POV-Ray : Newsgroups : povray.binaries.images : Christmas baubles remake (3.7 version) Server Time
29 Jul 2024 18:27:28 EDT (-0400)
  Christmas baubles remake (3.7 version) (Message 1 to 9 of 9)  
From: Jaime Vives Piqueres
Subject: Christmas baubles remake (3.7 version)
Date: 14 Nov 2013 07:07:10
Message: <5284bcee@news.povray.org>
Someone asked me this week for a 3.7 version of this old MegaPOV scene,
just when I was thinking what to render to celebrate the official
release, so... what better, now that Christmas is approaching?

This is a WIP still: just translated the syntax and added a few tweaks
here and there... now I want to take the bauble mesh over to KBPP for a
total remake of the scene using physics.

--
jaime


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Attachments:
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Preview of image 'baubles-3_7.jpg'
baubles-3_7.jpg


 

From: Paolo Gibellini
Subject: Re: Christmas baubles remake (3.7 version)
Date: 14 Nov 2013 09:46:54
Message: <5284e25e$1@news.povray.org>
>Jaime Vives Piqueres  on date 14/11/2013 13.07 wrote:
> Someone asked me this week for a 3.7 version of this old MegaPOV scene,
> just when I was thinking what to render to celebrate the official
> release, so... what better, now that Christmas is approaching?
>
> This is a WIP still: just translated the syntax and added a few tweaks
> here and there... now I want to take the bauble mesh over to KBPP for a
> total remake of the scene using physics.
>
> --
> jaime
>
Magnificent, as usual!
Waiting for the new scene ;-)
Paolo


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From: Thomas de Groot
Subject: Re: Christmas baubles remake (3.7 version)
Date: 14 Nov 2013 10:20:06
Message: <5284ea26$1@news.povray.org>
An interesting comparison with the megapov scene 
http://hof.povray.org/ChristmasBaubles.html. A few things were slightly 
better back then, like the garland, but the bauble texture is more 
interesting here. I am not sure about the dof here I must say. However, 
I expect that with some physics other improvements will become visible.

Thomas


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From: clipka
Subject: Re: Christmas baubles remake (3.7 version)
Date: 14 Nov 2013 10:39:51
Message: <5284eec7$1@news.povray.org>
Am 14.11.2013 13:07, schrieb Jaime Vives Piqueres:

> This is a WIP still: just translated the syntax and added a few tweaks
> here and there... now I want to take the bauble mesh over to KBPP for a
> total remake of the scene using physics.

Make sure you don't drop them too hard - they look fragile :-P


Don't listen to Thomas; I think the new garland is perfect.

I really do love the ripples in the new baubles texture.


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From: Doctor John
Subject: Re: Christmas baubles remake (3.7 version)
Date: 14 Nov 2013 12:07:49
Message: <52850365$1@news.povray.org>
On 14/11/13 12:07, Jaime Vives Piqueres wrote:
> Someone asked me this week for a 3.7 version of this old MegaPOV scene,
> just when I was thinking what to render to celebrate the official
> release, so... what better, now that Christmas is approaching?

Thanks for reminding us that season of goodwill is fast approaching, not!
I look forward to seeing the next version.

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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From: clipka
Subject: Re: Christmas baubles remake (3.7 version)
Date: 14 Nov 2013 12:34:40
Message: <528509b0@news.povray.org>
Am 14.11.2013 18:08, schrieb Doctor John:
> On 14/11/13 12:07, Jaime Vives Piqueres wrote:
>> Someone asked me this week for a 3.7 version of this old MegaPOV scene,
>> just when I was thinking what to render to celebrate the official
>> release, so... what better, now that Christmas is approaching?
>
> Thanks for reminding us that season of goodwill is fast approaching, not!

Ah yes... the season of peace, quiet contemplation, and people in 
headless chicken mode hurrying through noisy streets, desperately 
searching for a good present...


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From: Samuel Benge
Subject: Re: Christmas baubles remake (3.7 version)
Date: 14 Nov 2013 13:20:00
Message: <web.528514238a3ff2bf1353ccf10@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Someone asked me this week for a 3.7 version of this old MegaPOV scene,
> just when I was thinking what to render to celebrate the official
> release, so... what better, now that Christmas is approaching?
>
> This is a WIP still: just translated the syntax and added a few tweaks
> here and there... now I want to take the bauble mesh over to KBPP for a
> total remake of the scene using physics.

'Tis a vast improvement, Jaime! The texture settings are much more realistic
than before, although the image could use some scaling work (it looks too
stretched).

Wouldn't an object made from a clipped sphere and torus render more quickly than
a mesh? Also, a Christmas tree HDRI environment would boost the realism greatly.

Sam


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From: Doctor John
Subject: Re: Christmas baubles remake (3.7 version)
Date: 14 Nov 2013 16:26:29
Message: <52854005$1@news.povray.org>
On 14/11/13 17:34, clipka wrote:
> Ah yes... the season of peace, quiet contemplation, and people in
> headless chicken mode hurrying through noisy streets, desperately
> searching for a good present...
> 

So you've seen me on 24th December :-)

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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From: Cousin Ricky
Subject: Re: Christmas baubles remake (3.7 version)
Date: 14 Nov 2013 23:40:01
Message: <web.5285a4728a3ff2bf306548240@news.povray.org>
Doctor John <j.g### [at] gmailcom> wrote:
> On 14/11/13 17:34, clipka wrote:
> > Ah yes... the season of peace, quiet contemplation, and people in
> > headless chicken mode hurrying through noisy streets, desperately
> > searching for a good present...
>
> So you've seen me on 24th December :-)

It's against my religion to approach a retail establishment or parking lot
thereof on December 24 or the day after Thanksgiving.  If I haven't bought your
present by the 23rd, you ain't gettin' one.


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