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10 Oct 2026 18:27:02 EDT (-0400)
  Imitated Bricks (Message 1 to 27 of 27)  
From: clipka
Subject: Imitated Bricks
Date: 4 Mar 2015 13:36:58
Message: <54f750ca@news.povray.org>
Obviously these are cheap imitations, but I thought I might share 
nonetheless...


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From: MichaelJF
Subject: Re: Imitated Bricks
Date: 4 Mar 2015 15:20:01
Message: <web.54f76866a78a3f0b4e9d82490@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Obviously these are cheap imitations, but I thought I might share
> nonetheless...

Very well done. It looks better than the MODO renders IMO presented by Reuben.
But you left out the transparent tiles.

Best regards,
Michael


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From: James Holsenback
Subject: Re: Imitated Bricks
Date: 4 Mar 2015 16:57:53
Message: <54f77fe1@news.povray.org>
On 03/04/2015 01:36 PM, clipka wrote:
> Obviously these are cheap imitations, but I thought I might share
> nonetheless...
>
hey ... nice work with the finish properties!


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From: buke9
Subject: Re: Imitated Bricks
Date: 4 Mar 2015 20:16:00
Message: <54f7ae50$1@news.povray.org>
That looks amazing. The textures are great. I would love to see the code for 
the textures.
Brent

"clipka"  wrote in message news:54f750ca@news.povray.org...

Obviously these are cheap imitations, but I thought I might share
nonetheless...


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From: clipka
Subject: Re: Imitated Bricks
Date: 4 Mar 2015 22:31:25
Message: <54f7ce0d$1@news.povray.org>
Am 05.03.2015 um 02:15 schrieb buke9:
> That looks amazing. The textures are great. I would love to see the code
> for the textures.

You'll need UberPOV for this:

------------------------------------------
#declare PlasticSpecularity  = 1.0;
#declare PlasticRoughness    = 0.001;

#declare PlasticFinish = finish {
   emission 0
   ambient 0.1
   diffuse albedo 0.9
   specular albedo PlasticSpecularity roughness PlasticRoughness
   fresnel on
   reflection { PlasticSpecularity fresnel on roughness PlasticRoughness }
   conserve_energy
}

#declare PlasticInterior = interior {
   ior 1.5
}

#declare White = material {
   texture {
     pigment { colour LegoClassicWhite }
     finish { PlasticFinish }
   }
   interior { PlasticInterior }
}
------------------------------------------

Non-white bricks just have different pigments.


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From: Thomas de Groot
Subject: Re: Imitated Bricks
Date: 5 Mar 2015 03:19:40
Message: <54f8119c$1@news.povray.org>
Excellent! Thanks!

-- 
Thomas


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From: buke9
Subject: Re: Imitated Bricks
Date: 7 Mar 2015 15:31:54
Message: <54fb603a$1@news.povray.org>
Yes Thanks

"Thomas de Groot"  wrote in message news:54f8119c$1@news.povray.org... 

Excellent! Thanks!

-- 
Thomas


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From: s day
Subject: Re: Imitated Bricks
Date: 7 Mar 2015 18:35:00
Message: <web.54fb8b05a78a3f0b282bc6050@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Obviously these are cheap imitations, but I thought I might share
> nonetheless...

These look great, is that just standard lighting? It looks too good for that to
me but the reflection of the sphere suggests it is.

Sean


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From: clipka
Subject: Re: Imitated Bricks
Date: 7 Mar 2015 19:50:23
Message: <54fb9ccf$1@news.povray.org>
Am 08.03.2015 um 00:34 schrieb s.day:
> clipka <ano### [at] anonymousorg> wrote:
>> Obviously these are cheap imitations, but I thought I might share
>> nonetheless...
>
> These look great, is that just standard lighting? It looks too good for that to
> me but the reflection of the sphere suggests it is.

No image-based lighting involved, if that's what you mean - just a large 
area light and a simple sky sphere. It does, however, make use of 
UberPOV's uncached radiosity and blurred reflections.


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From: Mr
Subject: Re: Imitated Bricks
Date: 8 Mar 2015 06:50:01
Message: <web.54fc2913a78a3f0ba6601e4f0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 08.03.2015 um 00:34 schrieb s.day:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Obviously these are cheap imitations, but I thought I might share
> >> nonetheless...
> >
> > These look great, is that just standard lighting? It looks too good for that to
> > me but the reflection of the sphere suggests it is.
>
> No image-based lighting involved, if that's what you mean - just a large
> area light and a simple sky sphere. It does, however, make use of
> UberPOV's uncached radiosity and blurred reflections.

"uncached radiosity" ?

is that just progressive rendering?


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From: Paul Fuller
Subject: Re: Imitated Bricks
Date: 8 Mar 2015 06:59:56
Message: <54FC2BAB.2040105@optusnet.com.au>
On 5/03/2015 5:36 AM, clipka wrote:
> Obviously these are cheap imitations, but I thought I might share
> nonetheless...
>

Wow.   Excellent finish for this sort of render.  Not totally like the 
real thing but sort of 'hyper real'.  Low it.


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From: James Holsenback
Subject: Re: Imitated Bricks
Date: 8 Mar 2015 11:04:55
Message: <54fc6517$1@news.povray.org>
On 03/08/2015 06:48 AM, Mr wrote:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 08.03.2015 um 00:34 schrieb s.day:
>>> clipka <ano### [at] anonymousorg> wrote:
>>>> Obviously these are cheap imitations, but I thought I might share
>>>> nonetheless...
>>>
>>> These look great, is that just standard lighting? It looks too good for that to
>>> me but the reflection of the sphere suggests it is.
>>
>> No image-based lighting involved, if that's what you mean - just a large
>> area light and a simple sky sphere. It does, however, make use of
>> UberPOV's uncached radiosity and blurred reflections.
>
> "uncached radiosity" ?
>
> is that just progressive rendering?
>

from changes.txt:

Unbiased Diffuse Illumination:
------------------------------

   - UberPOV allows to disable the caching of radiosity samples, by 
using the
     following syntax in the global radiosity block:

         no_cache [BOOL]

     It also changes the way the secondary ray directions are chosen, and
     effectively turns the radiosity algorithm into a purely stochastic 
unbiased
     algorithm to compute diffuse illumination.

     Most radiosity settings are without effect in this mode, except for the
     following:

         adc_bailout FLOAT
         brightness FLOAT
         brilliance BOOL
         count FLOAT
         gray_threshold FLOAT
         media BOOL
         normal BOOL
         recursion_limit INT
         subsurface BOOL

     The current implementation does not translate classic radiosity 
settings
     into useful parameters for this mode of operation; it is therefore 
highly
     recommended to use a much lower setting for the "count" parameter than
     typical with standard radiosity.

     This syntax extension can be tested for using the #patch directive or
     patch() function with the patch name "upov-radiosity-no_cache"; the 
current
     implementation is version 0.1.

from revision.txt
-----------------

Commit 21cc3c6 on 2014-07-24 by Christoph Lipka

     Add support for stochastic diffuse computations.

     Specifying `no_cache` in the global radiosity block will disable 
caching of radiosity samples,
     and use a more random algorithm to generate secondary ray 
directions, effectively using the
     radiosity code for straightforward stochastic computation of 
diffuse illumination.


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From: Reuben Pearse
Subject: Re: Imitated Bricks
Date: 4 Jun 2015 17:17:04
Message: <5570c050@news.povray.org>
This looks great.

I posted a link to this thread onto the LDraw forums and it has generated 
some further comments:
http://forums.ldraw.org/read.php?20,14335,16426#msg-16426

I've tried doing some renders with UberPov using your suggested Plastic 
finish settings, but I can't seem to get the same kind of result that you've 
achieved (maybe it's the focul blur that I'm missing).

I would like try some more UberPov renders using the LDraw models that I've 
already converted to POV-Ray - could you share the full code for your 
example picture.

BTW - I couldn't get the latest version of UberPov to work - it kept 
crashing (I'm using 64-bit Windows 8)

Reuben


"clipka" <ano### [at] anonymousorg> wrote in message 
news:54f750ca@news.povray.org...
> Obviously these are cheap imitations, but I thought I might share
> nonetheless...
>
>


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From: clipka
Subject: Re: Imitated Bricks
Date: 5 Jun 2015 17:39:21
Message: <55721709$1@news.povray.org>
Am 04.06.2015 um 23:17 schrieb Reuben Pearse:

> I would like try some more UberPov renders using the LDraw models that I've
> already converted to POV-Ray - could you share the full code for your
> example picture.

See povray.binary.scene-files.


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From: clipka
Subject: Re: Imitated Bricks
Date: 5 Jun 2015 18:01:50
Message: <55721c4e$1@news.povray.org>
Am 05.06.2015 um 23:39 schrieb clipka:
> Am 04.06.2015 um 23:17 schrieb Reuben Pearse:
>
>> I would like try some more UberPov renders using the LDraw models that
>> I've
>> already converted to POV-Ray - could you share the full code for your
>> example picture.
>
> See povray.binary.scene-files.

Sorry: povray.binaries.scene-files.


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From: Mike Horvath
Subject: Re: Imitated Bricks
Date: 19 Sep 2015 22:30:03
Message: <55fe1a2b@news.povray.org>
I created an image using most of your settings as well as the LGEO part 
library. I am not as impressed however. I guess from a distance the 
details are not as noticeable.

Michael


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From: clipka
Subject: Re: Imitated Bricks
Date: 19 Sep 2015 22:56:29
Message: <55fe205d$1@news.povray.org>
Am 20.09.2015 um 04:30 schrieb Mike Horvath:
> I created an image using most of your settings as well as the LGEO part
> library. I am not as impressed however. I guess from a distance the
> details are not as noticeable.

My guess is that it wants more stuff around it. Doesn't have to be LEGO
bricks - maybe a HDR light probe mapped to the sky might already do the
trick.

In my scene, the camera is far enough "inside" the scene that the
various elements mutually serve as environment. In your scene, the
camera is way outside the building, and there's nothing besides.


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From: Mike Horvath
Subject: Re: Imitated Bricks
Date: 22 Sep 2015 07:16:55
Message: <560138a7@news.povray.org>
On 9/19/2015 10:30 PM, Mike Horvath wrote:
> I created an image using most of your settings as well as the LGEO part
> library. I am not as impressed however. I guess from a distance the
> details are not as noticeable.
>
> Michael

Tried again with a plain white background. The shadows look pretty filthy.


Michael


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From: clipka
Subject: Re: Imitated Bricks
Date: 22 Sep 2015 10:23:11
Message: <5601644f@news.povray.org>
Am 22.09.2015 um 13:16 schrieb Mike Horvath:
> On 9/19/2015 10:30 PM, Mike Horvath wrote:
>> I created an image using most of your settings as well as the LGEO part
>> library. I am not as impressed however. I guess from a distance the
>> details are not as noticeable.
>>
>> Michael
> 
> Tried again with a plain white background. The shadows look pretty filthy.

Technically that doesn't seem to be the shadows, but the radiosity.

Are you sure you're using UberPOV's "no_cache" keyword in the radiosity
settings?


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From: Mike Horvath
Subject: Re: Imitated Bricks
Date: 24 Sep 2015 02:23:42
Message: <560396ee@news.povray.org>
On 9/22/2015 10:23 AM, clipka wrote:
> Am 22.09.2015 um 13:16 schrieb Mike Horvath:
>> On 9/19/2015 10:30 PM, Mike Horvath wrote:
>>> I created an image using most of your settings as well as the LGEO part
>>> library. I am not as impressed however. I guess from a distance the
>>> details are not as noticeable.
>>>
>>> Michael
>>
>> Tried again with a plain white background. The shadows look pretty filthy.
>
> Technically that doesn't seem to be the shadows, but the radiosity.
>
> Are you sure you're using UberPOV's "no_cache" keyword in the radiosity
> settings?
>


I used your radiosity settings exactly, and it does look better. Except 
for the grainy speckles in the shadowed regions where radiosity is working.


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From: clipka
Subject: Re: Imitated Bricks
Date: 24 Sep 2015 11:51:54
Message: <56041c1a$1@news.povray.org>
Am 24.09.2015 um 08:23 schrieb Mike Horvath:

>>> Tried again with a plain white background. The shadows look pretty
>>> filthy.
>>
>> Technically that doesn't seem to be the shadows, but the radiosity.
>>
>> Are you sure you're using UberPOV's "no_cache" keyword in the radiosity
>> settings?
> 
> I used your radiosity settings exactly, and it does look better. Except
> for the grainy speckles in the shadowed regions where radiosity is working.

See? Just listen to old people's advice ;)

As for the grainy speckles, those have the pleasant property that they
can be reduced simply by throwing more computing time at it. UberPOV's
anti-aliasing mode 3 is your friend there.


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From: Cousin Ricky
Subject: Re: Imitated Bricks
Date: 24 Sep 2015 12:30:00
Message: <web.560424b8a78a3f0bdb6413070@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> I used your radiosity settings exactly, and it does look better. Except
> for the grainy speckles in the shadowed regions where radiosity is working.

What is that device attached to the attic roof on the right end?

;-)


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From: Stephen
Subject: Re: Imitated Bricks
Date: 24 Sep 2015 12:41:23
Message: <560427b3$1@news.povray.org>
On 9/24/2015 5:28 PM, Cousin Ricky wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>> I used your radiosity settings exactly, and it does look better. Except
>> for the grainy speckles in the shadowed regions where radiosity is working.
>
> What is that device attached to the attic roof on the right end?
>
> ;-)
>
>

Well, young man. In the days before satellites... :-P

-- 

Regards
     Stephen


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From: Mike Horvath
Subject: Re: Imitated Bricks
Date: 25 Sep 2015 04:12:15
Message: <560501df$1@news.povray.org>
On 9/24/2015 11:51 AM, clipka wrote:
> Am 24.09.2015 um 08:23 schrieb Mike Horvath:
>
>>>> Tried again with a plain white background. The shadows look pretty
>>>> filthy.
>>>
>>> Technically that doesn't seem to be the shadows, but the radiosity.
>>>
>>> Are you sure you're using UberPOV's "no_cache" keyword in the radiosity
>>> settings?
>>
>> I used your radiosity settings exactly, and it does look better. Except
>> for the grainy speckles in the shadowed regions where radiosity is working.
>
> See? Just listen to old people's advice ;)
>
> As for the grainy speckles, those have the pleasant property that they
> can be reduced simply by throwing more computing time at it. UberPOV's
> anti-aliasing mode 3 is your friend there.
>


I do not have this time, unfortunately. I have about a hundred models, 
and each render is taking me 16+ hours.


Michael


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From: Melody
Subject: Re: Imitated Bricks
Date: 19 Nov 2015 13:15:01
Message: <web.564e1148a78a3f0b703daabf0@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:


keep at it mikey,
:)


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Imitated Bricks
Date: 26 Nov 2015 13:31:47
Message: <56575013$1@news.povray.org>
Hi(gh)!

On 19.11.2015 19:13, Melody wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>
>
> keep at it mikey,
> :)
>
This very set I had when I was 10 years old, back in 1979! And also the 
LL 918, and, somewhat later, the LL 928 (my younger brother had the LL 924)!

See you in Khyberspace!

Yadgar


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From: clipka
Subject: Re: Imitated Bricks
Date: 26 Nov 2015 14:45:37
Message: <56576161$1@news.povray.org>
Am 26.11.2015 um 19:32 schrieb Jörg 'Yadgar' Bleimann:
> Hi(gh)!
> 
> On 19.11.2015 19:13, Melody wrote:
>> Mike Horvath <mik### [at] gmailcom> wrote:
>>
>>
>> keep at it mikey,
>> :)
>>
> This very set I had when I was 10 years old, back in 1979! And also the
> LL 918, and, somewhat later, the LL 928 (my younger brother had the LL
> 924)!

Interestingly enough, 891 (442 in the US) was one of just two sets from
the European 1979 generation of space series my brother and I did /not/
own (not counting baseplate sets).

My very first classic space set was the 889 radar vehicle; from that day
on, the percentage of non-space sets among our subsequent new
acquisitions dropped to almost zero, and never recovered.

LL 928 will probably always be my favorite LEGO space set, rivaled only
by 6929 (which we never owned).


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