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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - wip 4
Date: 13 Jan 2014 03:09:57
Message: <52d39f55$1@news.povray.org>
Thanks a lot Robert! I can see were I go wrong in my code!

I am in the learning process as these are my first time ever photons :-)

Thomas


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image: wip 4b
Date: 13 Jan 2014 04:05:24
Message: <52d3ac54@news.povray.org>
Got them!

A crude render as test but I got the caustics right now. They show on 
the ceiling.

Thanks to Robert showing me the way.

Comments?

Thomas


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - wip 4c
Date: 13 Jan 2014 04:19:35
Message: <52d3afa7@news.povray.org>
Adding some environment...

Thomas


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From: s day
Subject: Re: LanuHum Global Test image - wip 4
Date: 13 Jan 2014 04:55:01
Message: <web.52d3b786eff00a3967c13c250@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
>
> #include "walls_object.inc"
> object {
>    walls_ob
>    photons { collect on }
> }
>

I thought all objects defaulted to "collect on" anyway? Could this be where I
have gone wrong with photons in the past?

Sean


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From: StephenS
Subject: Re: LanuHum Global Test image
Date: 13 Jan 2014 06:04:29
Message: <52d3c83d@news.povray.org>
"Thomas de Groot" <tho### [at] degrootorg> wrote in message 
news:52cd5186@news.povray.org...
> With only a few necessary corrections (see p.general) this is a first
> brutish render of the test scene provided by LanuHum. Added basic
> radiosity too.
>
> Thomas

First attempt.
I am replacing some of the objects with ones more suitable for Pov.
 Sphere{}.
 Isosurface for water.
 Copies for Mesh2{}: chair, floor tiles.

Todo: CSG door, shelf, and pool.

Comments welcome:

Stephen S


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - wip 4
Date: 13 Jan 2014 07:10:44
Message: <52d3d7c4$1@news.povray.org>
On 13-1-2014 10:53, s.day wrote:
> "Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
>>
>> #include "walls_object.inc"
>> object {
>>     walls_ob
>>     photons { collect on }
>> }
>>
>
> I thought all objects defaulted to "collect on" anyway? Could this be where I
> have gone wrong with photons in the past?
>

I thought so too indeed. It looks like they do /not/ default to this. As 
far as I know, this is not mentioned in the docs.

Thomas


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - wip 4c
Date: 13 Jan 2014 07:11:27
Message: <52d3d7ef$1@news.povray.org>
On 13-1-2014 10:19, Thomas de Groot wrote:
> Adding some environment...
>
> Thomas

Note that the use of fog{} is killing the caustics.

Thomas


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From: Ive
Subject: Re: LanuHum Global Test image - wip 4
Date: 13 Jan 2014 07:41:46
Message: <52d3df0a$1@news.povray.org>
Am 13.01.2014 10:53, schrieb s.day:
> "Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
>>
>> #include "walls_object.inc"
>> object {
>>     walls_ob
>>     photons { collect on }
>> }
>>
>
> I thought all objects defaulted to "collect on" anyway?
>

Indeed. POV-Ray help in chapter 3.4.4.4.2 says so and therefor I didn't 
see anything wrong with Thomas' code. And POV did behave like this back 
in the past.
I was just a lucky to add collect on/off anyway anywhere.

-Ive


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - wip 4
Date: 13 Jan 2014 07:46:08
Message: <52d3e010$1@news.povray.org>
On 13-1-2014 13:40, Ive wrote:
> Indeed. POV-Ray help in chapter 3.4.4.4.2 says so and therefor I didn't
> see anything wrong with Thomas' code. And POV did behave like this back
> in the past.
> I was just a lucky to add collect on/off anyway anywhere.
>

Maybe the default has been broken then?

Thomas


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 13 Jan 2014 08:04:20
Message: <52d3e454@news.povray.org>
On 14-1-2014 12:03, StephenS wrote:
> "Thomas de Groot" <tho### [at] degrootorg> wrote in message
> news:52cd5186@news.povray.org...
>> With only a few necessary corrections (see p.general) this is a first
>> brutish render of the test scene provided by LanuHum. Added basic
>> radiosity too.
>>
>> Thomas
>
> First attempt.
> I am replacing some of the objects with ones more suitable for Pov.
>   Sphere{}.
>   Isosurface for water.
>   Copies for Mesh2{}: chair, floor tiles.
>
> Todo: CSG door, shelf, and pool.
>
> Comments welcome:

Still too dark but that can be amended easily. All objects do not need 
to be replaced by mesh2{}, only those which need proper tweaking for 
photons and such but it is a rewarding exercise nonetheless.

a water isosurface might be a good move indeed...

Thomas


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