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"StephenS" <nomail@nomail> wrote:
> "StephenS" <stephen@nospam> wrote:
> ....
> > First attempt.
> > I am replacing some of the objects with ones more suitable for Pov.
> > Sphere{}.
> > Isosurface for water.
> > Copies for Mesh2{}: chair, floor tiles.
> >
> > Todo: CSG door, shelf, and pool.
> ....
>
> Door and pool have now been replaced.
> Second try.
>
> Comments welcome:
>
> Stephen S
Would you mind sharing the render times with and without POV specific objects?
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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - final final
Date: 15 Jan 2014 10:13:36
Message: <52d6a5a0@news.povray.org>
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And this is the final final render.
Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.
Thomas
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Preview of image 'test.png'
![test.png](/povray.binaries.images/attachment/%3C52d6a5a0%40news.povray.org%3E/test.png?preview=1)
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Thomas de Groot <tho### [at] degroot org> wrote:
> And this is the final final render.
>
> Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.
>
> Thomas
At windows on a wall pass through isn't included?
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"Mr" <nomail@nomail> wrote:
....
> > Door and pool have now been replaced.
> > Second try.
> >
> > Comments welcome:
> >
> > Stephen S
>
> Would you mind sharing the render times with and without POV specific objects?
I think that would be interesting.
There are two items of interest:
1)Memory:
#declare a mesh and use a copy, folding chair.
Use one texture for the hole mesh, split folding chair, use one texture for each
part.
2)Simple geometric shapes, use sphere.
Stephen S
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On 15-1-2014 17:11, LanuHum wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> And this is the final final render.
>>
>> Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.
>>
>> Thomas
>
> At windows on a wall pass through isn't included?
>
>
>
Yes, it /is/ included.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> And this is the final final render.
>
> Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.
>
> Thomas
Very nice, Thomas. Thanks for your suggestions on my previous attempt. At this
point I'm calling this my final render (final final may come later ;)
-------------------------------------------------
www.McGregorFineArt.com
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Attachments:
Download 'rwm_lanuhum_final.png' (511 KB)
Preview of image 'rwm_lanuhum_final.png'
![rwm_lanuhum_final.png](/povray.binaries.images/attachment/%3Cweb.52d7ff3a20fca3a591114470%40news.povray.org%3E/rwm_lanuhum_final.png?preview=1)
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On 16-1-2014 16:48, Robert McGregor wrote:
> Very nice, Thomas. Thanks for your suggestions on my previous attempt. At this
> point I'm calling this my final render (final final may come later ;)
>
Again, I like how the images are interpreted differently from person to
person. Good work Robert.
Thomas
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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
>
> Very nice, Thomas. Thanks for your suggestions on my previous attempt. At this
> point I'm calling this my final render (final final may come later ;)
>
> -------------------------------------------------
> www.McGregorFineArt.com
I will be glad to see final final :)
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Hi all!
I showed works of Thomas de Groot, clipka, Robert McGregor on our site, but
responses, comments aren't present. Nobody abuses, but also only the +2 rating
More and more users start using Cycles-render built in the Blender. It strongly
concedes, loses to Povray in creation of glass objects, but, users will better
exclude glass from work...
And I don't like Cycles
I worked today over development of export of hair from the Blender in Povray.
However, far I didn't leave
To all participants (taken part) dough many thanks!
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On 18-1-2014 16:02, LanuHum wrote:
> Hi all!
>
> I showed works of Thomas de Groot, clipka, Robert McGregor on our site, but
> responses, comments aren't present. Nobody abuses, but also only the +2 rating
> More and more users start using Cycles-render built in the Blender. It strongly
> concedes, loses to Povray in creation of glass objects, but, users will better
> exclude glass from work...
> And I don't like Cycles
> I worked today over development of export of hair from the Blender in Povray.
> However, far I didn't leave
>
> To all participants (taken part) dough many thanks!
>
>
>
Let us know if you get some interesting comments on the images. I am
always curious to hear from outside the community.
I have not (yet) mastered Blender (on my famous ToDo list) so I don't
know about the possibilities of Cycles. However, I shall keep my eyes open.
What you say about hair export from Blender interests me. Keep us informed!
I was very happy and interested to participate in this test and it
learned me a couple of things besides, so thanks to you too for
initiating this and for working on these export possibilities between
Blender and POV-Ray.
Thomas
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