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Am 25.11.2013 21:07, schrieb James Holsenback:
> On 11/20/2013 07:27 PM, Ive wrote:
>> Am 20.11.2013 19:44, schrieb clipka:
>> Used AA settings are +am3 +a0.01 +ac0.995 +r6
>> Render time *only* 1 hour 1 minute (and the machine was used to watch
>> some YouTube videos of my actual favorite band). Again, not bad after
>> all.
>
> After a couple of false starts here's my offering ... I kept getting a
> fatal abort until I backed of the aa depth to +4
I like it... although I find the objects troubling. I think they're
planning an invasion...
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>James Holsenback on date 25/11/2013 21.07 wrote:
> On 11/20/2013 07:27 PM, Ive wrote:
>> Am 20.11.2013 19:44, schrieb clipka:
>> Used AA settings are +am3 +a0.01 +ac0.995 +r6
>> Render time *only* 1 hour 1 minute (and the machine was used to watch
>> some YouTube videos of my actual favorite band). Again, not bad after
>> all.
>
> After a couple of false starts here's my offering ... I kept getting a
> fatal abort until I backed of the aa depth to +4
>
> For the blurred reflection I used roughness 1e-3 maybe too much ...
> smaller roughness less blurring?
>
Very nice.
The green texture resembles to me the back of a cetonia aurata.
Paolo
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On 11/26/2013 03:50 AM, Paolo Gibellini wrote:
> >James Holsenback on date 25/11/2013 21.07 wrote:
>> On 11/20/2013 07:27 PM, Ive wrote:
>>> Am 20.11.2013 19:44, schrieb clipka:
>>> Used AA settings are +am3 +a0.01 +ac0.995 +r6
>>> Render time *only* 1 hour 1 minute (and the machine was used to watch
>>> some YouTube videos of my actual favorite band). Again, not bad after
>>> all.
>>
>> After a couple of false starts here's my offering ... I kept getting a
>> fatal abort until I backed of the aa depth to +4
>>
>> For the blurred reflection I used roughness 1e-3 maybe too much ...
>> smaller roughness less blurring?
>>
> Very nice.
> The green texture resembles to me the back of a cetonia aurata.
yes it does! ok ... i'll go ahead and admit i had to ask the oracle
The base pigment /was/ <0.65,0.5,0.25> ... a pretty good looking gold,
but since Ive came up with some nice looking gold I decided to change it
up a bit.
#macro MetalMat (Color)
material {
texture {
pigment { srgb Color*1.5 }
finish {
brilliance 4
diffuse 0
metallic
specular 0.80
roughness 1/40
reflection { srgb Color roughness 1e-5 }
}
}
interior {
ior 1.5
}
}
#end
the calls: MetalMat (<0.65, 0.15, 0.25>) MetalMat (<0.5, 0.65, 0.25>)
MetalMat (<0.25, 0.5, 0.65>)
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On 11/25/2013 04:04 PM, clipka wrote:
> Am 25.11.2013 21:07, schrieb James Holsenback:
>> On 11/20/2013 07:27 PM, Ive wrote:
>>> Am 20.11.2013 19:44, schrieb clipka:
>>> Used AA settings are +am3 +a0.01 +ac0.995 +r6
>>> Render time *only* 1 hour 1 minute (and the machine was used to watch
>>> some YouTube videos of my actual favorite band). Again, not bad after
>>> all.
>>
>> After a couple of false starts here's my offering ... I kept getting a
>> fatal abort until I backed of the aa depth to +4
>
>
> I like it... although I find the objects troubling. I think they're
> planning an invasion...
>
funny (odd) that my in house critic says they make you wonder what's on
the inside ... trojan horse???
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On 11/25/2013 03:07 PM, James Holsenback wrote:
> On 11/20/2013 07:27 PM, Ive wrote:
>> Am 20.11.2013 19:44, schrieb clipka:
>> Used AA settings are +am3 +a0.01 +ac0.995 +r6
>> Render time *only* 1 hour 1 minute (and the machine was used to watch
>> some YouTube videos of my actual favorite band). Again, not bad after
>> all.
>
> After a couple of false starts here's my offering ... I kept getting a
> fatal abort until I backed of the aa depth to +4
>
> For the blurred reflection I used roughness 1e-3 maybe too much ...
> smaller roughness less blurring?
>
This version is after the fix that allowed me to go to +am3 +r6 (btw:
danke) ... yep I'm impressed with the difference from +r4 to +r6.
I went from roughness 1e-3 to 1e-5 which is about right for this scene
... now you can see some of the other sphere's ... there's 14 of them.
Less blurring in the reflective also gives a better look at the
surroundings.
4 hrs 22 minutes on my clunky old dual core
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Preview of image 'work.png'
![work.png](/povray.binaries.images/attachment/%3C529543f7%40news.povray.org%3E/work.png?preview=1)
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Am 27.11.2013 01:56, schrieb James Holsenback:
> I went from roughness 1e-3 to 1e-5 which is about right for this scene
> .... now you can see some of the other sphere's ... there's 14 of them.
> Less blurring in the reflective also gives a better look at the
> surroundings.
I like them better now. More realistic, less worrying. Maybe they're
from this planet after all.
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