple: If the sun is
> directly visible in the image, use it. If it's only visible in
> reflections, you're perfetly fine without the looks_like.
>
You confirm my conclusion :-)
--
Thomas
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On 30-6-2015 8:59, Thomas de Groot wrote:
> On 29-6-2015 15:12, clipka wrote:
>> Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
>>> Right. This should be it I guess:
>>
>> Now look at that! I /love/ the material shown on the left!
>>
>> Now you need to do something about the plane, because it /really/ breaks
>> the scene.
>
> It does. Maybe I shall do that...
For instance this.
--
Thomas
Post a reply to this message
Attachments:
Download 'rsocp_uber.png' (378 KB)
Preview of image 'rsocp_uber.png'

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Am 30.06.2015 um 14:06 schrieb Thomas de Groot:
> On 30-6-2015 8:59, Thomas de Groot wrote:
>> On 29-6-2015 15:12, clipka wrote:
>>> Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
>>>> Right. This should be it I guess:
>>>
>>> Now look at that! I /love/ the material shown on the left!
>>>
>>> Now you need to do something about the plane, because it /really/ breaks
>>> the scene.
>>
>> It does. Maybe I shall do that...
>
> For instance this.
Well, it's a bit of an improvement.
A bit.
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On 6/30/2015 1:06 PM, Thomas de Groot wrote:
> For instance this.
Nice! Now replace the plane with a large torus. :-)
--
Regards
Stephen
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Am 30.06.2015 um 17:29 schrieb Stephen:
> On 6/30/2015 1:06 PM, Thomas de Groot wrote:
>> For instance this.
>
> Nice! Now replace the plane with a large torus. :-)
You're not planning to make Tom jump through a hoop, are you? ;)
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On 6/30/2015 5:09 PM, clipka wrote:
> Am 30.06.2015 um 17:29 schrieb Stephen:
>> On 6/30/2015 1:06 PM, Thomas de Groot wrote:
>>> For instance this.
>>
>> Nice! Now replace the plane with a large torus. :-)
>
> You're not planning to make Tom jump through a hoop, are you? ;)
>
No, I just want a smiley face for a new logo. :)
--
Regards
Stephen
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On 30-6-2015 14:15, clipka wrote:
> Am 30.06.2015 um 14:06 schrieb Thomas de Groot:
>> On 30-6-2015 8:59, Thomas de Groot wrote:
>>> On 29-6-2015 15:12, clipka wrote:
>>>> Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
>>>>> Right. This should be it I guess:
>>>>
>>>> Now look at that! I /love/ the material shown on the left!
>>>>
>>>> Now you need to do something about the plane, because it /really/
>>>> breaks
>>>> the scene.
>>>
>>> It does. Maybe I shall do that...
>>
>> For instance this.
>
> Well, it's a bit of an improvement.
> A bit.
>
Well, I am not going any further. It is going beyond my initial
experimental intentions and I prefer to turn to other things.
--
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> Well, I am not going any further. It is going beyond my initial
> experimental intentions and I prefer to turn to other things.
>
> --
> Thomas
It is good to see that you have improved your technique on this topic.
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On 1-7-2015 13:03, And wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Well, I am not going any further. It is going beyond my initial
>> experimental intentions and I prefer to turn to other things.
>>
>> --
>> Thomas
>
> It is good to see that you have improved your technique on this topic.
>
Oh yes! Which does not mean I shall follow it strictly from now on ;-)
I always give priority to artistic licence over real world properties.
--
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 1-7-2015 13:03, And wrote:
> > Thomas de Groot <tho### [at] degroot org> wrote:
> >> Well, I am not going any further. It is going beyond my initial
> >> experimental intentions and I prefer to turn to other things.
> >>
> >> --
> >> Thomas
> >
> > It is good to see that you have improved your technique on this topic.
> >
> Oh yes! Which does not mean I shall follow it strictly from now on ;-)
> I always give priority to artistic licence over real world properties.
>
> --
> Thomas
Hmm, I agree that it is not necessary always following it.
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On 2-7-2015 3:10, And wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> On 1-7-2015 13:03, And wrote:
>>> Thomas de Groot <tho### [at] degroot org> wrote:
>>>> Well, I am not going any further. It is going beyond my initial
>>>> experimental intentions and I prefer to turn to other things.
>>>>
>>>> --
>>>> Thomas
>>>
>>> It is good to see that you have improved your technique on this topic.
>>>
>> Oh yes! Which does not mean I shall follow it strictly from now on ;-)
>> I always give priority to artistic licence over real world properties.
>>
>> --
>> Thomas
>
> Hmm, I agree that it is not necessary always following it.
>
I consider ray-tracing like painting: it is a medium for (artistic)
expression regardless of its life-like possibilities. It also means
however that one needs to know the rules in order to be able to break
them ;-)
--
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 2-7-2015 3:10, And wrote:
> > Thomas de Groot <tho### [at] degroot org> wrote:
> >> On 1-7-2015 13:03, And wrote:
> >>> Thomas de Groot <tho### [at] degroot org> wrote:
> >>>> Well, I am not going any further. It is going beyond my initial
> >>>> experimental intentions and I prefer to turn to other things.
> >>>>
> >>>> --
> >>>> Thomas
> >>>
> >>> It is good to see that you have improved your technique on this topic.
> >>>
> >> Oh yes! Which does not mean I shall follow it strictly from now on ;-)
> >> I always give priority to artistic licence over real world properties.
> >>
> >> --
> >> Thomas
> >
> > Hmm, I agree that it is not necessary always following it.
> >
>
> I consider ray-tracing like painting: it is a medium for (artistic)
> expression regardless of its life-like possibilities. It also means
> however that one needs to know the rules in order to be able to break
> them ;-)
>
> --
> Thomas
Sometimes I have the same idea, but it is come to me that even you don't express
it by a realism lighting, you still do something modeling, arrangement, ... in
an usually framework that express a life-like observation.
There are some other drawing style truly. For me, it is important to have the
ability of rendering realism first.
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These are some 'other style' pictures I ever enjoyed and downloaded:
http://yurinoboke.blogspot.tw/2011/01/hourou-musuko-wandering-son-episode-1.html
https://desingersinspiration.wordpress.com/tag/pascal-campion/
http://mclelun.deviantart.com/art/football-field-422808127
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On 7/2/2015 2:57 PM, And wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> On 2-7-2015 3:10, And wrote:
>>> Thomas de Groot <tho### [at] degroot org> wrote:
>>>> On 1-7-2015 13:03, And wrote:
>>>>> Thomas de Groot <tho### [at] degroot org> wrote:
>>>>>> Well, I am not going any further. It is going beyond my initial
>>>>>> experimental intentions and I prefer to turn to other things.
>>>>>>
>>>>>> --
>>>>>> Thomas
>>>>>
>>>>> It is good to see that you have improved your technique on this topic.
>>>>>
>>>> Oh yes! Which does not mean I shall follow it strictly from now on ;-)
>>>> I always give priority to artistic licence over real world properties.
>>>>
>>>> --
>>>> Thomas
>>>
>>> Hmm, I agree that it is not necessary always following it.
>>>
>>
>> I consider ray-tracing like painting: it is a medium for (artistic)
>> expression regardless of its life-like possibilities. It also means
>> however that one needs to know the rules in order to be able to break
>> them ;-)
>>
>> --
>> Thomas
>
> Sometimes I have the same idea, but it is come to me that even you don't express
> it by a realism lighting, you still do something modeling, arrangement, ... in
> an usually framework that express a life-like observation.
I think that you are trying to define art. :-)
> There are some other drawing style truly. For me, it is important to have the
> ability of rendering realism first.
>
If you like art. Don't let that become your only goal. If you know what
I mean. :-)
--
Regards
Stephen
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On 2-7-2015 16:28, And wrote:
> These are some 'other style' pictures I ever enjoyed and downloaded:
>
>
> http://yurinoboke.blogspot.tw/2011/01/hourou-musuko-wandering-son-episode-1.html
Indeed. I like this style too.
>
> https://desingersinspiration.wordpress.com/tag/pascal-campion/
> http://mclelun.deviantart.com/art/football-field-422808127
I have less affinity with this I'm afraid.
I am rather traditional in my preferences, as far as realism is concerned:
http://www.abcgallery.com/R/repin/repin.html
http://www.janmankes.nl/
http://www.helmantel.nl/
just to mention a few. Alternatively, I like abstract painting very much ;-)
--
Thomas
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And not to forget photography, like:
http://www.alexandredeschaumes.com/
--
Thomas
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Stephen <mca### [at] aol com> wrote:
> On 7/2/2015 2:57 PM, And wrote:
> > Thomas de Groot <tho### [at] degroot org> wrote:
> >>
> >> I consider ray-tracing like painting: it is a medium for (artistic)
> >> expression regardless of its life-like possibilities. It also means
> >> however that one needs to know the rules in order to be able to break
> >> them ;-)
> >>
> >> --
> >> Thomas
> >
> > Sometimes I have the same idea, but it is come to me that even you don't express
> > it by a realism lighting, you still do something modeling, arrangement, ... in
> > an usually framework that express a life-like observation.
>
> I think that you are trying to define art. :-)
>
> > There are some other drawing style truly. For me, it is important to have the
> > ability of rendering realism first.
> >
>
> If you like art. Don't let that become your only goal. If you know what
> I mean. :-)
>
> --
>
> Regards
> Stephen
Hm, thank you. I'm exploring it. And I would like to know what is my feeling
about art.
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 2-7-2015 16:28, And wrote:
> > These are some 'other style' pictures I ever enjoyed and downloaded:
> >
> >
> > http://yurinoboke.blogspot.tw/2011/01/hourou-musuko-wandering-son-episode-1.html
>
> Indeed. I like this style too.
I feel that this author deals with so many emotions, thus he\she can bring a
purely sweet style for us.
>
> >
> > https://desingersinspiration.wordpress.com/tag/pascal-campion/
> > http://mclelun.deviantart.com/art/football-field-422808127
>
> I have less affinity with this I'm afraid.
It's ok. I don't think so much.
>
> I am rather traditional in my preferences, as far as realism is concerned:
> http://www.abcgallery.com/R/repin/repin.html
This makes me recall the art class at high school.
> http://www.janmankes.nl/
> http://www.helmantel.nl/
>
> just to mention a few. Alternatively, I like abstract painting very much ;-)
>
> --
> Thomas
Thanks for the sharing.
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On 7/3/2015 1:43 PM, And wrote:
> Hm, thank you. I'm exploring it.
> And I would like to know what is my feeling about art.
That takes a while and then it changes. ;-)
--
Regards
Stephen
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On 3-7-2015 14:43, And wrote:
>
> Hm, thank you. I'm exploring it. And I would like to know what is my feeling
> about art.
>
Follow your instinct. If you don't like something, leave it for a while
but come back to it later; if you like something, leave it and turn to
something less familiar, more disturbing. To use a hype term: keep out
of your comfort zone.
--
Thomas
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On 3-7-2015 19:54, And wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> On 2-7-2015 16:28, And wrote:
>>> These are some 'other style' pictures I ever enjoyed and downloaded:
>>>
>>>
>>> http://yurinoboke.blogspot.tw/2011/01/hourou-musuko-wandering-son-episode-1.html
>>
>> Indeed. I like this style too.
>
> I feel that this author deals with so many emotions, thus he\she can bring a
> purely sweet style for us.
The main problem I have with this though, is that it can drown in pure,
sugar sweet, sentimentalism.
--
Thomas
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On 7/4/2015 8:19 AM, Thomas de Groot wrote:
> On 3-7-2015 19:54, And wrote:
>> Thomas de Groot <tho### [at] degroot org> wrote:
>>> On 2-7-2015 16:28, And wrote:
>>>> These are some 'other style' pictures I ever enjoyed and downloaded:
>>>>
>>>>
>>>> http://yurinoboke.blogspot.tw/2011/01/hourou-musuko-wandering-son-episode-1.html
>>>>
>>>
>>> Indeed. I like this style too.
>>
>> I feel that this author deals with so many emotions, thus he\she can
>> bring a
>> purely sweet style for us.
>
> The main problem I have with this though, is that it can drown in pure,
> sugar sweet, sentimentalism.
>
But to do it with Raytracing?
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 7/3/2015 1:43 PM, And wrote:
> > Hm, thank you. I'm exploring it.
> > And I would like to know what is my feeling about art.
>
> That takes a while and then it changes. ;-)
>
> --
>
> Regards
> Stephen
Uh - huh..
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 3-7-2015 14:43, And wrote:
> >
> > Hm, thank you. I'm exploring it. And I would like to know what is my feeling
> > about art.
> >
>
> Follow your instinct. If you don't like something, leave it for a while
> but come back to it later; if you like something, leave it and turn to
> something less familiar, more disturbing. To use a hype term: keep out
> of your comfort zone.
>
> --
> Thomas
Maybe I will think about it.
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 3-7-2015 19:54, And wrote:
> > Thomas de Groot <tho### [at] degroot org> wrote:
> >> On 2-7-2015 16:28, And wrote:
> >>> These are some 'other style' pictures I ever enjoyed and downloaded:
> >>>
> >>>
> >>> http://yurinoboke.blogspot.tw/2011/01/hourou-musuko-wandering-son-episode-1.html
> >>
> >> Indeed. I like this style too.
> >
> > I feel that this author deals with so many emotions, thus he\she can bring a
> > purely sweet style for us.
>
> The main problem I have with this though, is that it can drown in pure,
> sugar sweet, sentimentalism.
>
> --
> Thomas
I like the sweet..^^"
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On 7/5/2015 7:41 AM, And wrote:
> Stephen <mca### [at] aol com> wrote:
>> On 7/3/2015 1:43 PM, And wrote:
>>> Hm, thank you. I'm exploring it.
>>> And I would like to know what is my feeling about art.
>>
>> That takes a while and then it changes. ;-)
>>
>> --
>>
>> Regards
>> Stephen
>
> Uh - huh..
>
Yup! Because if it doesn't, you died somewhere.
(I would say.)
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 7/5/2015 7:41 AM, And wrote:
> > Stephen <mca### [at] aol com> wrote:
> >> On 7/3/2015 1:43 PM, And wrote:
> >>> Hm, thank you. I'm exploring it.
> >>> And I would like to know what is my feeling about art.
> >>
> >> That takes a while and then it changes. ;-)
Does this mean 'annoyance will pass, but understanding will come?'
> >> --
> >>
> >> Regards
> >> Stephen
> >
> > Uh - huh..
> >
>
> Yup! Because if it doesn't, you died somewhere.
> (I would say.)
>
> --
>
> Regards
> Stephen
I do not understand what this means very well, but still thank you..
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On 7/6/2015 4:36 PM, And wrote:
>>>>> And I would like to know what is my feeling about art.
>>>>
>>>> That takes a while and then it changes. ;-)
> Does this mean 'annoyance will pass, but understanding will come?'
>
>
Not exactly, it is a subset. See below.
>>>> --
>>>>
>>>> Regards
>>>> Stephen
>>>
>>> Uh - huh..
>>>
>>
>> Yup! Because if it doesn't, you died somewhere.
>> (I would say.)
>>
>> --
>>
>> Regards
>> Stephen
>
> I do not understand what this means very well, but still thank you..
>
When you die, change stops.
When you don't change, you are as good as dead (in the mind).
A bit extreme but I hope you get the idea.
When water stops moving it becomes stagnant. And so on... ;-)
Simply your viewpoint changes all the time unless you get stuck in a rut.
I like the wording of "annoyance will pass, but understanding will
come". It is worth saying a couple of times. :-) But it refers to
wisdom. Something, for which, I am still waiting for.
--
Regards
Stephen
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On 6-7-2015 19:00, Stephen wrote:
>
> When you die, change stops.
> When you don't change, you are as good as dead (in the mind).
> A bit extreme but I hope you get the idea.
> When water stops moving it becomes stagnant. And so on... ;-)
Nice one. I shall have to note that down in my quotations collection...
>
> Simply your viewpoint changes all the time unless you get stuck in a rut.
> I like the wording of "annoyance will pass, but understanding will
> come". It is worth saying a couple of times. :-) But it refers to
> wisdom. Something, for which, I am still waiting for.
>
Watch out! /waiting/ is stopping so wisdom will never come to you ;-)
You will have to take up your bundle and get to the roads, young man.
--
Thomas
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On 7/7/2015 8:28 AM, Thomas de Groot wrote:
> On 6-7-2015 19:00, Stephen wrote:
>>
>> When you die, change stops.
>> When you don't change, you are as good as dead (in the mind).
>> A bit extreme but I hope you get the idea.
>> When water stops moving it becomes stagnant. And so on... ;-)
>
> Nice one. I shall have to note that down in my quotations collection...
>
Be my guest.
Still waters run deep, shallow waters turn stagnant.
That one earned me a clip round the ear, from my aunt Beryl.
>>
>> Simply your viewpoint changes all the time unless you get stuck in a rut.
>> I like the wording of "annoyance will pass, but understanding will
>> come". It is worth saying a couple of times. :-) But it refers to
>> wisdom. Something, for which, I am still waiting for.
>>
>
> Watch out! /waiting/ is stopping so wisdom will never come to you ;-)
> You will have to take up your bundle and get to the roads, young man.
>
I wait in the service of the Red Queen. And it is quite tiring. I can
tell you. <Gasp>
--
Regards
Stephen
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On 7-7-2015 10:23, Stephen wrote:
> On 7/7/2015 8:28 AM, Thomas de Groot wrote:
>> On 6-7-2015 19:00, Stephen wrote:
>>>
>>> When you die, change stops.
>>> When you don't change, you are as good as dead (in the mind).
>>> A bit extreme but I hope you get the idea.
>>> When water stops moving it becomes stagnant. And so on... ;-)
>>
>> Nice one. I shall have to note that down in my quotations collection...
>>
>
> Be my guest.
>
> Still waters run deep, shallow waters turn stagnant.
>
> That one earned me a clip round the ear, from my aunt Beryl.
Hmm. Not very polite with auntie, were you?
>
>>>
>>> Simply your viewpoint changes all the time unless you get stuck in a
>>> rut.
>>> I like the wording of "annoyance will pass, but understanding will
>>> come". It is worth saying a couple of times. :-) But it refers to
>>> wisdom. Something, for which, I am still waiting for.
>>>
>>
>> Watch out! /waiting/ is stopping so wisdom will never come to you ;-)
>> You will have to take up your bundle and get to the roads, young man.
>>
>
> I wait in the service of the Red Queen. And it is quite tiring. I can
> tell you. <Gasp>
>
Now whatever made you go with /that/ character, I wonder? You lost your
head? [shakes head (ambiguous)]
--
Thomas
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On 7/7/2015 12:20 PM, Thomas de Groot wrote:
>
> Hmm. Not very polite with auntie, were you?
>
She was training me in the ways of the outside world.
In how to temper my rapier sharp tongue.
>>
>
> Now whatever made you go with /that/ character, I wonder? You lost your
> head? [shakes head (ambiguous)]
>
By service I mean race.
As I wait for wisdom I am always moving as I remain in place. Thus
Wisdom comes to me on its own accord.
As I wait.
For Wisdom
to come
hither.
Not, I hope
hence.
--
Regards
Stephen
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On 7-7-2015 14:06, Stephen wrote:
> On 7/7/2015 12:20 PM, Thomas de Groot wrote:
>
>>
>> Hmm. Not very polite with auntie, were you?
>>
>
> She was training me in the ways of the outside world.
> In how to temper my rapier sharp tongue.
>
>
>>>
>>
>> Now whatever made you go with /that/ character, I wonder? You lost your
>> head? [shakes head (ambiguous)]
>>
>
> By service I mean race.
> As I wait for wisdom I am always moving as I remain in place. Thus
> Wisdom comes to me on its own accord.
>
> As I wait.
> For Wisdom
> to come
> hither.
> Not, I hope
> hence.
>
Nicely put :-)
--
Thomas
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Stephen <mca### [at] aol com> wrote:
> On 7/6/2015 4:36 PM, And wrote:
>
> >>>>> And I would like to know what is my feeling about art.
> >>>>
> >>>> That takes a while and then it changes. ;-)
> > Does this mean 'annoyance will pass, but understanding will come?'
> >
> >
>
> Not exactly, it is a subset. See below.
> >>>> --
> >>>>
> >>>> Regards
> >>>> Stephen
> >>>
> >>> Uh - huh..
> >>>
> >>
> >> Yup! Because if it doesn't, you died somewhere.
> >> (I would say.)
> >>
> >> --
> >>
> >> Regards
> >> Stephen
> >
> > I do not understand what this means very well, but still thank you..
> >
>
> When you die, change stops.
> When you don't change, you are as good as dead (in the mind).
> A bit extreme but I hope you get the idea.
> When water stops moving it becomes stagnant. And so on... ;-)
>
> Simply your viewpoint changes all the time unless you get stuck in a rut.
> I like the wording of "annoyance will pass, but understanding will
> come". It is worth saying a couple of times. :-) But it refers to
> wisdom. Something, for which, I am still waiting for.
>
>
> --
>
> Regards
> Stephen
('@ w @)
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