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Thanks a lot Robert! I can see were I go wrong in my code!
I am in the learning process as these are my first time ever photons :-)
Thomas
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From: Thomas de Groot
Subject: Re: LanuHum Global Test image: wip 4b
Date: 13 Jan 2014 04:05:24
Message: <52d3ac54@news.povray.org>
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Got them!
A crude render as test but I got the caustics right now. They show on
the ceiling.
Thanks to Robert showing me the way.
Comments?
Thomas
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Download 'test.png' (408 KB)
Preview of image 'test.png'
![test.png](/povray.binaries.images/attachment/%3C52d3ac54%40news.povray.org%3E/test.png?preview=1)
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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - wip 4c
Date: 13 Jan 2014 04:19:35
Message: <52d3afa7@news.povray.org>
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Adding some environment...
Thomas
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Preview of image 'test.png'
![test.png](/povray.binaries.images/attachment/%3C52d3afa7%40news.povray.org%3E/test.png?preview=1)
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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
>
> #include "walls_object.inc"
> object {
> walls_ob
> photons { collect on }
> }
>
I thought all objects defaulted to "collect on" anyway? Could this be where I
have gone wrong with photons in the past?
Sean
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"Thomas de Groot" <tho### [at] degroot org> wrote in message
news:52cd5186@news.povray.org...
> With only a few necessary corrections (see p.general) this is a first
> brutish render of the test scene provided by LanuHum. Added basic
> radiosity too.
>
> Thomas
First attempt.
I am replacing some of the objects with ones more suitable for Pov.
Sphere{}.
Isosurface for water.
Copies for Mesh2{}: chair, floor tiles.
Todo: CSG door, shelf, and pool.
Comments welcome:
Stephen S
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Preview of image 'New_test_pov_b.png'
![New_test_pov_b.png](/povray.binaries.images/attachment/%3C52d3c83d%40news.povray.org%3E/New_test_pov_b.png?preview=1)
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On 13-1-2014 10:53, s.day wrote:
> "Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
>>
>> #include "walls_object.inc"
>> object {
>> walls_ob
>> photons { collect on }
>> }
>>
>
> I thought all objects defaulted to "collect on" anyway? Could this be where I
> have gone wrong with photons in the past?
>
I thought so too indeed. It looks like they do /not/ default to this. As
far as I know, this is not mentioned in the docs.
Thomas
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On 13-1-2014 10:19, Thomas de Groot wrote:
> Adding some environment...
>
> Thomas
Note that the use of fog{} is killing the caustics.
Thomas
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Am 13.01.2014 10:53, schrieb s.day:
> "Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
>>
>> #include "walls_object.inc"
>> object {
>> walls_ob
>> photons { collect on }
>> }
>>
>
> I thought all objects defaulted to "collect on" anyway?
>
Indeed. POV-Ray help in chapter 3.4.4.4.2 says so and therefor I didn't
see anything wrong with Thomas' code. And POV did behave like this back
in the past.
I was just a lucky to add collect on/off anyway anywhere.
-Ive
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On 13-1-2014 13:40, Ive wrote:
> Indeed. POV-Ray help in chapter 3.4.4.4.2 says so and therefor I didn't
> see anything wrong with Thomas' code. And POV did behave like this back
> in the past.
> I was just a lucky to add collect on/off anyway anywhere.
>
Maybe the default has been broken then?
Thomas
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On 14-1-2014 12:03, StephenS wrote:
> "Thomas de Groot" <tho### [at] degroot org> wrote in message
> news:52cd5186@news.povray.org...
>> With only a few necessary corrections (see p.general) this is a first
>> brutish render of the test scene provided by LanuHum. Added basic
>> radiosity too.
>>
>> Thomas
>
> First attempt.
> I am replacing some of the objects with ones more suitable for Pov.
> Sphere{}.
> Isosurface for water.
> Copies for Mesh2{}: chair, floor tiles.
>
> Todo: CSG door, shelf, and pool.
>
> Comments welcome:
Still too dark but that can be amended easily. All objects do not need
to be replaced by mesh2{}, only those which need proper tweaking for
photons and such but it is a rewarding exercise nonetheless.
a water isosurface might be a good move indeed...
Thomas
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